千刀萬剮Passive
PASSIVE_BLEEDCHANCE
每進行4次普通攻擊時,對目標敵人施加流血效果,在2s內造成47點物理傷害。
Stats
| Cast time | Instant |
|---|
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
禪師級闊劍禪師級戰斧禪師級匕首Khor之手禪師級鉤爪禪師級闊刃大劍禪師級雙匕首禪師級雙劍禪師級斧槍禪師級喚腐者禪師級血刃禪師級王者之劍禪師級斷水劍禪師級煉獄鐮刀禪師級惡魔之牙禪師級熊爪禪師級雙刀禪師級賜死者禪師級破界者禪師級擁王者禪師級憤怒拳刃禪師級雙子殺手禪師級水晶收割者禪師級無盡之劍
Granted by(24)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $PASSIVE_BLEEDCHANCE_CONDITION.applyspell[0].IfSpellActive[0].atleastcharges | 4 | — | 4 |
| {1} | $PASSIVE_BLEEDCHANCE_EFFECT.attributechangeovertime[0].change | -16.67 | ×2.848 | 47 |
| {2} | $PASSIVE_BLEEDCHANCE_EFFECT.attributechangeovertime[0].time | 2 | — | 2s |
Ability definition
{
"@uniquename": "PASSIVE_BLEEDCHANCE",
"applyeffectoneventpassive": [
{
"@event": "AutoAttack",
"@spell": "PASSIVE_BLEEDCHANCE_CONDITION",
"@applyeffecttarget": "enemy",
"@chance": "1"
},
{
"@event": "AutoAttack",
"@spell": "PASSIVE_AA_STACK",
"@applyeffecttarget": "self",
"@chance": "1"
}
]
}