Auto FireActive
AUTOFIRE2
Focus your attacks on the targeted enemy, dealing 85 physical damage every 0.3s while channeling for up to 1.5s.
The last attack explodes, dealing 217 magical damage to all enemies in a 5m radius.
Stats
| Energy cost | 13 |
|---|---|
| Cooldown | 5 s |
| Cast time | Instant |
| Range | 13 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Elder's CrossbowElder's Heavy CrossbowElder's Light CrossbowElder's Weeping RepeaterElder's BoltcastersElder's SiegebowElder's Energy ShaperElder's Arclight Blasters
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].directattributechange[0].change | -32 | ×2.645 | 85 |
| {1} | channeling[0].effectinterval | 0.3 | — | 0.3s |
| {2} | channeling[0].totalduration | 1.5 | — | 1.5s |
| {3} | $AUTOFIRE2_EFFECT.directattributechange[0].change | -82 | ×2.645 | 217 |
| {4} | $AUTOFIRE2_EFFECT.directattributechange[0].effectarearadius | 5 | — | 5m |
Ability definition
{
"@uniquename": "AUTOFIRE2",
"@target": "enemy",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "5",
"@energyusage": "5",
"@castrange": "13",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"channelingspell": {
"@effectcount": "6",
"@initialeffectinterval": "0",
"@effectinterval": "0.3",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"@energyusage": "0",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-32",
"@effecttype": "physical"
},
"projectile": {
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"projectileoverride": {
"weapon": [
{
"@id": "dualcrossbow",
"projectile": [
{
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
{
"@flyspeed": "30",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
]
},
{
"@id": "dualrevolvercrossbow",
"projectile": [
{
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
{
"@flyspeed": "30",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
]
},
{
"@id": "cannon",
"projectile": {
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
}
}
]
},
"applyspell": {
"@spell": "AUTOFIRE2_COUNT",
"@target": "enemy"
}
}
}