Hoz malditaActive
CURSEBLADE
Lanza una hoz maldita en la dirección deseada que atraviesa a todos los enemigos. La hoz regresa a la posición de lanzamiento después de conseguir su alcance máximo y aplica todos los efectos de nuevo.
Inflige 65 de daño mágico.
Aplica una carga de Maldición vil a cada enemigo golpeado.
Cada carga de Maldición vil inflige 263 de daño mágico durante 10s (se acumula hasta 4 veces).
Stats
| Energy cost | 22 |
|---|---|
| Cooldown | 5 s |
| Cast time | Instant |
| Range | 16 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Bastón maldito del ancianoGran bastón maldito del ancianoBastón demoníaco del ancianoBastón de maldición de vida del ancianoCalavera maldita del ancianoBastón de maldiciones del ancianoInvocador oscuro del ancianoBastón Putrefacto del Anciano
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CURSEBLADE_EFFECT.directattributechange[0].change | -20.84 | ×3.107 | 65 |
| {1} | $CURSEDOT_EFFECT.attributechangeovertime[0].totalchange | -84.7 | ×3.107 | 263 |
| {2} | $CURSEDOT_EFFECT.attributechangeovertime[0].time | 10 | — | 10s |
| {3} | $CURSEDOT_EFFECT.maxcharges | 4 | — | 4 |
Ability definition
{
"@uniquename": "CURSEBLADE",
"@target": "ground",
"@keepmovingaftercast": "false",
"@category": "damage",
"@castingtime": "0",
"@hitdelay": "0.2",
"@standtime": "0.3",
"@disruptionfactor": "1",
"@recastdelay": "5",
"@energyusage": "7",
"@castrange": "16",
"@uitype": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@unlockedtoequip": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "2.5",
"@effect": "CURSEBLADE_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@skillshotindicatormax": "16",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "AS 0:2; 0.85:15; 2.5:2",
"circle": {
"@radius": "2"
}
}
}
}
}
}