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All Things Albion
Blood Bandit

Blood BanditActive

AXETHROW

Combine up to two abilities. The combo resets after 9s.

1st Blood Draw:
Throw an axe in the targeted direction, dealing physical damage to all enemies hit, based on the number of Rending Bleed Charges on them.

2nd Blood Bandit:
Throw an axe infused with blood magic in the targeted direction, dealing 335 physical damage
Heals you based on the number of Rending Bleed Charges on the first enemy hit.

Rending Bleed Charges: 0 | 1 | 2 | 3
Damage: 488 | 579 | 671 | 762
Self-Heal: 105 | 168 | 230 | 314

Stats

Energy cost37
Cooldown10 s
Cast timeInstant
Range18 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Elder's Battleaxe

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $AXETHROW.multispell[0].timewindow 9 9s
{1} $AXETHROW_SECOND_EFFECT.directattributechange[0].change -110 ×3.049 335
{2} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].mincharges 1 1
{3} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].mincharges 2 2
{4} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].mincharges 3 3
{5} $AXETHROW_EFFECT.directattributechange[0].change -160 ×3.049 488
{6} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[0].value -190 ×3.049 579
{7} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[1].value -220 ×3.049 671
{8} $AXETHROW_EFFECT.directattributechange[0].valueoverride[0].ifcharge[2].value -250 ×3.049 762
{9} $AXETHROW_SECOND_EFFECT.directattributechange[1].change 50 ×2.095 105
{10} $AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[0].value 80 ×2.095 168
{11} $AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[1].value 110 ×2.095 230
{12} $AXETHROW_SECOND_EFFECT.directattributechange[1].valueoverride[0].ifcharge[2].value 150 ×2.095 314
{13} multispell[0].timewindow 9 9s

Ability definition

{
 "@uniquename": "AXETHROW",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@category": "instant",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.5",
 "@disruptionfactor": "1",
 "@recastdelay": "10",
 "@energyusage": "12",
 "@castrange": "18",
 "@adjustgroundtargettorange": "true",
 "@uitype": "damage",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
 "@descriptionlocatag": "@SPELLS_AXETHROW_MULTI_DESC",
 "@hidespelleffecticon": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "statblock": {
   "locareference": [
    {
     "@tag": "$$AXETHROW.energyusage$"
    },
    {
     "@tag": "$$AXETHROW_SECOND.energyusage$"
    },
    {
     "@tag": "$$AXETHROW.castingtime$"
    },
    {
     "@tag": "$$AXETHROW_SECOND.castingtime$"
    },
    {
     "@tag": "$$AXETHROW.castrange$"
    },
    {
     "@tag": "$$AXETHROW_SECOND.castrange$"
    },
    {
     "@tag": "$$AXETHROW.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$AXETHROW_SECOND.recastdelay$"
    }
   ]
  }
 },
 "spelleffectarea": {
  "@visible": "false",
  "@time": "0.71",
  "@effect": "AXETHROW_EFFECT",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@applyeffectonlyoncepertarget": "true",
  "@deletewhenmaxtargetshit": "true",
  "@skillshotindicatormax": "18",
  "@skillshotindicatormin": "18",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "A 0:1.5;0.6:16.5",
     "rectangle": {
      "@width": "2.5",
      "@height": "3"
     }
    }
   }
  }
 },
 "resetcooldowns": {
  "@target": "self",
  "@slot": "offhandormainhand3",
  "@amount": "1",
  "@relative": "true"
 },
 "multispell": {
  "@spell": "AXETHROW_SECOND",
  "@slot": "offhandormainhand3",
  "@castableonlyonce": "true",
  "@extendtimewindowaftersuccessfulcastbyseconds": "0",
  "@timeoutcooldown": "1",
  "@timewindow": "9"
 },
 "dummy": {
  "@target": "self",
  "@time": "10"
 },
 "spelleffectfx": {}
}

Abilities