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All Things Albion
Patlayıcı Ok

Patlayıcı OkActive

BOLTSHOT

Hedef konuma bir patlayıcı ok ateşleyerek 3m yarıçaplı bir alan içerisindeki tüm düşmanlara 410 sihirli hasar verirsin.

Stats

Energy cost11
Cooldown2 s
Cast timeInstant
Range13 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Yüce ArbaletiYüce Ağır ArbaletiYüce Hafif ArbaletiYüce Çift GözyaşıYüce OkatarıYüce Kuşatma ArbaletiYüce Enerji IşınlayıcısıYüce Ark Ateşleyici

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -130 ×3.153 410
{1} directattributechange[0].effectarearadius 3 3m

Ability definition

{
 "@uniquename": "BOLTSHOT",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "2",
 "@energyusage": "3.5",
 "@castrange": "13",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@adjustgroundtargettorange": "true",
 "@requireslineofsight": "false",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "directattributechange": {
  "@attribute": "health",
  "@target": "enemy",
  "@effectarearadius": "3",
  "@effecttype": "magic",
  "@change": "-130.00",
  "@targetcountvaluebonusfactor": "0.08",
  "@showarearadius": "true"
 },
 "projectile": {
  "@flyspeed": "40",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage",
  "@timeoffset": "0.100"
 },
 "projectileoverride": {
  "weapon": [
   {
    "@id": "dualcrossbow",
    "projectile": [
     {
      "@flyspeed": "40",
      "@startsocket": "mainhandprojectile",
      "@hitsocket": "damage",
      "@timeoffset": "0.100"
     },
     {
      "@flyspeed": "40",
      "@startsocket": "offhandprojectile",
      "@hitsocket": "damage",
      "@timeoffset": "0.100"
     }
    ]
   },
   {
    "@id": "dualrevolvercrossbow",
    "projectile": [
     {
      "@flyspeed": "40",
      "@startsocket": "mainhandprojectile",
      "@hitsocket": "damage",
      "@timeoffset": "0.100"
     },
     {
      "@flyspeed": "40",
      "@startsocket": "offhandprojectile",
      "@hitsocket": "damage",
      "@timeoffset": "0.100"
     }
    ]
   }
  ]
 }
}

Abilities