Göttliche InterventionActive
DIVINE_JUMP
Springe zur anvisierten Position und werde bis zum Einschlag immun gegen Schaden, Debuffs, und Crowd Control Effekte.
Schleudert alle Gegner in 5m Radius für 0.8s in die Luft.
Stellt für bis zu 10 Alliierte in 5m Radius258 Leben wieder her.
Das Heilen mindestens eines Alliierten reduziert die Abklingzeit dieser Fertigkeit um 25%.
Stats
| Energy cost | 48 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Range | 11 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $DIVINE_JUMP_EFFECT.applyspell[0].effectarearadius | 5 | — | 5m |
| {1} | $DIVINE_JUMP_KNOCKBACK.knockback[0].duration | 0.8 | — | 0.8s |
| {2} | $DIVINE_JUMP_HEAL.directattributechange[0].change | 135 | ×1.910 | 258 |
| {3} | $DIVINE_JUMP_HEAL.directattributechange[0].maxeffectareatargets | 10 | — | 10 |
| {4} | $DIVINE_JUMP_EFFECT.applyspell[1].effectarearadius | 5 | — | 5m |
| {5} | $DIVINE_JUMP_COOLDOWN_REDUCTION.resetcooldowns[0].amount | 0.25 | — | 25% |
Ability definition
{
"@uniquename": "DIVINE_JUMP",
"@keepmovingaftercast": "true",
"@target": "ground",
"@castingtime": "0",
"@standtime": "0",
"@hitdelay": "0",
"@interruptiblebyspell": "false",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "18",
"@castrange": "11",
"@showgizmo": "false",
"@uitype": "heal",
"@category": "instant",
"@assessment": "positive",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@hidespelleffecticon": "true",
"@descriptionlocatag": "@SPELLS_TEST_DIVINE_JUMP_DESC",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "ally",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"dummy": {
"@target": "ground",
"@time": "1",
"@showarearadius": "true",
"@effectarearadius": "5"
},
"invincibility": {
"@target": "self",
"@time": "1"
},
"spellimmunity": [
{
"@target": "self",
"@category": "forcedmovement",
"@time": "1"
},
{
"@target": "self",
"@category": "debuff",
"@time": "1"
},
{
"@target": "self",
"@category": "crowdcontrol",
"@time": "1"
}
],
"dash": {
"@movespeed": "22",
"@standtime": "0.3",
"@animID": "jump_attack",
"@scaleAnim": "true",
"@ruleset": "constanttime",
"@endeffect": "DIVINE_JUMP_EFFECT",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}