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All Things Albion
撕碎

撕碎Active

RENDINGSWING

劈砍自身周圍7m半徑範圍內所有敵人,造成453點物理傷害
使群體控制抗性降低-20%,持續4s
若擊中的任意敵人帶有撕裂流血層數,使所有擊中的敵人獲得與層數最高敵人相同數量的層數。

每層撕裂流血層數會在6s內造成91點物理傷害(最多可疊加3層)。
達到疊加層數上限後,使受影響敵人受到的治療減少-12%,持續5s

Stats

Energy cost65
Cooldown15 s
Cast timeInstant
Range7 m
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禪師級斧槍

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} applyspell[0].effectarearadius 7 7m
{1} $RENDINGSWING_CONDITION2.directattributechange[0].change -125 ×3.626 453
{2} $RENDINGSWING_DEBUFF.buffovertime[0].value -0.2 -20%
{3} $RENDINGSWING_DEBUFF.buffovertime[0].time 4 4s
{4} $AXE_BLEED.attributechangeovertime[0].totalchange -25.2 ×3.626 91
{5} $AXE_BLEED.attributechangeovertime[0].time 6 6s
{6} $AXE_BLEED.maxcharges 3 3
{7} $AXE_BLEED_DEBUFF.buffovertime[0].value -0.12 -12%
{8} $AXE_BLEED_DEBUFF.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "RENDINGSWING",
 "@target": "self",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@hitdelay": "0.2",
 "@standtime": "0.4",
 "@disruptionfactor": "1",
 "@recastdelay": "15",
 "@energyusage": "18",
 "@castrange": "7",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@assessment": "negative",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@descriptionlocatag": "@SPELLS_RENDINGSWING_V2_DESC",
 "@controllerpreferredtarget": "neutral",
 "applyspell": [
  {
   "@spell": "RENDINGSWING_DEBUFF",
   "@target": "enemy",
   "@effectarearadius": "7"
  },
  {
   "@spell": "RENDINGSWING_CONDITION",
   "@target": "enemy",
   "@effectarearadius": "7"
  },
  {
   "@spell": "RENDINGSWING_CONDITION2",
   "@target": "self"
  }
 ]
}

Abilities