Adept's Nature StaffT4
T4_MAIN_NATURESTAFF
Changed since your last visitSep 23, 2026
Adept's Nature Staff, tier 4, item power 700. Dropped by 1,478 creatures. Grants 13 abilities. Abilities last changed Sep 23, 2026.
Stats
| Tier | T4 |
|---|---|
| Item Power | 700 |
| Weight | 5.1 kg |
| Durability | 13500 |
| Auto-Attack Damage | 38 |
| Damage per second | 52/s |
| Auto-Attack Speed | 1.35 |
| Attack Range | 9 m |
Advanced view
Where each number comes from and how it is calculated. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Auto-Attack Damage@attackdamage | 22 | 22 × 1.0825^7 | 38 |
| Damage per second | 22 | (22 × 1.0825^7) × 1.35 | 52/s |
Auto-Attack Speed@attackspeed | 1.35 | 1.35 | 1.35 |
Attack Range@attackrange | 9 | 9 | 9 m |
Crafting
Crafted at:
Hunter's Lodge T4+
-
Pine Planks × 16 -
Fine Cloth × 8
- Silver:
- 0
- Time:
- 1s
- Crafting Focus:
- 1286
Stats
| Tier | T4 |
|---|---|
| Item Power | 800 |
| Weight | 5.1 kg |
| Durability | 20250 |
| Auto-Attack Damage | 41 |
| Damage per second | 56/s |
| Auto-Attack Speed | 1.35 |
| Attack Range | 9 m |
Advanced view
Where each number comes from and how it is calculated. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Auto-Attack Damage@attackdamage | 22 | 22 × 1.0825^8 | 41 |
| Damage per second | 22 | (22 × 1.0825^8) × 1.35 | 56/s |
Auto-Attack Speed@attackspeed | 1.35 | 1.35 | 1.35 |
Attack Range@attackrange | 9 | 9 | 9 m |
Upgrade materials
-
Adept's Rune × 288
Stats
| Tier | T4 |
|---|---|
| Item Power | 900 |
| Weight | 5.1 kg |
| Durability | 30375 |
| Auto-Attack Damage | 45 |
| Damage per second | 61/s |
| Auto-Attack Speed | 1.35 |
| Attack Range | 9 m |
Advanced view
Where each number comes from and how it is calculated. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Auto-Attack Damage@attackdamage | 22 | 22 × 1.0825^9 | 45 |
| Damage per second | 22 | (22 × 1.0825^9) × 1.35 | 61/s |
Auto-Attack Speed@attackspeed | 1.35 | 1.35 | 1.35 |
Attack Range@attackrange | 9 | 9 | 9 m |
Crafting
Crafted at:
Hunter's Lodge T4+
-
Rare Pine Planks +2 × 16 -
Rare Fine Cloth +2 × 8
- Silver:
- 0
- Time:
- 2s
- Crafting Focus:
- 3939
Upgrade materials
-
Adept's Soul × 288
Stats
| Tier | T4 |
|---|---|
| Item Power | 1000 |
| Weight | 5.1 kg |
| Durability | 45563 |
| Auto-Attack Damage | 49 |
| Damage per second | 66/s |
| Auto-Attack Speed | 1.35 |
| Attack Range | 9 m |
Advanced view
Where each number comes from and how it is calculated. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Auto-Attack Damage@attackdamage | 22 | 22 × 1.0825^10 | 49 |
| Damage per second | 22 | (22 × 1.0825^10) × 1.35 | 66/s |
Auto-Attack Speed@attackspeed | 1.35 | 1.35 | 1.35 |
Attack Range@attackrange | 9 | 9 | 9 m |
Upgrade materials
-
Adept's Relic × 288
Stats
| Tier | T4 |
|---|---|
| Item Power | 1100 |
| Weight | 5.1 kg |
| Durability | 68344 |
| Auto-Attack Damage | 53 |
| Damage per second | 71/s |
| Auto-Attack Speed | 1.35 |
| Attack Range | 9 m |
Advanced view
Where each number comes from and how it is calculated. How this works
| Source | Base | Progression | Result |
|---|---|---|---|
Auto-Attack Damage@attackdamage | 22 | 22 × 1.0825^11 | 53 |
| Damage per second | 22 | (22 × 1.0825^11) × 1.35 | 71/s |
Auto-Attack Speed@attackspeed | 1.35 | 1.35 | 1.35 |
Attack Range@attackrange | 9 | 9 | 9 m |
Abilities
Hover an ability, tap it or reach it with Tab for its values at the item power shown above.
Your specialisations
Destiny board nodes that raise this item’s power: 15, up to 401 in total. Set your levels. They are saved and used on every page.
- +2.2 × 120
- +0.2 × 120
- +0.2 × 120
- +0.2 × 100
- +0.1 × 120
- +0.1 × 120
- +0.1 × 120
- +0.1 × 120
- +0.025 × 120
- +0.025 × 120
- +0.025 × 120
- +0.025 × 120
- +0.025 × 120
- +0.025 × 120
- +0.025 × 120
Adept's Nature Staff drop rate by creature
Base figures, before the global 0.9 factor and before any zone, difficulty or premium multiplier. The creature’s page shows them with the multipliers applied.
| | 24.1% |
|---|---|
| | 24.1% |
| | 24.1% |
| | 19.7% |
| | 19.7% |
| | 19.7% |
| | 19.7% |
| | 12.8% |
| | 12.8% |
| | 12.8% |
| | 12.8% |
| | 9.7% |
| | 9.7% |
| | 8.3% |
| | 6.9% |
What changed here6
Jul 22, 2024 New since your last visit
9 unchanged
Jun 8, 2022 New since your last visit
- Auto-Attack Damage 40.061 → 38.319 -4.3%
- Damage per second 52.079 → 51.731 -0.7%
- Attack speed 1.3 → 1.35 +3.8%
- Physical Attack Bonus -50% → 0% +50 pp
- Magic Attack Bonus -50% → 0% +50 pp
- Physical Ability Bonus -50% → 0% +50 pp
- Magical Ability Bonus -50% → 0% +50 pp
6 unchanged
Nov 24, 2021 New since your last visit
- Price Crafting Focus 1,155 → Crafting Focus 1,286
Show 3 more
Oct 13, 2021 New since your last visit
- Physical Attack Bonus 0% → -50%
- Magic Attack Bonus 0% → -50%
- Physical Ability Bonus 0% → -50%
- Magical Ability Bonus 0% → -50%
Sep 18, 2019 New since your last visit
Before Poison Thorns WAfter Thorns Q8 unchanged
Aug 23, 2018 New since your last visit
- Auto-Attack Damage 0 → 40.061
- Damage per second 0 → 52.079
- Attack speed 0 → 1.3
- Attack range 0 m → 9 m
Changes to its abilities95
-
Thorn Growth Sep 23, 2026 New since your last visit
- Triggers auto-attack cooldown after casting yes → no
Adept's Nature Staff · Item Power 700BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 63 magical damage (vs. players) / 50 magical damage (vs. mobs) every 0.5s (this damage cannot be reflected).
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your Auto-Attacks and deal an additional 73 magical damage.AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 63 magical damage (vs. players) / 50 magical damage (vs. mobs) every 0.5s (this damage cannot be reflected).
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your Auto-Attacks and deal an additional 73 magical damage.
Energy6
Cast time0.4 s
Range12 mShow 7 more
-
Feb 3, 2025 New since your last visit
- Damage · per tick (players) 25 → 30 +20%
- Damage · per tick (creatures) 30 → 24 -20%
Adept's Nature Staff · Item Power 700BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 52 magical damage (vs. players) / 63 magical damage (vs. mobs) every 0.5s (this damage cannot be reflected).
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your Auto-Attacks and deal an additional 73 magical damage.AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 63 magical damage (vs. players) / 50 magical damage (vs. mobs) every 0.5s (this damage cannot be reflected).
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your Auto-Attacks and deal an additional 73 magical damage.
Energy6
Cast time0.4 s
Range12 m -
Sep 18, 2024 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 52 magical damage (vs. players) / 63 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your Auto-Attacks and deal an additional 73 magical damage.AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 52 magical damage (vs. players) / 63 magical damage (vs. mobs) every 0.5s (this damage cannot be reflected).
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your Auto-Attacks and deal an additional 73 magical damage.
Energy6
Cast time0.4 s
Range12 m -
Oct 16, 2023 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 52 magical damage (vs. players) / 63 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your normal attacks and deal an additional 73 magical damage.AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 52 magical damage (vs. players) / 63 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your Auto-Attacks and deal an additional 73 magical damage.
Energy6
Cast time0.4 s
Range12 m -
Nov 22, 2022 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 52 magical damage (vs. players) / 63 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your normal attacks and deal an additonal 73 magical damage.AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 52 magical damage (vs. players) / 63 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your normal attacks and deal an additional 73 magical damage.
Energy6
Cast time0.4 s
Range12 m -
Aug 9, 2022 New since your last visit
- Value none → 3
- Description reworded
Adept's Nature Staff · Item Power 700BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 52 magical damage (vs. players) / 63 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your normal attacks and deal an additonal 73 magical damage.AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 52 magical damage (vs. players) / 63 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your normal attacks and deal an additonal 73 magical damage.
Energy6
Cast time0.4 s
Range12 m -
Jul 6, 2022 New since your last visit
- Damage · per tick (players) 20 → 25 +25%
Adept's Nature Staff · Item Power 700BeforeConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 42 magical damage (vs. players) / 63 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your normal attacks and deal an additonal 73 magical damage.AfterConjure a Thorn Growth with a 3m radius at the targeted area, lasting 4s.
Deals 52 magical damage (vs. players) / 63 magical damage (vs. mobs) every 0.5s.
Whenever the ability deals damage, it will apply one Thorns Charge to all enemies within the growth (stacks up to 5 times).
Slows by 25%.
The ability can be recast again within 3s up to 3 times.
Thorns Charges are consumed by your normal attacks and deal an additonal 73 magical damage.
Energy6
Cast time0.4 s
Range12 m -
Jun 8, 2022 New since your last visit
Added to the game
-
Rejuvenating Breeze Jun 29, 2026 New since your last visit
- Cooldown 20 s → 15 s -25%
Adept's Nature Staff · Item Power 700BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 82 for 2s.
The breeze hits up to 20 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 120 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 82 for 2s.
The breeze hits up to 20 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 120 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).
Energy31
Cooldown20 s→15 s
Cast timeInstant
Range9 mShow 10 more
-
Mar 11, 2026 New since your last visit
- Area · max targets 10 → 20 +100%
Adept's Nature Staff · Item Power 700BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 82 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 120 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 82 for 2s.
The breeze hits up to 20 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 120 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).
Energy31
Cooldown20 s
Cast timeInstant
Range9 m -
Dec 17, 2025 New since your last visit
- Defense vs. Mobs (players) 32% → 5.26% -83.6%
- Description reworded
Adept's Nature Staff · Item Power 700BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 82 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 82 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 120 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).
Energy31
Cooldown20 s
Cast timeInstant
Range9 m -
Apr 26, 2022 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 82 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistances by 82 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).
Energy31
Cooldown20 s
Cast timeInstant
Range9 m -
May 6, 2021 New since your last visit
- Healing · total 68.4 → 73.8 +7.9%
Adept's Nature Staff · Item Power 700BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 82 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 112 Health over 9s (stacks up to 3 times).AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 82 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).
Energy31
Cooldown20 s
Cast timeInstant
Range9 m -
Apr 2, 2021 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 82 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally.
Each Rejuvenation Charge restores 112 Health over 9s (stacks up to 3 times).AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 82 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally has.
Each Rejuvenation Charge restores 112 Health over 9s (stacks up to 3 times).
Energy31
Cooldown20 s
Cast timeInstant
Range9 m -
Mar 25, 2021 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 82 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
If any ally hit has Rejuvenation Charges, all allies hit receive the same number of charges as the ally with the most charges.
Each Rejuvenation Charge restores 112 Health over 9s (stacks up to 3 times).AfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 82 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
All allies hit receive the same number of Rejuvenation Charges as the targeted ally.
Each Rejuvenation Charge restores 112 Health over 9s (stacks up to 3 times).
Energy31
Cooldown20 s
Cast timeInstant
Range9 m -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeIncreases the resistances of an ally by 82 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.
Energy Cost: 15
Cast time: instant
Range: 9m
Cooldown: 20sAfterRelease a Rejuvenating Breeze from the targeted ally, increasing the target's damage resistance by 82 for 2s.
The breeze hits up to 10 allies within a 15m radius around the target.
If any ally hit has Rejuvenation Charges, all allies hit receive the same number of charges as the ally with the most charges.
Each Rejuvenation Charge restores 112 Health over 9s (stacks up to 3 times).
Energy31
Cooldown20 s
Cast timeInstant
Range9 m -
Dec 2, 2020 New since your last visit
- Range 12 m → 9 m -25%
Adept's Nature Staff · Item Power 700BeforeIncreases the resistances of an ally by 82 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.
Energy Cost: 15
Cast time: instant
Range: 12m
Cooldown: 20sAfterIncreases the resistances of an ally by 82 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.
Energy Cost: 15
Cast time: instant
Range: 9m
Cooldown: 20s
Energy31
Cooldown20 s
Cast timeInstant
Range12 m→9 m -
Oct 31, 2019 New since your last visit
- Effects Debuff
Adept's Nature Staff · Item Power 700BeforeIncreases the resistances of an ally by 82 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.
Energy Cost: 15
Cast time: instant
Range: 12m
Cooldown: 20sAfterIncreases the resistances of an ally by 82 for 2s and spreads Rejuvenating stacks to up to 10 allies in a 15m radius. The number of Rejuvenation stacks depends on the number of stacks active on the targeted ally.
Energy Cost: 15
Cast time: instant
Range: 12m
Cooldown: 20s
Energy31
Cooldown20 s
Cast timeInstant
Range12 m -
Sep 18, 2019 New since your last visit
Added to the game
-
Rejuvenating Flower May 4, 2026 New since your last visit
- Healing · #1 20 → 17 -15%
- Healing · #2 49 → 42 -14.3%
- Healing · #3 84 → 71 -15.5%
Adept's Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew.
Time: 0s | 1.5s | 3s
Healing: 33 | 80 | 137
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 120 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew.
Time: 0s | 1.5s | 3s
Healing: 28 | 68 | 116
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 120 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).
