This site is in early development. Sections are still being written and figures may change.

All Things Albion
قفزة التنين

قفزة التنينActive

DASHKICK

يمكن جمع ما يصل إلى قدرتين. يُعاد تعيين المجموعة بعد 2s.

أولًا قفزة التنين:
الاندفاع نحو الموقع المستهدف ودفع كل الأعداء لإلحاق 316من الضرر البدني في محيط 2.5m .
ضرب عدو واحد على الأقل يفعّل قدرة المجموعة التالية.

ثانيًا لكمة التنين:
يمكن القفز نحو الموقع المستهدف.
تُلحق 232 من الضرر البدنيلكل الأعداء في محيط 2.5m.
تلقي كل الأعداء المصابين في الهواء لمدة 0.5s.

Stats

Energy cost10
Cooldown4 s
Cast timeInstant
Range1.5–4 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

قفازا الشجاع للحكيمواقيات أذرع المعركة للحكيمالقفازات الطويلة المسننة للحكيمقفاز هجوم الدببة للحكيمأيدي نار الجحيم للحكيمقفاز الغراب المسنن للحكيمقبضات أفالون للحكيمأساور القوة النابضة للحكيم

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $DASHKICK_FOLLOW_UP.multispell[0].timewindow 2 2s
{1} $DASHKICK_FOLLOW_UP.directattributechange[0].change -95 ×3.321 316
{2} $DASHKICK_IMPACT.applyspell[0].effectarearadius 2.5 2.5m
{3} $DASHKICK_UPPERCUT_IMPACT.directattributechange[0].change -70 ×3.321 232
{4} $DASHKICK_UPPERCUT_IMPACT.directattributechange[0].effectarearadius 2.5 2.5m
{5} $DASHKICK_UPPERCUT_KNOCKBACK.knockback[0].duration 0.5 0.5s

Ability definition

{
 "@uniquename": "DASHKICK",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "0",
 "@recastdelay": "4",
 "@energyusage": "3",
 "@castrangemin": "1.5",
 "@castrange": "4",
 "@uitype": "damage",
 "@category": "instant",
 "@adjustgroundtargettorange": "true",
 "@showrange": "true",
 "@descriptionlocatag": "@SPELLS_DASHKICK_TEST_DESC",
 "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "locareferences": {
  "statblock": {
   "locareference": [
    {
     "@tag": "$$DASHKICK.energyusage$"
    },
    {
     "@tag": "$$DASHKICK_UPPERCUT.energyusage$"
    },
    {
     "@tag": "$$DASHKICK.castingtime$"
    },
    {
     "@tag": "$$DASHKICK_UPPERCUT.castingtime$"
    },
    {
     "@tag": "$$DASHKICK.castrange$"
    },
    {
     "@tag": "$$DASHKICK_UPPERCUT.castrange$"
    },
    {
     "@tag": "$$DASHKICK_FOLLOW_UP.multispell[0].timeoutcooldown$"
    },
    {
     "@tag": "$$DASHKICK_UPPERCUT.recastdelay$"
    }
   ]
  }
 },
 "nop": {
  "@target": "enemy",
  "@effectarearadius": "2.5",
  "@showarearadius": "true"
 },
 "dash": {
  "@movespeed": "20",
  "@ruleset": "constanttime",
  "@animID": "forwardkick",
  "@standtime": "0.1",
  "@endeffecttarget": "moving",
  "@endeffect": "DASHKICK_IMPACT",
  "@scaleAnim": "true",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities