الإطلاق التلقائيActive
AUTOFIRE2
عليك تركيز هجماتك على العدو المستهدف لإلحاق 92 من الضرر البدني كل0.3s بينما يتم التوجيه لمدة تصل إلى 1.5s.
عليك استخدام التفجير في آخر هجوم لإلحاق 237من الضرر السحري بكل الأعداء في محيط 5m .
Stats
| Energy cost | 14 |
|---|---|
| Cooldown | 5 s |
| Cast time | Instant |
| Range | 13 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
قوس مستعرض للحكيمقوس مستعرض ثقيل للحكيمقوس مستعرض خفيف للحكيمقوس تكرار العويل المستعرض للحكيمالأقواس النارية للحكيمقوس الحصار المستعرض للحكيمقوس تشكيل الطاقة للحكيممدافع المتفجرات للحكيم
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling[0].directattributechange[0].change | -32 | ×2.888 | 92 |
| {1} | channeling[0].effectinterval | 0.3 | — | 0.3s |
| {2} | channeling[0].totalduration | 1.5 | — | 1.5s |
| {3} | $AUTOFIRE2_EFFECT.directattributechange[0].change | -82 | ×2.888 | 237 |
| {4} | $AUTOFIRE2_EFFECT.directattributechange[0].effectarearadius | 5 | — | 5m |
Ability definition
{
"@uniquename": "AUTOFIRE2",
"@target": "enemy",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "5",
"@energyusage": "5",
"@castrange": "13",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"channelingspell": {
"@effectcount": "6",
"@initialeffectinterval": "0",
"@effectinterval": "0.3",
"@damagecancelscasting": "false",
"@disruptionfactor": "0",
"@energyusage": "0",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-32",
"@effecttype": "physical"
},
"projectile": {
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"projectileoverride": {
"weapon": [
{
"@id": "dualcrossbow",
"projectile": [
{
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
{
"@flyspeed": "30",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
]
},
{
"@id": "dualrevolvercrossbow",
"projectile": [
{
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
{
"@flyspeed": "30",
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
]
},
{
"@id": "cannon",
"projectile": {
"@flyspeed": "30",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
}
}
]
},
"applyspell": {
"@spell": "AUTOFIRE2_COUNT",
"@target": "enemy"
}
}
}