Energy13
Cooldown2.5 s
Cast timeInstant
Range15 mShow 10 more
-
Dec 17, 2025 New since your last visit
- Effects Buff
- Defense vs. Mobs (players) none → 5.26%
- Description reworded
Adept's Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew.
Time: 0s | 1.5s | 3s
Healing: 33 | 80 | 137
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew.
Time: 0s | 1.5s | 3s
Healing: 33 | 80 | 137
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 120 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).
Energy13
Cooldown2.5 s
Cast timeInstant
Range15 m -
Aug 26, 2025 New since your last visit
- Area · max targets 10 → 15 +50%
- Healing · #1 17 → 20 +17.6%
- Healing · #2 41 → 49 +19.5%
- Healing · #3 70 → 84 +20%
Adept's Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.
Time: 0s | 1.5s | 3s
Healing: 28 | 67 | 114
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 15 allies within a 5m radius based on how long the flower grew.
Time: 0s | 1.5s | 3s
Healing: 33 | 80 | 137
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).
Energy13
Cooldown2.5 s
Cast timeInstant
Range15 m -
Oct 28, 2024 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.
Time: 0s | 2s | 4s
Healing: 28 | 67 | 114
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.
Time: 0s | 1.5s | 3s
Healing: 28 | 67 | 114
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).
Energy13
Cooldown2.5 s
Cast timeInstant
Range15 m -
Apr 15, 2024 New since your last visit
- Cooldown 3 s → 2.5 s -16.7%
Adept's Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.
Time: 0s | 2s | 4s
Healing: 28 | 67 | 114
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.
Time: 0s | 2s | 4s
Healing: 28 | 67 | 114
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).
Energy13
Cooldown3 s→2.5 s
Cast timeInstant
Range15 m -
Oct 16, 2023 New since your last visit
- Area · max targets 5 → 10 +100%
- Area · radius 3 m → 5 m +66.7%
- Cooldown 2 s → 0 s −2 s
- Description reworded
- Stand time 0.4 s → 0 s −0.4 s
Adept's Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).
Time: 0s | 2s | 4s
Healing: 28 | 67 | 114
Rejuvenation Charges: 1 | 2 | 3
Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.
Time: 0s | 2s | 4s
Healing: 28 | 67 | 114
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).
Energy13
Cooldown3 s
Cast timeInstantStand time0.4 s→0 s
Range15 m -
Oct 8, 2023 New since your last visit
- Area · max targets 10 → 5 -50%
- Area · radius 5 m → 3 m -40%
- Cooldown 0 s → 2 s
- Description reworded
- Stand time 0 s → 0.4 s
Adept's Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.
Time: 0s | 2s | 4s
Healing: 28 | 67 | 114
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).
Time: 0s | 2s | 4s
Healing: 28 | 67 | 114
Rejuvenation Charges: 1 | 2 | 3
Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).
Energy13
Cooldown3 s
Cast timeInstantStand time0 s→0.4 s
Range15 m -
Jan 9, 2023 New since your last visit
- Area · max targets 5 → 10 +100%
- Area · radius 3 m → 5 m +66.7%
- Cooldown 2 s → 0 s −2 s
- Description reworded
- Stand time 0.4 s → 0 s −0.4 s
Adept's Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).
Time: 0s | 2s | 4s
Healing: 28 | 67 | 114
Rejuvenation Charges: 1 | 2 | 3
Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
An Ally walking over the flower will consume it, restoring Health and applying Rejuvenation Charges on up to 10 allies within a 5m radius based on how long the flower grew.
Time: 0s | 2s | 4s
Healing: 28 | 67 | 114
Rejuvenation Charges: 1 | 2 | 3
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).
Energy13
Cooldown3 s
Cast timeInstantStand time0.4 s→0 s
Range15 m -
Nov 22, 2022 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).
Time: 0s | 2s | 4s
Healing: 28 | 67 | 114
Rejuvination Charges: 1 | 2 | 3
Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).
Time: 0s | 2s | 4s
Healing: 28 | 67 | 114
Rejuvenation Charges: 1 | 2 | 3
Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).
Energy13
Cooldown3 s
Cast timeInstantStand time0.4 s
Range15 m -
Jul 6, 2022 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforePlant a magical flower at the targeted position, lasting 20s.
Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).
Time: 0s | 2.5s | 5s
Healing: 28 | 67 | 114
Rejuvination Charges: 1 | 2 | 3
Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).AfterPlant a magical flower at the targeted position, lasting 20s.
Collecting the flower gives you the ability to throw it at a targeted location, restoring Health and applying Rejuvenation Charges on up to 5 allies within a 3m radius based on how long the flower grew (only you can collect the flower. Collecting another flower will discard the previous flower).
Time: 0s | 2s | 4s
Healing: 28 | 67 | 114
Rejuvination Charges: 1 | 2 | 3
Throwing a Flower that was picked up in its first growth state will give this ability a 2s cooldown.
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).
Energy13
Cooldown3 s
Cast timeInstantStand time0.4 s
Range15 m -
Jun 8, 2022 New since your last visit
Added to the game
-
Protection of Nature Mar 11, 2026 New since your last visit
- Effects
Healing - Healing 40 → removed
- Healing Received Bonus 35% → 40% +14.3%
- Description reworded
Adept's Nature Staff · Item Power 700BeforeGrant nature's protection to a targeted ally, restoring 65 Health.
Increases damage resistances by 51 and Healing Received by 35% for 6s.AfterGrant nature's protection to a targeted ally, increasing the ally's damage resistances by 51 and Healing Received by 40% for 6s.
Energy25
Cooldown15 s
Cast timeInstantStand time0.2 s
Range11 mShow 8 more
-
Apr 7, 2025 New since your last visit
- Armor 0.24 → 0.2 -16.7%
Adept's Nature Staff · Item Power 700BeforeGrant nature's protection to a targeted ally, restoring 65 Health.
Increases damage resistances by 62 and Healing Received by 35% for 6s.AfterGrant nature's protection to a targeted ally, restoring 65 Health.
Increases damage resistances by 51 and Healing Received by 35% for 6s.
Energy25
Cooldown15 s
Cast timeInstantStand time0.2 s
Range11 m -
Nov 22, 2022 New since your last visit
- Healing 40 → removed
Adept's Nature Staff · Item Power 700BeforeGrant nature's protection to a targeted ally, restoring 65 Health.
Increases damage resistances by 62 and Healing Received by 35% for 6s.AfterGrant nature's protection to a targeted ally, restoring 65 Health.
Increases damage resistances by 62 and Healing Received by 35% for 6s.
Energy25
Cooldown15 s
Cast timeInstantStand time0.2 s
Range11 m -
Jun 8, 2022 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeHeals a targeted ally for 65 and protects, increasing the target's damage resistances by 62 and Healing Received by 35% for 6s.
AfterGrant nature's protection to a targeted ally, restoring 65 Health.
Increases damage resistances by 62 and Healing Received by 35% for 6s.
Energy25
Cooldown15 s
Cast timeInstantStand time0.2 s
Range11 m -
Apr 26, 2022 New since your last visit
- Effects Healing
- Healing Received Bonus 40% → 35% -12.5%
- Armor · duration 8 s → 6 s -25%
- Healing none → 40
- Description reworded
Adept's Nature Staff · Item Power 700BeforeProtect a targeted ally, increasing the target's damage resistances by 62 and Healing Received by 40% for 8s.
