RammstoßActive
HAMMERTACKLE
Sprinte auf deine Zielposition und stoße alle Gegner, durch die du läufst, um 3.07m weg. Diese werden außerdem für 3.61s betäubt.
Verursacht 230 physischen Schaden.
Jeder Treffer von gegnerischen Spielern reduziert die Abklingzeit der Fähigkeit um 20% (bis zu 2 mal).
Stats
| Energy cost | 50 |
|---|---|
| Cooldown | 20 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $HAMMERTACKLE_KNOCKBACK.knockback[0].distance | 2 | ×1.536 | 3.07m |
| {1} | $HAMMERTACKLE_EFFECT.stun[0].time | 2.35 | ×1.536 | 3.61s |
| {2} | $HAMMERTACKLE_EFFECT.directattributechange[0].change | -73.01 | ×3.153 | 230 |
| {3} | $HAMMERTACKLE_COOLDOWN_EFFECT.resetcooldowns[0].amount | 0.2 | — | 20% |
| {4} | $HAMMERTACKLE.aura[1].maxauratargets | 2 | — | 2 |
Ability definition
{
"@uniquename": "HAMMERTACKLE",
"@target": "ground",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@recastdelay": "20",
"@energyusage": "16",
"@castrange": "11",
"@category": "instant",
"@uitype": "crowdcontrol",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_HAMMERTACKLE_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$HAMMERTACKLE_KNOCKBACK.knockback[0].distance$"
},
{
"@tag": "$$HAMMERTACKLE_EFFECT.stun[0].time$"
},
{
"@tag": "$$HAMMERTACKLE_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$HAMMERTACKLE_COOLDOWN_EFFECT.resetcooldowns[0].amount"
},
{
"@tag": "$$HAMMERTACKLE.aura[1].maxauratargets"
}
]
}
},
"nop": {
"@target": "self",
"@skillshotindicatormax": "11"
},
"aura": [
{
"@target": "self",
"@spell": "HAMMERTACKLE_EFFECT",
"@auraradius": "3",
"@time": "2",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false"
},
{
"@target": "self",
"@spell": "HAMMERTACKLE_COOLDOWN_EFFECT",
"@auraradius": "3",
"@time": "2",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@maxauratargets": "2"
}
],
"dash": {
"@movespeed": "16",
"@scaleAnim": "true",
"@animID": "tackle",
"@endeffect": "HAMMERTACKLE_END",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}