Âme angoisséeActive
CURSED_WALL
Envoyez une âme angoissée dans la direction ciblée, traversant tous les ennemis.
Inflige 505 dégâts magiques.
Tout ennemi touché sera effrayé pendant une durée basée sur la quantité de charges de malédiction infâme sur lui.
Charges : 0 | 1| 2 | 3 | 4
Durée de la peur : 1.25s | 1.5s | 1.75s | 2s | 2.25s
Consomme jusqu'à 2 charges de Malédiction infâme sur l'ennemi.
Stats
| Energy cost | 60 |
|---|---|
| Cooldown | 25 s |
| Cast time | Instant |
| Range | 22 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CURSED_WALL_EFFECT.directattributechange[0].change | -160 | ×3.153 | 505 |
| {1} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[0].time | 1.25 | — | 1.25s |
| {2} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[1].time | 1.5 | — | 1.5s |
| {3} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[2].time | 1.75 | — | 1.75s |
| {4} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[3].time | 2 | — | 2s |
| {5} | $CURSED_WALL_FEAR_EFFECT.forcedmovement[4].time | 2.25 | — | 2.25s |
Ability definition
{
"@uniquename": "CURSED_WALL",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "0.7",
"@recastdelay": "25",
"@energyusage": "19",
"@castrange": "22",
"@uitype": "debuff",
"@category": "debuff",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@animIgnoreHitDelay": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spellindicationarea": {
"@target": "enemy",
"@position": "atcaster",
"@visible": "true",
"area": {
"shape": {
"rectangle": {
"@width": "6",
"@height": "4.5"
}
},
"fill": {
"rectangle": {
"@width": "6",
"@height": "0-4.5"
}
}
}
},
"spelleffectarea": {
"@effect": "CURSED_WALL_EFFECT",
"@position": "atcaster",
"@rotation": "casterrotation",
"@time": "2.6",
"@target": "enemy",
"@removeonleave": "false",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormin": "22",
"@skillshotindicatormax": "22",
"area": {
"shape": {
"node": {
"@distance": "A 0:0;2.5:20.5",
"rectangle": {
"@width": "6",
"@height": "4.5"
}
}
}
}
}
}