DrachensprungActive
DASHKICK
Kombiniere bis zu zwei Fertigkeiten. Die Kombo setzt sich nach 2s zurück.
1. Drachensprung:
Springe in Richtung der anvisierten Position und tritt alle Gegner, dies verursacht 271 physischen Schaden bei allen Gegnern in — Radius.
Du musst mindestens einen Gegner treffen, um die Kombo fortführen zu können.
2. Drachenschlag:
Springe in Richtung der anvisierten Position.
Verursacht 199 physischen Schaden bei allen Gegnern in 2.5m Radius.
Schleudert alle getroffenen Gegner für 0.5s in die Luft.
Stats
| Energy cost | 9 |
|---|---|
| Cooldown | 4 s |
| Cast time | Instant |
| Range | 1.5–4 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Schlägerhandschuhe des ÄltestenKampfarmschützer des ÄltestenNagelhandschuhe des ÄltestenBärenzerfleischer des ÄltestenHöllenfeuerhände des ÄltestenRabenschlag-Caestus des ÄltestenFäuste von Avalon des ÄltestenMachtpuls-Armschienen des Ältesten
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $DASHKICK_FOLLOW_UP.multispell[0].timewindow | 2 | — | 2s |
| {1} | $DASHKICK_FOLLOW_UP.directattributechange[0].change | -95 | ×2.848 | 271 |
| {2} | $DASHKICK_IMPACT.applyspell[0].effectarearadius | 2.5 | — | 2.5m |
| {3} | $DASHKICK_UPPERCUT_IMPACT.directattributechange[0].change | -70 | ×2.848 | 199 |
| {4} | $DASHKICK_UPPERCUT_IMPACT.directattributechange[0].effectarearadius | 2.5 | — | 2.5m |
| {5} | $DASHKICK_UPPERCUT_KNOCKBACK.knockback[0].duration | 0.5 | — | 0.5s |
Ability definition
{
"@uniquename": "DASHKICK",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "0",
"@recastdelay": "4",
"@energyusage": "3",
"@castrangemin": "1.5",
"@castrange": "4",
"@uitype": "damage",
"@category": "instant",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@descriptionlocatag": "@SPELLS_DASHKICK_TEST_DESC",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$DASHKICK.energyusage$"
},
{
"@tag": "$$DASHKICK_UPPERCUT.energyusage$"
},
{
"@tag": "$$DASHKICK.castingtime$"
},
{
"@tag": "$$DASHKICK_UPPERCUT.castingtime$"
},
{
"@tag": "$$DASHKICK.castrange$"
},
{
"@tag": "$$DASHKICK_UPPERCUT.castrange$"
},
{
"@tag": "$$DASHKICK_FOLLOW_UP.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$DASHKICK_UPPERCUT.recastdelay$"
}
]
}
},
"nop": {
"@target": "enemy",
"@effectarearadius": "2.5",
"@showarearadius": "true"
},
"dash": {
"@movespeed": "20",
"@ruleset": "constanttime",
"@animID": "forwardkick",
"@standtime": "0.1",
"@endeffecttarget": "moving",
"@endeffect": "DASHKICK_IMPACT",
"@scaleAnim": "true",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
}
}