撕裂狂暴Active
RENDINGCOMBO
由兩項技能組成。連擊狀態會在2.5s後重置。
第一段和第二段撕裂狂暴:
朝目標方向劈砍錐形範圍內所有敵人,造成139點物理傷害。
施加一層撕裂流血層數。
第三段狂暴跳躍:
朝目標位置跳躍,使5m半徑範圍內所有敵人定身,持續1.5s。
造成139點物理傷害。
每層撕裂流血層數會在6s內造成70點物理傷害(最多可疊加3層)。
達到疊加層數上限後,使受影響敵人受到的治療減少-12%,持續5s。
Stats
| Energy cost | 6 |
|---|---|
| Cast time | Instant |
| Range | 3 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $RENDINGCOMBO.multispell[0].timewindow | 2.5 | — | 2.5s |
| {1} | $RENDINGCOMBO_EFFECT.directattributechange[0].change | -50 | ×2.786 | 139 |
| {2} | $RENDINGCOMBO_MULTI3_EFFECT.applyspell[0].effectarearadius | 5 | — | 5m |
| {3} | $RENDINGCOMBO_ROOT.root[0].time | 1 | ×1.498 | 1.5s |
| {4} | $AXE_BLEED.attributechangeovertime[0].totalchange | -25.2 | ×2.786 | 70 |
| {5} | $AXE_BLEED.attributechangeovertime[0].time | 6 | — | 6s |
| {6} | $AXE_BLEED.maxcharges | 3 | — | 3 |
| {7} | $AXE_BLEED_DEBUFF.buffovertime[0].value | -0.12 | — | -12% |
| {8} | $AXE_BLEED_DEBUFF.buffovertime[0].time | 5 | — | 5s |
| {9} | multispell[0].timewindow | 2.5 | — | 2.5s |
Ability definition
{
"@uniquename": "RENDINGCOMBO",
"@castupperbodyblendtime": "0.175",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.16",
"@standtime": "0.16",
"@disruptionfactor": "0",
"@recastdelay": "0",
"@energyusage": "2",
"@castrange": "3",
"@uitype": "damage",
"@category": "instant",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_1_2",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"statblock": {
"locareference": [
{
"@tag": "$$RENDINGCOMBO.energyusage$"
},
{
"@tag": "$$RENDINGCOMBO_MULTI3.energyusage$"
},
{
"@tag": "$$RENDINGCOMBO.castingtime$"
},
{
"@tag": "$$RENDINGCOMBO_MULTI3.castingtime$"
},
{
"@tag": "$$RENDINGCOMBO.castrange$"
},
{
"@tag": "$$RENDINGCOMBO_MULTI3.castrange$"
},
{
"@tag": "$$RENDINGCOMBO.multispell[0].timeoutcooldown$"
},
{
"@tag": "$$RENDINGCOMBO_MULTI3.recastdelay$"
}
]
}
},
"multispell": {
"@spell": "RENDINGCOMBO_MULTI2",
"@slot": "mainhand1",
"@castableonlyonce": "true",
"@timeoutcooldown": "0",
"@extendtimewindowaftersuccessfulcastbyseconds": "1",
"@timewindow": "2.5"
},
"spelleffectarea": {
"@time": "0.2",
"@effect": "RENDINGCOMBO_EFFECT_BLEED",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "6",
"area": {
"shape": {
"@material": "cirlce",
"node": {
"@angle": "0",
"@distance": "-2",
"arc": {
"@angle": "80",
"@innerradius": "2",
"@outerradius": "9"
}
}
}
}
}
}