Giro potenteActive
HAMMER_SHOVE
Da un paso en la dirección señalada, balancea tu martillo en un cono en frente de ti e inflige 372 de daño físico a todos los enemigos que golpees.
Derriba hasta 10 monstruos enemigos a una distancia de 3m.
Incrementa tu nivel de amenaza hacia todos los monstruos golpeados en 66.
Stats
| Energy cost | 15 |
|---|---|
| Cooldown | 4 s |
| Cast time | Instant |
| Range | 2 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Martillo del ancianoGran martillo del ancianoMartillo largo del ancianoMartillo de la tumba del ancianoMartillos de forja del ancianoGuardabosques del ancianoMano de justicia del ancianoMartillo Relámpago del Anciano
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $HAMMER_SHOVE_SWING_EFFECT.directattributechange[0].change | -147 | ×2.532 | 372 |
| {1} | $HAMMER_SHOVE.aura[0].maxauratargets | 10 | — | 10 |
| {2} | $HAMMER_SHOVE_DASH_AURA.knockback[0].distance | 3 | — | 3m |
| {3} | $HAMMER_SHOVE_SWING_EFFECT.changeaggro[0].value | 66 | — | 66 |
Ability definition
{
"@uniquename": "HAMMER_SHOVE",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@recastdelay": "4",
"@energyusage": "6",
"@castrange": "2",
"@adjustgroundtargettorange": "true",
"@uitype": "damage",
"@category": "damage",
"@keepmovingaftercast": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK_V2",
"@showrange": "false",
"@animIgnoreHitDelay": "true",
"@hidespelleffecticon": "true",
"@descriptionlocatag": "@SPELLS_HAMMER_SHOVE_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$HAMMER_SHOVE_SWING_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$HAMMER_SHOVE.aura[0].maxauratargets$"
},
{
"@tag": "$$HAMMER_SHOVE_DASH_AURA.knockback[0].distance"
},
{
"@tag": "$$HAMMER_SHOVE_SWING_EFFECT.changeaggro[0].value$"
}
]
},
"statblock": {
"locareference": [
{
"@tag": "$energyusage$"
},
{
"@tag": "$castingtime$"
},
{
"@tag": "$castrange$"
},
{
"@tag": "$recastdelay$"
}
]
}
},
"nop": {
"@target": "self",
"@skillshotindicatormax": "2",
"@skillshotindicatormin": "2"
},
"aura": {
"@target": "self",
"@spell": "HAMMER_SHOVE_DASH_AURA",
"@auraradius": "2",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@time": "0.25",
"@maxauratargets": "10"
},
"dash": {
"@movespeed": "16",
"@mindistance": "2",
"@instantAnimTransition": "true",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@animID": "melee_tackle_swingattack",
"@standtime": "0.45",
"@endeffect": "HAMMER_SHOVE_AREA",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}