This site is in early development. Sections are still being written and figures may change.

All Things Albion
Göttliche Intervention

Göttliche InterventionActive

DIVINE_JUMP

Springe zur anvisierten Position und werde bis zum Einschlag immun gegen Schaden, Debuffs, und Crowd Control Effekte.
Schleudert alle Gegner in 5m Radius für 0.8s in die Luft.
Stellt für bis zu 10 Alliierte in 5m Radius258 Leben wieder her.

Das Heilen mindestens eines Alliierten reduziert die Abklingzeit dieser Fertigkeit um 25%.

Stats

Energy cost48
Cooldown30 s
Cast timeInstant
Range11 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Heiligsturz des Ältesten

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $DIVINE_JUMP_EFFECT.applyspell[0].effectarearadius 5 5m
{1} $DIVINE_JUMP_KNOCKBACK.knockback[0].duration 0.8 0.8s
{2} $DIVINE_JUMP_HEAL.directattributechange[0].change 135 ×1.910 258
{3} $DIVINE_JUMP_HEAL.directattributechange[0].maxeffectareatargets 10 10
{4} $DIVINE_JUMP_EFFECT.applyspell[1].effectarearadius 5 5m
{5} $DIVINE_JUMP_COOLDOWN_REDUCTION.resetcooldowns[0].amount 0.25 25%

Ability definition

{
 "@uniquename": "DIVINE_JUMP",
 "@keepmovingaftercast": "true",
 "@target": "ground",
 "@castingtime": "0",
 "@standtime": "0",
 "@hitdelay": "0",
 "@interruptiblebyspell": "false",
 "@disruptionfactor": "1",
 "@recastdelay": "30",
 "@energyusage": "18",
 "@castrange": "11",
 "@showgizmo": "false",
 "@uitype": "heal",
 "@category": "instant",
 "@assessment": "positive",
 "@adjustgroundtargettorange": "true",
 "@showrange": "true",
 "@hidespelleffecticon": "true",
 "@descriptionlocatag": "@SPELLS_TEST_DIVINE_JUMP_DESC",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "ally",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "dummy": {
  "@target": "ground",
  "@time": "1",
  "@showarearadius": "true",
  "@effectarearadius": "5"
 },
 "invincibility": {
  "@target": "self",
  "@time": "1"
 },
 "spellimmunity": [
  {
   "@target": "self",
   "@category": "forcedmovement",
   "@time": "1"
  },
  {
   "@target": "self",
   "@category": "debuff",
   "@time": "1"
  },
  {
   "@target": "self",
   "@category": "crowdcontrol",
   "@time": "1"
  }
 ],
 "dash": {
  "@movespeed": "22",
  "@standtime": "0.3",
  "@animID": "jump_attack",
  "@scaleAnim": "true",
  "@ruleset": "constanttime",
  "@endeffect": "DIVINE_JUMP_EFFECT",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities