Salto de dragónActive
DASHKICK
Combina hasta dos habilidades. El combo se reinicia después de 2s.
1er Salto de dragón:
Corre hacia la posición señalada, patea a todos los enemigos e inflige 316 de daño físico en un radio de 2.5m.
Golpear al menos un enemigo habilita la siguiente habilidad de combo.
2do Golpe de dragón:
Salta hacia la posición señalada.
Inflige 232 de daño físico a todos los enemigos en un radio de 2.5m.
Lanza a todos los enemigos golpeados al aire por 0.5s.
Stats
| Energy cost | 10 |
|---|---|
| Cooldown | 4 s |
| Cast time | Instant |
| Range | 1.5–4 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Guantes de peleador del ancianoBrazales de batalla del ancianoGuanteletes de púas del ancianoZarpas osunas del ancianoManos infernales del ancianoCestus córvidos del ancianoPuños de Avalon del ancianoBrazales de Fuerza Pulsante del Anciano
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $DASHKICK_FOLLOW_UP.multispell[0].timewindow | 2 | — | 2s |
| {1} | $DASHKICK_FOLLOW_UP.directattributechange[0].change | -95 | ×3.321 | 316 |
| {2} | $DASHKICK_IMPACT.applyspell[0].effectarearadius | 2.5 | — | 2.5m |
| {3} | $DASHKICK_UPPERCUT_IMPACT.directattributechange[0].change | -70 | ×3.321 | 232 |
| {4} | $DASHKICK_UPPERCUT_IMPACT.directattributechange[0].effectarearadius | 2.5 | — | 2.5m |
| {5} | $DASHKICK_UPPERCUT_KNOCKBACK.knockback[0].duration | 0.5 | — | 0.5s |
Ability definition
{
"@uniquename": "DASHKICK",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "0",
"@recastdelay": "4",
"@energyusage": "3",
"@castrangemin": "1.5",
"@castrange": "4",
"@uitype": "damage",
"@category": "instant",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@descriptionlocatag": "@SPELLS_DASHKICK_TEST_DESC",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$DASHKICK.energyusage$"
},
{
"@tag": "$$DASHKICK_UPPERCUT.energyusage$"
},
{
"@tag": "$$DASHKICK.castingtime$"
},
{
"@tag": "$$DASHKICK_UPPERCUT.castingtime$"
},
{
"@tag": "$$DASHKICK.castrange$"
},
{
"@tag": "$$DASHKICK_UPPERCUT.castrange$"
},
{
"@tag": "$$DASHKICK_FOLLOW_UP.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$DASHKICK_UPPERCUT.recastdelay$"
}
]
}
},
"nop": {
"@target": "enemy",
"@effectarearadius": "2.5",
"@showarearadius": "true"
},
"dash": {
"@movespeed": "20",
"@ruleset": "constanttime",
"@animID": "forwardkick",
"@standtime": "0.1",
"@endeffecttarget": "moving",
"@endeffect": "DASHKICK_IMPACT",
"@scaleAnim": "true",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}