飛刃Active
THROWINGBLADES
朝目標方向錐形範圍內投擲三把飛刃,穿透所有敵人並造成174點魔法傷害。
每擊中一名不重複敵人時,使自身移動速度增加15%,並使自身造成的所有傷害增加10%(最多可疊加3層),持續5s。
Stats
| Energy cost | 32 |
|---|---|
| Cooldown | 15 s |
| Cast time | Instant |
| Range | 12 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $THROWINGBLADES_EFFECT3.directattributechange[0].change | -60 | ×2.907 | 174 |
| {1} | $THROWINGBLADES_EFFECT2.buffovertime[4].value | 0.15 | — | 15% |
| {2} | $THROWINGBLADES_EFFECT2.buffovertime[0].value | 0.1 | — | 10% |
| {3} | $THROWINGBLADES_EFFECT2.maxcharges | 3 | — | 3 |
| {4} | $THROWINGBLADES_EFFECT2.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "THROWINGBLADES",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "11",
"@castrange": "12",
"@category": "instant",
"@uitype": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@hideMainhandDuringAnim": "true",
"@hideOffhandDuringAnim": "true",
"@castupperbodyblendtime": "0.3",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$THROWINGBLADES_EFFECT3.directattributechange[0].change$"
},
{
"@tag": "$$THROWINGBLADES_EFFECT2.buffovertime[4].value$"
},
{
"@tag": "$$THROWINGBLADES_EFFECT2.buffovertime[0].value$"
},
{
"@tag": "$$THROWINGBLADES_EFFECT2.maxcharges$"
},
{
"@tag": "$$THROWINGBLADES_EFFECT2.buffovertime[0].time$"
}
]
}
},
"removeactivespell": {
"@spell": "THROWINGBLADES_EFFECT2",
"@target": "self"
},
"spelleffectarea": [
{
"@time": "0.55",
"@effect": "THROWINGBLADES_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormax": "12",
"@skillshotindicatormin": "12",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "AS 0:0;0.54:12",
"circle": {
"@radius": "1.2"
}
}
}
}
},
{
"@time": "0.55",
"@effect": "THROWINGBLADES_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormax": "12",
"@skillshotindicatormin": "12",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "20",
"@distance": "AS 0:0;0.54:12",
"circle": {
"@radius": "1.2"
}
}
}
}
},
{
"@time": "0.55",
"@effect": "THROWINGBLADES_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@skillshotindicatormax": "12",
"@skillshotindicatormin": "12",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "-20",
"@distance": "AS 0:0;0.54:12",
"circle": {
"@radius": "1.2"
}
}
}
}
}
]
}