سم جلود الحيواناتActive
HOTSHIELD
يمكنك إنشاء رياح علاجية حولك، لزيادة مقاومة الضرر لديك بمقدار 40%لمدة 5s.
تعالجك من أجل الحصول على 188 من الصحة طوال مدة نسيم العلاج.
يمكنك تغطية سلاحك بالسم لتنفيذ هجمات تلقائية لمدة 40s التالية.
تسمّ كل هجمة تلقائية جلد الحيوان المستهدف، ما يلحق 1076من الضرر السحري لمدة 3s.
Stats
| Energy cost | 26 |
|---|---|
| Cooldown | 30 s |
| Cast time | Instant |
| Range | 9 m |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | buffovertime[0].value | 0.4 | — | 40% |
| {1} | buffovertime[0].time | 5 | — | 5s |
| {2} | $HOTSHIELD_HOT.attributechangeovertime[0].totalchange | 99.05 | ×1.898 | 188 |
| {3} | $HOTSHIELD_HIDEMOB_BONUS.applyeffectoneventactive[0].time | 40 | — | 40s |
| {4} | $HOTSHIELD_HIDEMOB_BONUS_EFFECT.attributechangeovertime[0].totalchange | -409.5 | ×2.628 | 1076 |
| {5} | $HOTSHIELD_HIDEMOB_BONUS_EFFECT.attributechangeovertime[0].totalduration | 3 | — | 3s |
Ability definition
{
"@uniquename": "HOTSHIELD",
"@bindtoitem": "true",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "30",
"@energyusage": "10",
"@castrange": "9",
"@category": "buff",
"@uitype": "buff",
"@assessment": "positive",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@spelleffectlocatag": "@SPELLS_STATUS_RESISTANCES_INCREASED",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"applyspell": [
{
"@spell": "HOTSHIELD_HIDEMOB_BONUS",
"@target": "self"
},
{
"@spell": "HOTSHIELD_HOT",
"@target": "self"
}
],
"buffovertime": [
{
"@type": "physicalarmor",
"@target": "self",
"@time": "5",
"@value": "0.4"
},
{
"@type": "magicresistance",
"@target": "self",
"@time": "5",
"@value": "0.4"
}
],
"spelleffectfx": {
"@constraintpreset": "pointconstraint"
}
}