AfterHeals a targeted ally for 65 and protects, increasing the target's damage resistances by 62 and Healing Received by 35% for 6s.
Energy25
Cooldown15 s
Cast timeInstantStand time0.2 s
Range11 m -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeCast on you or an ally. Increases resistances by 62, and increases healing received by 40%, for 8s.
Energy Cost: 12
Cast time: 0s
Range: 11m
Cooldown: 15sAfterProtect a targeted ally, increasing the target's damage resistances by 62 and Healing Received by 40% for 8s.
Energy25
Cooldown15 s
Cast timeInstantStand time0.2 s
Range11 m -
Oct 31, 2019 New since your last visit
- Cooldown 20 s → 15 s -25%
Adept's Nature Staff · Item Power 700BeforeCast on you or an ally. Increases resistances by 62, and increases healing received by 40%, for 8s.
Energy Cost: 12
Cast time: 0s
Range: 11m
Cooldown: 20sAfterCast on you or an ally. Increases resistances by 62, and increases healing received by 40%, for 8s.
Energy Cost: 12
Cast time: 0s
Range: 11m
Cooldown: 15s
Energy25
Cooldown20 s→15 s
Cast timeInstantStand time0.2 s
Range11 m -
Sep 18, 2019 New since your last visit
- Cooldown 15 s → 20 s +33.3%
- Healing Received Bonus 50% → 40% -20%
Adept's Nature Staff · Item Power 700BeforeCast on you or an ally. Increases resistances by 62, and increases healing received by 50%, for 8s.
Energy Cost: 12
Cast time: 0s
Range: 11m
Cooldown: 15sAfterCast on you or an ally. Increases resistances by 62, and increases healing received by 40%, for 8s.
Energy Cost: 12
Cast time: 0s
Range: 11m
Cooldown: 20s
Energy25
Cooldown15 s→20 s
Cast timeInstantStand time0.2 s
Range11 m -
Aug 23, 2018 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeCast on you or an ally. Increases resistances by 62, and increases healing recieved by 50%, for 8s.
Energy Cost: 12
Cast time: 0s
Range: 11m
Cooldown: 15sAfterCast on you or an ally. Increases resistances by 62, and increases healing received by 50%, for 8s.
Energy Cost: 12
Cast time: 0s
Range: 11m
Cooldown: 15s
Energy25
Cooldown15 s
Cast timeInstantStand time0.2 s
Range11 m
- Effects
Show 9 more abilities
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Rejuvenation Dec 17, 2025 New since your last visit
- Effects Buff
- Defense vs. Mobs (players) none → 5.26%
- Description reworded
Adept's Nature Staff · Item Power 700BeforeRenew the targeted ally's strength, applying one Rejuvenation Charge.
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).
If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 15 Energy.AfterRenew the targeted ally's strength, applying one Rejuvenation Charge.
Each Rejuvenation Charge restores 120 Health over 9s and increases other allies' Defense vs. mobs by 5% (stacks up to 3 times).
If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 15 Energy.
Energy6
Cooldown1 s
Cast timeInstant
Range11 mShow 8 more
-
May 6, 2021 New since your last visit
- Cooldown 1.3 s → 1 s -23.1%
- Range 9 m → 11 m +22.2%
- Healing · total 68.4 → 73.8 +7.9%
Adept's Nature Staff · Item Power 700BeforeRenew the targeted ally's strength, applying one Rejuvenation Charge.
Each Rejuvenation Charge restores 112 Health over 9s (stacks up to 3 times).
If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 15 Energy.AfterRenew the targeted ally's strength, applying one Rejuvenation Charge.
Each Rejuvenation Charge restores 120 Health over 9s (stacks up to 3 times).
If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 15 Energy.
Energy6
Cooldown1.3 s→1 s
Cast timeInstant
Range9 m→11 m -
Apr 2, 2021 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeRenew the targeted ally's strength, applying one Rejuvenation Charge.
Each Rejuvination Charge restores 112 Health over 9s (stacks up to 3 times).
If the target already has 3 Rejuvination Charges, all charges will be consumed and you restore 15 Energy.AfterRenew the targeted ally's strength, applying one Rejuvenation Charge.
Each Rejuvenation Charge restores 112 Health over 9s (stacks up to 3 times).
If the target already has 3 Rejuvenation Charges, all charges will be consumed and you restore 15 Energy.
Energy6
Cooldown1.3 s
Cast timeInstant
Range9 m -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeHeals allies for 12 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 15 energy.
Energy Cost: 3
Cast time: instant
Range: 9m
Cooldown: 1.3sAfterRenew the targeted ally's strength, applying one Rejuvenation Charge.
Each Rejuvination Charge restores 112 Health over 9s (stacks up to 3 times).
If the target already has 3 Rejuvination Charges, all charges will be consumed and you restore 15 Energy.
Energy6
Cooldown1.3 s
Cast timeInstant
Range9 m -
Oct 31, 2019 New since your last visit
- Effects
BuffDebuff
Adept's Nature Staff · Item Power 700BeforeHeals allies for 12 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 15 energy.
Energy Cost: 3
Cast time: instant
Range: 9m
Cooldown: 1.3sAfterHeals allies for 12 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 15 energy.
Energy Cost: 3
Cast time: instant
Range: 9m
Cooldown: 1.3s
Energy6
Cooldown1.3 s
Cast timeInstant
Range9 m - Effects
-
Sep 18, 2019 New since your last visit
- Effects Buff
- Healing · per tick 7.9 → 7.6 -3.8%
Adept's Nature Staff · Item Power 700BeforeHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 15 energy.
Energy Cost: 3
Cast time: instant
Range: 9m
Cooldown: 1.3sAfterHeals allies for 12 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 15 energy.
Energy Cost: 3
Cast time: instant
Range: 9m
Cooldown: 1.3s
Energy6
Cooldown1.3 s
Cast timeInstant
Range9 m -
Apr 14, 2019 New since your last visit
- Healing · per tick 7.75 → 7.9 +1.9%
Adept's Nature Staff · Item Power 700BeforeHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 15 energy.
Energy Cost: 3
Cast time: instant
Range: 9m
Cooldown: 1.3sAfterHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 15 energy.
Energy Cost: 3
Cast time: instant
Range: 9m
Cooldown: 1.3s
Energy6
Cooldown1.3 s
Cast timeInstant
Range9 m -
Mar 18, 2018 New since your last visit
- Cooldown 1.5 s → 1.3 s -13.3%
- Energy 4.5 → 3 -33.3%
- Effect over time · count 8 → 9 +12.5%
- Description reworded
- Stand time 0.2 s → 0 s −0.2 s
Adept's Nature Staff · Item Power 700BeforeHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 15 energy.
Energy Cost: 4.5
Cast time: instant
Range: 9m
Cooldown: 1.5sAfterHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 15 energy.
Energy Cost: 3
Cast time: instant
Range: 9m
Cooldown: 1.3s
Energy9→6
Cooldown1.5 s→1.3 s
Cast timeInstantStand time0.2 s→0 s
Range9 m -
Sep 27, 2017 New since your last visit
- Energy 5 → 4.5 -10%
- Effects
Buff - Healing · per tick 9.36 → 7.75 -17.2%
- Energy restored 10 → 7 -30%
- Description reworded
Adept's Nature Staff · Item Power 700BeforeHeals a friendly target for 15 HitPoints per second for 8 seconds. The spell can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 21 energy.
