Sombra interiorActive
DYNAMIC_CURSE
Revela la Sombra Interior del jugador señalado e inflige daño a todos los enemigos en un radio de 5m.
Para objetivos que usan armadura de tela:
Dura 5.2s.
Inflige 205 de daño mágico (contra jugadores) / 99 de daño mágico (contra monstruos) cada 0.5s (el daño no puede ser reflejado).
Para objetivos que usan armadura de cuero:
Dura 2s.
Inflige 124 de daño mágico (contra jugadores) / 51 de daño mágico (contra monstruos) cada 0.5s (el daño no puede ser reflejado).
Roba 100% de la salud que el enemigo ha perdido.
Para objetivos que usan armadura de placas:
Ralentiza a todos los enemigos dentro del área en -40% durante 2.2s.
Después de 1.5s, la sombra golpea a todos los enemigos dentro del área e inflige 447 de daño físico (el daño no puede ser reflejado).
Reduce las resistencias al daño de todos los enemigos golpeados en -30% durante 5s.
Stats
| Energy cost | 65 |
|---|---|
| Cooldown | 30 s |
| Cast time | 0.4 s |
| Range | 15 m |
| Target | allplayers |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $DYNAMIC_CURSE_CLOTH.spelleffectarea[0].circle[0].radius_start | 5 | — | 5m |
| {1} | $DYNAMIC_CURSE_CLOTH.spelleffectarea[0].time | 5.2 | — | 5.2s |
| {2} | $DYNAMIC_CURSE_CLOTH_EFFECT.attributechangeovertime[0].change | -66 | ×3.107 | 205 |
| {3} | $DYNAMIC_CURSE_CLOTH_EFFECT.attributechangeovertime[1].change | -32 | ×3.107 | 99 |
| {4} | $DYNAMIC_CURSE_CLOTH_EFFECT.attributechangeovertime[0].interval | 0.5 | — | 0.5s |
| {5} | $DYNAMIC_CURSE_LEATHER.spelleffectarea[0].time | 2 | — | 2s |
| {6} | $DYNAMIC_CURSE_LEATHER_EFFECT.attributechangeovertime[0].change | -40 | ×3.107 | 124 |
| {7} | $DYNAMIC_CURSE_LEATHER_EFFECT.attributechangeovertime[1].change | -16.5 | ×3.107 | 51 |
| {8} | $DYNAMIC_CURSE_LEATHER_EFFECT.attributechangeovertime[0].interval | 0.5 | — | 0.5s |
| {9} | $DYNAMIC_CURSE_LEATHER_EFFECT.attributechangeovertime[0].attributestealfactor | 1 | — | 100% |
| {10} | $DYNAMIC_CURSE_PLATE_SLOW.buffovertime[0].value | -0.4 | — | -40% |
| {11} | $DYNAMIC_CURSE_PLATE_SLOW.buffovertime[0].time | 2.2 | — | 2.2s |
| {12} | $DYNAMIC_CURSE_PLATE_EFFECT.directattributechange[0].change | -144 | ×3.107 | 447 |
| {13} | $DYNAMIC_CURSE_PLATE_EFFECT.buffovertime[0].value | -0.3 | — | -30% |
| {14} | $DYNAMIC_CURSE_PLATE_EFFECT.buffovertime[0].time | 5 | — | 5s |
| {15} | $DYNAMIC_CURSE_PLATE.pulsingspell[0].initialinterval | 1.5 | — | 1.5s |
Ability definition
{
"@uniquename": "DYNAMIC_CURSE",
"@target": "allplayers",
"@hitdelay": "0",
"@standtime": "0.2",
"@energyusage": "21",
"@castingtime": "0.4",
"@castrange": "15",
"@recastdelay": "30",
"@category": "instant",
"@uitype": "buff",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@showrange": "true",
"@descriptionlocatag": "@SPELLS_DYNAMIC_CURSE_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemyandally",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@visible": "true",
"area": {
"shape": {
"node": {
"circle": {
"@radius": "5"
}
}
},
"fill": {
"circle": {
"@radius": "0-5"
}
}
}
},
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$DYNAMIC_CURSE_CLOTH.spelleffectarea[0].circle[0].radius_start$"
},
{
"@tag": "$$DYNAMIC_CURSE_CLOTH.spelleffectarea[0].time$"
},
{
"@tag": "$$DYNAMIC_CURSE_CLOTH_EFFECT.attributechangeovertime[0].change$"
},
{
"@tag": "$$DYNAMIC_CURSE_CLOTH_EFFECT.attributechangeovertime[1].change$"
},
{
"@tag": "$$DYNAMIC_CURSE_CLOTH_EFFECT.attributechangeovertime[0].interval$"
},
{
"@tag": "$$DYNAMIC_CURSE_LEATHER.spelleffectarea[0].time$"
},
{
"@tag": "$$DYNAMIC_CURSE_LEATHER_EFFECT.attributechangeovertime[0].change$"
},
{
"@tag": "$$DYNAMIC_CURSE_LEATHER_EFFECT.attributechangeovertime[1].change$"
},
{
"@tag": "$$DYNAMIC_CURSE_LEATHER_EFFECT.attributechangeovertime[0].interval$"
},
{
"@tag": "$$DYNAMIC_CURSE_LEATHER_EFFECT.attributechangeovertime[0].attributestealfactor$"
},
{
"@tag": "$$DYNAMIC_CURSE_PLATE_SLOW.buffovertime[0].value$"
},
{
"@tag": "$$DYNAMIC_CURSE_PLATE_SLOW.buffovertime[0].time$"
},
{
"@tag": "$$DYNAMIC_CURSE_PLATE_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$DYNAMIC_CURSE_PLATE_EFFECT.buffovertime[0].value$"
},
{
"@tag": "$$DYNAMIC_CURSE_PLATE_EFFECT.buffovertime[0].time$"
},
{
"@tag": "$$DYNAMIC_CURSE_PLATE.pulsingspell[0].initialinterval$"
}
]
}
},
"applyspell": [
{
"@target": "all",
"@spell": "DYNAMIC_CURSE_CLOTH",
"not": {
"IfTargetItemTypeEquipped": [
{
"@slottype": "armor",
"@shopsubcategory1": "cloth_armor"
},
{
"@slottype": "armor",
"@shopsubcategory1": "leather_armor"
},
{
"@slottype": "armor",
"@shopsubcategory1": "plate_armor"
}
]
}
},
{
"@target": "all",
"@spell": "DYNAMIC_CURSE_CLOTH",
"IfTargetItemTypeEquipped": {
"@slottype": "armor",
"@shopsubcategory1": "cloth_armor"
}
},
{
"@target": "all",
"@spell": "DYNAMIC_CURSE_LEATHER",
"IfTargetItemTypeEquipped": {
"@slottype": "armor",
"@shopsubcategory1": "leather_armor"
}
},
{
"@target": "all",
"@spell": "DYNAMIC_CURSE_PLATE",
"IfTargetItemTypeEquipped": {
"@slottype": "armor",
"@shopsubcategory1": "plate_armor"
}
}
],
"projectile": {
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage",
"@timeoffset": "0.1"
},
"spelleffectfx": {}
}