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All Things Albion
Qualvolle Seele

Qualvolle SeeleActive

CURSED_WALL

Schicke eine Qualvolle Seele in die anvisierte Richtung, sie durchdringt alle Gegner.
Verursacht 505 magischen Schaden.
Jeder getroffene Gegner wird in Furcht versetzt, die Dauer der Furcht basiert auf der Anzahl der Schandflüche auf dem Ziel.

Aufladungen: 0 | 1| 2 | 3 | 4
Dauer der Furcht: 1.25s | 1.5s | 1.75s | 2s | 2.25s

Verbraucht bis zu 2 Schandflüche, mit denen der Gegner belegt ist.

Stats

Energy cost60
Cooldown25 s
Cast timeInstant
Range22 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Dämonenstab des Ältesten

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $CURSED_WALL_EFFECT.directattributechange[0].change -160 ×3.153 505
{1} $CURSED_WALL_FEAR_EFFECT.forcedmovement[0].time 1.25 1.25s
{2} $CURSED_WALL_FEAR_EFFECT.forcedmovement[1].time 1.5 1.5s
{3} $CURSED_WALL_FEAR_EFFECT.forcedmovement[2].time 1.75 1.75s
{4} $CURSED_WALL_FEAR_EFFECT.forcedmovement[3].time 2 2s
{5} $CURSED_WALL_FEAR_EFFECT.forcedmovement[4].time 2.25 2.25s

Ability definition

{
 "@uniquename": "CURSED_WALL",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0.2",
 "@disruptionfactor": "0.7",
 "@recastdelay": "25",
 "@energyusage": "19",
 "@castrange": "22",
 "@uitype": "debuff",
 "@category": "debuff",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@animIgnoreHitDelay": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "spellindicationarea": {
  "@target": "enemy",
  "@position": "atcaster",
  "@visible": "true",
  "area": {
   "shape": {
    "rectangle": {
     "@width": "6",
     "@height": "4.5"
    }
   },
   "fill": {
    "rectangle": {
     "@width": "6",
     "@height": "0-4.5"
    }
   }
  }
 },
 "spelleffectarea": {
  "@effect": "CURSED_WALL_EFFECT",
  "@position": "atcaster",
  "@rotation": "casterrotation",
  "@time": "2.6",
  "@target": "enemy",
  "@removeonleave": "false",
  "@visible": "false",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormin": "22",
  "@skillshotindicatormax": "22",
  "area": {
   "shape": {
    "node": {
     "@distance": "A 0:0;2.5:20.5",
     "rectangle": {
      "@width": "6",
      "@height": "4.5"
     }
    }
   }
  }
 }
}

Abilities