Energy Cost: 5
Cast time: instant
Range: 9m
Cooldown: 1.5sAfterHeals allies for 13 per second for 8 seconds. This effect can be stacked up to 3 times. If it is reapplied on maximum stacks, all stacks are consumed and you restore 15 energy.
Energy Cost: 4.5
Cast time: instant
Range: 9m
Cooldown: 1.5s
Energy10→9
Cooldown1.5 s
Cast timeInstantStand time0.2 s
Range9 m
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Cleanse Heal Dec 17, 2025 New since your last visit
- Effects Buff
Adept's Nature Staff · Item Power 700BeforeRevitalize up to 10 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 106 | 130 | 171 | 220
Consumes one Rejuvenation Charge from the target.AfterRevitalize up to 10 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 106 | 130 | 171 | 220
Consumes one Rejuvenation Charge from the target.
Energy19
Cooldown20 s
Cast timeInstant
Range11 mShow 12 more
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Oct 28, 2024 New since your last visit
- Area · max targets 5 → 10 +100%
Adept's Nature Staff · Item Power 700BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 106 | 130 | 171 | 220
Consumes one Rejuvenation Charge from the target.AfterRevitalize up to 10 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 106 | 130 | 171 | 220
Consumes one Rejuvenation Charge from the target.
Energy19
Cooldown20 s
Cast timeInstant
Range11 m -
Sep 4, 2024 New since your last visit
- Healing 55 → 65 +18.2%
- Healing · charge step 1 70 → 80 +14.3%
- Healing · charge step 2 90 → 105 +16.7%
- Healing · charge step 3 120 → 135 +12.5%
Adept's Nature Staff · Item Power 700BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 90 | 114 | 147 | 196
Consumes one Rejuvenation Charge from the target.AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 106 | 130 | 171 | 220
Consumes one Rejuvenation Charge from the target.
Energy19
Cooldown20 s
Cast timeInstant
Range11 m -
Nov 22, 2022 New since your last visit
- Healing 70 → 55 -21.4%
- Healing · charge step 1 90 → 70 -22.2%
- Healing · charge step 2 115 → 90 -21.7%
- Healing · charge step 3 150 → 120 -20%
- Description reworded
Adept's Nature Staff · Item Power 700BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 114 | 147 | 188 | 245
Consumes one Rejuvenation Charge from the target.AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects; can be used while stunned or silenced).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 90 | 114 | 147 | 196
Consumes one Rejuvenation Charge from the target.
Energy19
Cooldown20 s
Cast timeInstant
Range11 m -
Jul 6, 2022 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 114 | 147 | 188 | 245
Consumes one of the targets Rejuvenation Charge.AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 114 | 147 | 188 | 245
Consumes one Rejuvenation Charge from the target.
Energy19
Cooldown20 s
Cast timeInstant
Range11 m -
Apr 26, 2022 New since your last visit
- Cooldown 18 s → 20 s +11.1%
- Healing 80 → 70 -12.5%
- Healing · charge step 1 100 → 90 -10%
- Healing · charge step 2 130 → 115 -11.5%
- Healing · charge step 3 170 → 150 -11.8%
Adept's Nature Staff · Item Power 700BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 130 | 163 | 212 | 277
Consumes one of the targets Rejuvenation Charge.AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 114 | 147 | 188 | 245
Consumes one of the targets Rejuvenation Charge.
Energy19
Cooldown18 s→20 s
Cast timeInstant
Range11 m -
Jan 26, 2022 New since your last visit
- Healing · #1 100 → removed
- Healing · #2 130 → removed
- Healing · #3 170 → removed
- Charges needed · #1 none → 1
- Charges needed · #2 none → 2
- Charges needed · #3 none → 3
- Healing · charge step 1 none → 100
- Healing · charge step 2 none → 130
- Healing · charge step 3 none → 170
- Description reworded
Adept's Nature Staff · Item Power 700BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 130 | 163 | 212 | 277
Consumes one of the targets Rejuvenation Charge.AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 130 | 163 | 212 | 277
Consumes one of the targets Rejuvenation Charge.
Energy19
Cooldown18 s
Cast timeInstant
Range11 m -
Sep 21, 2021 New since your last visit
- Cooldown 15 s → 18 s +20%
Adept's Nature Staff · Item Power 700BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 130 | 163 | 212 | 277
Consumes one of the targets Rejuvenation Charge.AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 130 | 163 | 212 | 277
Consumes one of the targets Rejuvenation Charge.
Energy19
Cooldown15 s→18 s
Cast timeInstant
Range11 m -
May 6, 2021 New since your last visit
- Effects Debuff Healing
- Effect over time · max targets 5 → removed
- Effect over time · radius 4 m → removed
- Healing · total 47.4 → removed
- Effect over time · total duration 5 s → removed
- Area · max targets none → 5
- Healing · #1 none → 80
- Healing · #2 none → 100
- Healing · #3 none → 130
- Healing · #4 none → 170
- Description reworded
Adept's Nature Staff · Item Power 700BeforeRevitalize up to 5 allies in a 4m radius of the targeted position, healing them for 77 Health over 5s.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).AfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them based on the number of Rejuvenation Charges on them.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Rejuvenation Charges: 0 | 1 | 2 | 3
Heal: 130 | 163 | 212 | 277
Consumes one of the targets Rejuvenation Charge.
Energy19
Cooldown15 s
Cast timeInstant
Range11 m -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeRemoves any movement-impairing and debuff effects for up to 5 allies in a 4m, and also heals the allies for 15 per second for 5s. (Doesn't remove damage-over-time spells.)
Energy Cost: 9
Cast time: instant
Range: 11m
Cooldown: 15sAfterRevitalize up to 5 allies in a 4m radius of the targeted position, healing them for 77 Health over 5s.
Cleanses all Crowd Control effects and debuffs (except damage over time effects).
Energy19
Cooldown15 s
Cast timeInstant
Range11 m -
May 21, 2020 New since your last visit
- Healing · per tick none → 9.48
- Effect over time · duration none → 5 s
- Description reworded
Adept's Nature Staff · Item Power 700BeforeHeals a friendly target for 15 per second for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)
Energy Cost: 9
Cast time: instant
Range: 11m
Cooldown: 15sAfterRemoves any movement-impairing and debuff effects for up to 5 allies in a 4m, and also heals the allies for 15 per second for 5s. (Doesn't remove damage-over-time spells.)
Energy Cost: 9
Cast time: instant
Range: 11m
Cooldown: 15s
Energy19
Cooldown15 s
Cast timeInstant
Range11 m -
Mar 18, 2018 New since your last visit
- Healing · per tick 9.48 → removed
- Effect over time · duration 5 s → removed
Adept's Nature Staff · Item Power 700BeforeHeals a friendly target for 15 per second for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)
Energy Cost: 9
Cast time: instant
Range: 11m
Cooldown: 15sAfterHeals a friendly target for 15 per second for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)
Energy Cost: 9
Cast time: instant
Range: 11m
Cooldown: 15s
Energy19
Cooldown15 s
Cast timeInstant
Range11 m -
Sep 27, 2017 New since your last visit
- Healing · per tick 10.53 → 9.48 -10%
Adept's Nature Staff · Item Power 700BeforeHeals a friendly target for 17 per second for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)
Energy Cost: 9
Cast time: instant
Range: 11m
Cooldown: 15sAfterHeals a friendly target for 15 per second for 5s. Also removes any movement-impairing and debuff effects from the target, and allies in close proximity. (Doesn't remove damage over time spells.)
