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All Things Albion
Explosive Bolt

Explosive BoltActive

BOLTSHOT

Fire an explosive bolt at the targeted position, dealing 410 magical damage to all enemies in a 3m radius.

Stats

Energy cost11
Cooldown2 s
Cast timeInstant
Range13 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's CrossbowElder's Heavy CrossbowElder's Light CrossbowElder's Weeping RepeaterElder's BoltcastersElder's SiegebowElder's Energy ShaperElder's Arclight Blasters

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -130 ×3.153 410
{1} directattributechange[0].effectarearadius 3 3m

Ability definition

{
 "@uniquename": "BOLTSHOT",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "2",
 "@energyusage": "3.5",
 "@castrange": "13",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@requireslineofsight": "false",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "directattributechange": {
  "@attribute": "health",
  "@target": "enemy",
  "@effectarearadius": "3",
  "@effecttype": "magic",
  "@change": "-130.00",
  "@targetcountvaluebonusfactor": "0.08",
  "@showarearadius": "true"
 },
 "projectile": {
  "@flyspeed": "40",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage",
  "@timeoffset": "0.100"
 },
 "projectileoverride": {
  "weapon": [
   {
    "@id": "dualcrossbow",
    "projectile": [
     {
      "@flyspeed": "40",
      "@startsocket": "mainhandprojectile",
      "@hitsocket": "damage",
      "@timeoffset": "0.100"
     },
     {
      "@flyspeed": "40",
      "@startsocket": "offhandprojectile",
      "@hitsocket": "damage",
      "@timeoffset": "0.100"
     }
    ]
   },
   {
    "@id": "dualrevolvercrossbow",
    "projectile": [
     {
      "@flyspeed": "40",
      "@startsocket": "mainhandprojectile",
      "@hitsocket": "damage",
      "@timeoffset": "0.100"
     },
     {
      "@flyspeed": "40",
      "@startsocket": "offhandprojectile",
      "@hitsocket": "damage",
      "@timeoffset": "0.100"
     }
    ]
   }
  ]
 }
}

Abilities