BärenfalleActive
BEARTRAP
Lege eine Falle mit 2m Radius unter deine Füße, die für 12.5s bestehen bleibt.
Der erste Gegner, der auf sie tritt, wird zu bluten beginnen und erleidet dabei über 4s 320 physischen Schaden.
Verlangsamt um -90%.
Wenn dieser Gegner ein Felltier ist, werden seine Schadensresistenzen für 8s um -55% reduziert.
Stats
| Cooldown | 30 s |
|---|---|
| Cast time | Instant |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | spelleffectarea[0].circle[0].radius_max | 2 | — | 2m |
| {1} | spelleffectarea[0].time | 12.5 | — | 12.5s |
| {2} | $BEARTRAP_EFFECT.attributechangeovertime[0].totalchange | -121.92 | ×2.628 | 320 |
| {3} | $BEARTRAP_EFFECT.attributechangeovertime[0].totalduration | 4 | — | 4s |
| {4} | $BEARTRAP_EFFECT.buffovertime[0].value | -0.9 | — | -90% |
| {5} | $BEARTRAP_HIDEMOB_BONUS.buffovertime[0].value | -0.55 | — | -55% |
| {6} | $BEARTRAP_HIDEMOB_BONUS.buffovertime[0].time | 8 | — | 8s |
Ability definition
{
"@uniquename": "BEARTRAP",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "0",
"@castrange": "0",
"@uitype": "crowdcontrol",
"@category": "crowdcontrol",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"spelleffectarea": {
"@effect": "BEARTRAP_EFFECT",
"@time": "12.5",
"@target": "enemy",
"@maxeffectareatargets": "1",
"@removeonleave": "false",
"@applyeffectonlyoncepertarget": "true",
"@deletewhenmaxtargetshit": "true",
"@visible": "false",
"@areatag": "hostilegroundeffectarea",
"area": {
"shape": {
"@material": "red",
"circle": {
"@radius": "AS0:0;0.79:0;0.8:2"
}
}
}
}
}