Energy Cost: 9
Cast time: instant
Range: 11m
Cooldown: 15s
Energy19
Cooldown15 s
Cast timeInstant
Range11 m
-
Circle of Life Dec 17, 2025 New since your last visit
- Effects Buff
Adept's Nature Staff · Item Power 700BeforeMend the wounds of up to 15 allies within a 11m radius around you, restoring their Health based on their number of Rejuvenation Charges.
Rejuvenation Charges: 0 | 1 | 2 | 3
Health: 175 | 217 | 282 | 370
Any enemies hit with 3 or more Thorn Charges active on them, will be rooted for 2.32s.
Deals 234 magical damage.AfterMend the wounds of up to 15 allies within a 11m radius around you, restoring their Health based on their number of Rejuvenation Charges.
Rejuvenation Charges: 0 | 1 | 2 | 3
Health: 175 | 217 | 282 | 370
Any enemies hit with 3 or more Thorn Charges active on them, will be rooted for 2.32s.
Deals 234 magical damage.
Energy31
Cooldown18 s
Cast time0.5 sStand time0.2 sShow 12 more
-
Aug 26, 2025 New since your last visit
- Area · max targets 10 → 15 +50%
Adept's Nature Staff · Item Power 700BeforeMend the wounds of up to 10 allies within a 11m radius around you, restoring their Health based on their number of Rejuvenation Charges.
Rejuvenation Charges: 0 | 1 | 2 | 3
Health: 175 | 217 | 282 | 370
Any enemies hit with 3 or more Thorn Charges active on them, will be rooted for 2.32s.
Deals 234 magical damage.AfterMend the wounds of up to 15 allies within a 11m radius around you, restoring their Health based on their number of Rejuvenation Charges.
Rejuvenation Charges: 0 | 1 | 2 | 3
Health: 175 | 217 | 282 | 370
Any enemies hit with 3 or more Thorn Charges active on them, will be rooted for 2.32s.
Deals 234 magical damage.
Energy31
Cooldown18 s
Cast time0.5 sStand time0.2 s -
Nov 20, 2024 New since your last visit
- Area · max targets 5 → 10 +100%
Adept's Nature Staff · Item Power 700BeforeMend the wounds of up to 5 allies within a 11m radius around you, restoring their Health based on their number of Rejuvenation Charges.
Rejuvenation Charges: 0 | 1 | 2 | 3
Health: 175 | 217 | 282 | 370
Any enemies hit with 3 or more Thorn Charges active on them, will be rooted for 2.32s.
Deals 234 magical damage.AfterMend the wounds of up to 10 allies within a 11m radius around you, restoring their Health based on their number of Rejuvenation Charges.
Rejuvenation Charges: 0 | 1 | 2 | 3
Health: 175 | 217 | 282 | 370
Any enemies hit with 3 or more Thorn Charges active on them, will be rooted for 2.32s.
Deals 234 magical damage.
Energy31
Cooldown18 s
Cast time0.5 sStand time0.2 s -
Jun 8, 2022 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeMend the wounds of up to 5 allies within a 11m radius, healing them based on the amount of Rejuvenation Charges on the ally.
Rejuvenation Charges: 0 | 1 | 2 | 3
Healing: 175 | 217 | 282 | 370
If you have 3 or more Thorn Charges active on you, you will root all enemies within the heal radius for 2.32s.
Deals 234 magical damage.AfterMend the wounds of up to 5 allies within a 11m radius around you, restoring their Health based on their number of Rejuvenation Charges.
Rejuvenation Charges: 0 | 1 | 2 | 3
Health: 175 | 217 | 282 | 370
Any enemies hit with 3 or more Thorn Charges active on them, will be rooted for 2.32s.
Deals 234 magical damage.
Energy31
Cooldown18 s
Cast time0.5 sStand time0.2 s -
Jan 26, 2022 New since your last visit
- Cast time 0.7 s → 0.5 s -28.6%
Adept's Nature Staff · Item Power 700BeforeMend the wounds of up to 5 allies within a 11m radius, healing them based on the amount of Rejuvenation Charges on the ally.
Rejuvenation Charges: 0 | 1 | 2 | 3
Healing: 175 | 217 | 282 | 370
If you have 3 or more Thorn Charges active on you, you will root all enemies within the heal radius for 2.32s.
Deals 234 magical damage.AfterMend the wounds of up to 5 allies within a 11m radius, healing them based on the amount of Rejuvenation Charges on the ally.
Rejuvenation Charges: 0 | 1 | 2 | 3
Healing: 175 | 217 | 282 | 370
If you have 3 or more Thorn Charges active on you, you will root all enemies within the heal radius for 2.32s.
Deals 234 magical damage.
Energy31
Cooldown18 s
Cast time0.7 s→0.5 sStand time0.2 s -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeHeals up to 5 allies in a 11m radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally. Additionally, if at least 3 Thorns stacks are active on you, all enemies in a 11m radius are rooted for 2.32s and receive 234 magical damage.
Charges: 0 / 1 / 2 / 3
Healing: 175 / 217 / 282 / 370
Energy Cost: 15
Cast time: 0.7s
Range: self
Cooldown: 18sAfterMend the wounds of up to 5 allies within a 11m radius, healing them based on the amount of Rejuvenation Charges on the ally.
Rejuvenation Charges: 0 | 1 | 2 | 3
Healing: 175 | 217 | 282 | 370
If you have 3 or more Thorn Charges active on you, you will root all enemies within the heal radius for 2.32s.
Deals 234 magical damage.
Energy31
Cooldown18 s
Cast time0.7 sStand time0.2 s -
Aug 13, 2020 New since your last visit
- Cast time 1 s → 0.7 s -30%
- Healing · #1 91 → 107 +17.6%
- Healing · #2 114 → 133 +16.7%
- Healing · #3 148 → 173 +16.9%
- Healing · #4 193 → 227 +17.6%
Adept's Nature Staff · Item Power 700BeforeHeals up to 5 allies in a 11m radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally. Additionally, if at least 3 Thorns stacks are active on you, all enemies in a 11m radius are rooted for 2.32s and receive 234 magical damage.
Charges: 0 / 1 / 2 / 3
Healing: 148 / 186 / 241 / 315
Energy Cost: 15
Cast time: 1s
Range: self
Cooldown: 18sAfterHeals up to 5 allies in a 11m radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally. Additionally, if at least 3 Thorns stacks are active on you, all enemies in a 11m radius are rooted for 2.32s and receive 234 magical damage.
Charges: 0 / 1 / 2 / 3
Healing: 175 / 217 / 282 / 370
Energy Cost: 15
Cast time: 0.7s
Range: self
Cooldown: 18s
Energy31
Cooldown18 s
Cast time1 s→0.7 sStand time0.2 s -
Oct 31, 2019 New since your last visit
- Effects
BuffDebuff
Adept's Nature Staff · Item Power 700BeforeHeals up to 5 allies in a 11m radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally. Additionally, if at least 3 Thorns stacks are active on you, all enemies in a 11m radius are rooted for 2.32s and receive 234 magical damage.
Charges: 0 / 1 / 2 / 3
Healing: 148 / 186 / 241 / 315
Energy Cost: 15
Cast time: 1s
Range: self
Cooldown: 18sAfterHeals up to 5 allies in a 11m radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally. Additionally, if at least 3 Thorns stacks are active on you, all enemies in a 11m radius are rooted for 2.32s and receive 234 magical damage.
Charges: 0 / 1 / 2 / 3
Healing: 148 / 186 / 241 / 315
Energy Cost: 15
Cast time: 1s
Range: self
Cooldown: 18s
Energy31
Cooldown18 s
Cast time1 sStand time0.2 s - Effects
-
Sep 18, 2019 New since your last visit
- Effects
EnergyBuff Damage Root - Root none → 2 s
- Damage none → 112
- Description reworded
Adept's Nature Staff · Item Power 700BeforeHeals up to 5 allies in a 11m radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally.
Zero charges: 148 HitPoints
One charge: 186 HitPoints
Two charges: 241 HitPoints
Three charges: 315 HitPoints
Energy Cost: 15
Cast time: 1s
Range: self
Cooldown: 18sAfterHeals up to 5 allies in a 11m radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally. Additionally, if at least 3 Thorns stacks are active on you, all enemies in a 11m radius are rooted for 2.32s and receive 234 magical damage.
Charges: 0 / 1 / 2 / 3
Healing: 148 / 186 / 241 / 315
Energy Cost: 15
Cast time: 1s
Range: self
Cooldown: 18s
Energy31
Cooldown18 s
Cast time1 sStand time0.2 s - Effects
-
Apr 14, 2019 New since your last visit
- Healing · #1 56.62 → 91 +60.7%
- Healing · #2 90.6 → 114 +25.8%
- Healing · #3 135.89 → 148 +8.9%
- Healing · #4 192.52 → 193
Adept's Nature Staff · Item Power 700BeforeHeals up to 5 allies in a 11m radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally.
Zero charges: 92 HitPoints
One charge: 148 HitPoints
Two charges: 222 HitPoints
Three charges: 314 HitPoints
Energy Cost: 15
Cast time: 1s
Range: self
Cooldown: 18sAfterHeals up to 5 allies in a 11m radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally.
Zero charges: 148 HitPoints
One charge: 186 HitPoints
Two charges: 241 HitPoints
Three charges: 315 HitPoints
Energy Cost: 15
Cast time: 1s
Range: self
Cooldown: 18s
Energy31
Cooldown18 s
Cast time1 sStand time0.2 s -
Dec 2, 2018 New since your last visit
- Cooldown 25 s → 18 s -28%
Adept's Nature Staff · Item Power 700BeforeHeals up to 5 allies in a 11m radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally.
Zero charges: 92 HitPoints
One charge: 148 HitPoints
Two charges: 222 HitPoints
Three charges: 314 HitPoints
Energy Cost: 15
Cast time: 1s
Range: self
Cooldown: 25sAfterHeals up to 5 allies in a 11m radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally.
Zero charges: 92 HitPoints
One charge: 148 HitPoints
Two charges: 222 HitPoints
Three charges: 314 HitPoints
Energy Cost: 15
Cast time: 1s
Range: self
Cooldown: 18s
Energy31
Cooldown25 s→18 s
Cast time1 sStand time0.2 s -
Mar 18, 2018 New since your last visit
- Healing · #2 90.6 → 192.52 +112.5%
- Healing · #1 192.52 → 90.6 -52.9%
- Description reworded
Adept's Nature Staff · Item Power 700BeforeHeals up to 5 allies in a 11m radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally. Consumes all charges on the healed allies.
Zero charges: 92 HitPoints
One charge: 148 HitPoints
Two charges: 222 HitPoints
Three charges: 314 HitPoints
Energy Cost: 15
Cast time: 1s
Range: self
Cooldown: 25sAfterHeals up to 5 allies in a 11m radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally.
Zero charges: 92 HitPoints
One charge: 148 HitPoints
Two charges: 222 HitPoints
Three charges: 314 HitPoints
Energy Cost: 15
Cast time: 1s
Range: self
Cooldown: 25s
Energy31
Cooldown25 s
Cast time1 sStand time0.2 s -
Sep 27, 2017 New since your last visit
- Cooldown 15 s → 25 s +66.7%
- Range 11 m → 0 m −11 m
- Energy 14 → 15 +7.1%
- Effects
Buff - Healing · #1 51.71 → 56.62 +9.5%
- Healing · #4 82.74 → 90.6 +9.5%
- Healing · #3 124.1 → 135.89 +9.5%
- Healing · #2 175.81 → 192.52 +9.5%
- Description reworded
Adept's Nature Staff · Item Power 700BeforeHeals up to 5 allies in a 11m radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally. Consumes all charges on the healed allies.
Zero charges: 84 Hitpoints
One charge: 135 Hitpoints
Two charges: 202 Hitpoints
Three charges: 287 Hitpoints
Energy Cost: 14
Cast time: 1s
Range: self
Cooldown: 15sAfterHeals up to 5 allies in a 11m radius around the caster. The healing strength depends on the Rejuvenation stacks on each ally. Consumes all charges on the healed allies.
Zero charges: 92 HitPoints
One charge: 148 HitPoints
Two charges: 222 HitPoints
Three charges: 314 HitPoints
Energy Cost: 15
Cast time: 1s
Range: self
Cooldown: 25s
Energy29→31
Cooldown15 s→25 s
Cast time1 sStand time0.2 s
Range11 m→0 m
-
Revitalize Oct 16, 2023 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeRevitalize the targeted ally, restoring 130 Health and 17 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
AfterRevitalize the targeted ally, restoring 130 Health and 17 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Each 1s channeled costs 4 Energy.
Energy42
Cooldown7 s
Cast timeInstant
Range11 mShow 11 more
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Oct 8, 2023 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeRevitalize the targeted ally, restoring 130 Health and 17 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Each 1s channeled costs 4 Energy.AfterRevitalize the targeted ally, restoring 130 Health and 17 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Energy42
Cooldown7 s
Cast timeInstant
Range11 m -
Feb 21, 2023 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeRevitalize the targeted ally, restoring 130 Health and 17 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
AfterRevitalize the targeted ally, restoring 130 Health and 17 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Each 1s channeled costs 4 Energy.
