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All Things Albion
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CLAYMORECHARGE

朝目標敵人衝鋒,變得免疫所有群體控制效果減益效果傷害,持續1s
接觸後使未騎乘坐騎的敵人暈眩,持續0.8s(無視群體控制抗性)。
對目標敵人,以及過程中穿過的所有敵人造成物理傷害,傷害量您身上英雄層數數量而定。

英雄層數:0 | 1 | 2 | 3
目標傷害:237 | 382 | 568 | 808
穿越傷害:156 | 251 | 376 | 532

消耗所有您的英雄層數。

Stats

Energy cost45
Cooldown20 s
Cast time0.4 s
Range13 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禪師級闊刃大劍

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $CLAYMORECHARGE_MARK.invincibility.time 1 1s
{1} $CLAYMORECHARGE_EFFECT0.stun[0].time 0.8 0.8s
{2} $CLAYMORECHARGE_EFFECT0.directattributechange[0].change -85 ×2.786 237
{3} $CLAYMORECHARGE_EFFECT1.directattributechange[0].change -137 ×2.786 382
{4} $CLAYMORECHARGE_EFFECT2.directattributechange[0].change -204 ×2.786 568
{5} $CLAYMORECHARGE_EFFECT3.directattributechange[0].change -290 ×2.786 808
{6} $CLAYMORECHARGE_AOE_EFFECT0.directattributechange[0].change -56 ×2.786 156
{7} $CLAYMORECHARGE_AOE_EFFECT1.directattributechange[0].change -90 ×2.786 251
{8} $CLAYMORECHARGE_AOE_EFFECT2.directattributechange[0].change -135 ×2.786 376
{9} $CLAYMORECHARGE_AOE_EFFECT3.directattributechange[0].change -191 ×2.786 532

Ability definition

{
 "@uniquename": "CLAYMORECHARGE",
 "@target": "enemy",
 "@castingtime": "0.4",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "16",
 "@castrange": "13",
 "@uitype": "movement",
 "@category": "crowdcontrol",
 "@usableincombat": "true",
 "@showrange": "true",
 "@interruptiblebyspell": "false",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_CLAYMORECHARGE_V2_DESC",
 "@hidespelleffecticon": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$CLAYMORECHARGE_MARK.invincibility.time$"
    },
    {
     "@tag": "$$CLAYMORECHARGE_EFFECT0.stun[0].time$"
    },
    {
     "@tag": "$$CLAYMORECHARGE_EFFECT0.directattributechange[0].change$"
    },
    {
     "@tag": "$$CLAYMORECHARGE_EFFECT1.directattributechange[0].change$"
    },
    {
     "@tag": "$$CLAYMORECHARGE_EFFECT2.directattributechange[0].change$"
    },
    {
     "@tag": "$$CLAYMORECHARGE_EFFECT3.directattributechange[0].change$"
    },
    {
     "@tag": "$$CLAYMORECHARGE_AOE_EFFECT0.directattributechange[0].change$"
    },
    {
     "@tag": "$$CLAYMORECHARGE_AOE_EFFECT1.directattributechange[0].change$"
    },
    {
     "@tag": "$$CLAYMORECHARGE_AOE_EFFECT2.directattributechange[0].change$"
    },
    {
     "@tag": "$$CLAYMORECHARGE_AOE_EFFECT3.directattributechange[0].change$"
    }
   ]
  }
 },
 "applyspell": [
  {
   "@spell": "CLAYMORECHARGE_MARK",
   "@target": "enemy"
  },
  {
   "@spell": "CLAYMORECHARGE_AURA",
   "@target": "self"
  }
 ],
 "dummy": {
  "@target": "self",
  "@time": "1"
 },
 "dash": {
  "@movespeed": "50",
  "@scaleAnim": "true",
  "@ruleset": "timebasedondistance",
  "@animID": "charge_2hsword",
  "@standtime": "0.5",
  "@endeffect": "CLAYMORECHARGE_CONDITION",
  "@endpositionoffset": "-1",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 },
 "spelleffectfx": {}
}

Abilities