Energy42
Cooldown7 s
Cast timeInstant
Range11 m -
Nov 22, 2022 New since your last visit
- Energy 0 → 20
Adept's Nature Staff · Item Power 700BeforeRevitalize the targeted ally, restoring 130 Health and 17 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
AfterRevitalize the targeted ally, restoring 130 Health and 17 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Energy0→42
Cooldown7 s
Cast timeInstant
Range11 m -
Aug 9, 2022 New since your last visit
- Energy 20 → 0 −20
Adept's Nature Staff · Item Power 700BeforeRevitalize the targeted ally, restoring 130 Health and 17 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
AfterRevitalize the targeted ally, restoring 130 Health and 17 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Energy42→0
Cooldown7 s
Cast timeInstant
Range11 m -
Jul 6, 2022 New since your last visit
- Energy 0 → 20
Adept's Nature Staff · Item Power 700BeforeRevitalize the targeted ally, restoring 130 Health and 17 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
AfterRevitalize the targeted ally, restoring 130 Health and 17 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Energy0→42
Cooldown7 s
Cast timeInstant
Range11 m -
Jun 8, 2022 New since your last visit
- Cooldown 15 s → 7 s -53.3%
- Channel · total duration 4.5 s → 3 s -33.3%
Adept's Nature Staff · Item Power 700BeforeRevitalize the targeted ally, restoring 130 Health and 17 Energy every 1s, while channeling for 4.5s (taking damage reduces the channel time).
AfterRevitalize the targeted ally, restoring 130 Health and 17 Energy every 1s, while channeling for 3s (taking damage reduces the channel time).
Cooldown15 s→7 s
Cast timeInstant
Range11 m -
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeRevitalizes an ally, restoring 130 health and 17 energy per second. The ability can be channeled up to 5 times, but taking damage reduces the channel time.
Energy Cost: 6 per tick
Cast time: Channel
Range: 11m
Cooldown: 15sAfterRevitalize the targeted ally, restoring 130 Health and 17 Energy every 1s, while channeling for 4.5s (taking damage reduces the channel time).
Cooldown15 s
Cast timeInstant
Range11 m -
Mar 28, 2020 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeRevitalizes an ally, restoring 130 health and 17 energy per second. The ability can be channeled up to 5 times.
Energy Cost: 6 per tick
Cast time: Channel
Range: 11m
Cooldown: 15sAfterRevitalizes an ally, restoring 130 health and 17 energy per second. The ability can be channeled up to 5 times, but taking damage reduces the channel time.
Energy Cost: 6 per tick
Cast time: Channel
Range: 11m
Cooldown: 15s
Cooldown15 s
Cast timeInstant
Range11 m -
May 26, 2019 New since your last visit
- Healing 60 → 80 +33.3%
- Energy restored 10 → 8 -20%
- Channel · energy cost 8 → 6 -25%
Adept's Nature Staff · Item Power 700BeforeRevitalizes an ally, restoring 98 health and 21 energy per second. The ability can be channeled up to 5 times.
Energy Cost: 8 per tick
Cast time: Channel
Range: 11m
Cooldown: 15sAfterRevitalizes an ally, restoring 130 health and 17 energy per second. The ability can be channeled up to 5 times.
Energy Cost: 6 per tick
Cast time: Channel
Range: 11m
Cooldown: 15s
Cooldown15 s
Cast timeInstant
Range11 m -
Apr 14, 2019 New since your last visit
- Cooldown 7 s → 15 s +114.3%
- Cast time 1 s → 0 s −1 s
- Energy 9 → 0 −9
- Effects
Healing over timeChannelled Energy - Healing · #1 57.59 → 60 +4.2%
- Healing · per tick 4.94 → removed
- Effect over time · count 5 → removed
- Healing · #2 none → 60
- Energy restored none → 10
- Channel · count none → 5
- Channel · energy cost none → 8
- Description reworded
- Stand time 0.2 s → 0 s −0.2 s
Adept's Nature Staff · Item Power 700BeforeRevitalize yourself or your allies directly by restoring 94 health immediately, and then 8.1 every second for 5 seconds.
Energy Cost: 9
Cast time: 1s
Range: 11m
Cooldown: 7sAfterRevitalizes an ally, restoring 98 health and 21 energy per second. The ability can be channeled up to 5 times.
Energy Cost: 8 per tick
Cast time: Channel
Range: 11m
Cooldown: 15s
Energy19→0
Cooldown7 s→15 s
Cast time1 s→InstantStand time0.2 s→0 s
Range11 m -
Sep 27, 2017 New since your last visit
- Healing 63.98 → 57.59 -10%
- Healing · per tick 5.48 → 4.94 -9.9%
Adept's Nature Staff · Item Power 700BeforeRevitalize yourself or your allies directly by restoring 104 health immediately, and then 8.9 every second for 5 seconds.
Energy Cost: 9
Cast time: 1s
Range: 11m
Cooldown: 7sAfterRevitalize yourself or your allies directly by restoring 94 health immediately, and then 8.1 every second for 5 seconds.
Energy Cost: 9
Cast time: 1s
Range: 11m
Cooldown: 7s
Energy19
Cooldown7 s
Cast time1 sStand time0.2 s
Range11 m
-
Energetic Oct 16, 2023 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeEvery normal attack restores 2.6 Energy.
AfterEach Auto-Attack restores 2.6 Energy.
Cast timeInstantShow 1 more
-
Mar 17, 2021 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeEvery normal attack, you restore 2.6 energy.
AfterEvery normal attack restores 2.6 Energy.
Cast timeInstant
-
Brambleseed Jul 6, 2022 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeThrow seeds along a 16 long line in targeted direction, dealing 113 magical damage.
After a 1s delay brambles will grow along the line, dealing 339 magical damage.
Throws all enemies hit in the air for 0.46s.AfterThrow seeds along a 16 long line in targeted direction, dealing 113 magical damage.
After a 0.7s delay brambles will grow along the line, dealing 339 magical damage.
Throws all enemies hit in the air for 0.46s.
Energy21
Cooldown10 s
Cast time0.25 sStand time0.15 s
Range16 mShow 1 more
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Jun 8, 2022 New since your last visit
Added to the game
-
Adrenaline Driven Charity Mar 17, 2021 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeEvery 4 activated spells, your Heals become 20% stronger. The buff lasts for 3s.
AfterAfter every 4 spells cast, increase your Healing Cast by 20% for 3s.
Cast timeInstant -
Calmness Mar 17, 2021 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeEvery 5 activated spells, your resistances are increased by 62 for 3s.
AfterAfter every 5 spells cast increase your damage resistances by 62 for 3s.
Cast timeInstant -
Hit and Run Mar 17, 2021 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeEvery 6 activated spells, your move speed is increased by 20% for 3s.
AfterAfter every 6 spells cast, increase your Move Speed by 20% for 3s.
Cast timeInstantShow 2 more
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Jan 20, 2020 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeEvery 6 activated spells, your movement speed is increased by 20% for 3s.
AfterEvery 6 activated spells, your move speed is increased by 20% for 3s.
Cast timeInstant -
Aug 23, 2018 New since your last visit
- Description reworded
Adept's Nature Staff · Item Power 700BeforeEvery 4 activated spells, your movement speed is increased by 20% for 3s.
AfterEvery 6 activated spells, your movement speed is increased by 20% for 3s.
Cast timeInstant
From the game files
Attributes of this item that no in-game tooltip shows.
@shopcategory- weapons
@shopsubcategory1- naturestaff
@shopsubcategory2- naturestaff_main_naturestaff
@craftingcategory- naturestaff
@slottype- mainhand
@itempowerprogressiontype- mainhand
@combatspecachievement- COMBAT_NATURESTAFFS_NATURE
@maxqualitylevel- 5
@canbeovercharged- true
@unlockedtocraft- false
@unlockedtoequip- false