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CLAYMORECHARGE
朝目標敵人衝鋒,變得免疫所有群體控制效果、減益效果和傷害,持續1s。
接觸後使未騎乘坐騎的敵人暈眩,持續0.8s(無視群體控制抗性)。
對目標敵人,以及過程中穿過的所有敵人造成物理傷害,傷害量依您身上英雄層數的數量而定。
英雄層數:0 | 1 | 2 | 3
目標傷害:237 | 382 | 568 | 808
穿越傷害:156 | 251 | 376 | 532
消耗所有您的英雄層數。
Stats
| Energy cost | 45 |
|---|---|
| Cooldown | 20 s |
| Cast time | 0.4 s |
| Range | 13 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CLAYMORECHARGE_MARK.invincibility.time | 1 | — | 1s |
| {1} | $CLAYMORECHARGE_EFFECT0.stun[0].time | 0.8 | — | 0.8s |
| {2} | $CLAYMORECHARGE_EFFECT0.directattributechange[0].change | -85 | ×2.786 | 237 |
| {3} | $CLAYMORECHARGE_EFFECT1.directattributechange[0].change | -137 | ×2.786 | 382 |
| {4} | $CLAYMORECHARGE_EFFECT2.directattributechange[0].change | -204 | ×2.786 | 568 |
| {5} | $CLAYMORECHARGE_EFFECT3.directattributechange[0].change | -290 | ×2.786 | 808 |
| {6} | $CLAYMORECHARGE_AOE_EFFECT0.directattributechange[0].change | -56 | ×2.786 | 156 |
| {7} | $CLAYMORECHARGE_AOE_EFFECT1.directattributechange[0].change | -90 | ×2.786 | 251 |
| {8} | $CLAYMORECHARGE_AOE_EFFECT2.directattributechange[0].change | -135 | ×2.786 | 376 |
| {9} | $CLAYMORECHARGE_AOE_EFFECT3.directattributechange[0].change | -191 | ×2.786 | 532 |
Ability definition
{
"@uniquename": "CLAYMORECHARGE",
"@target": "enemy",
"@castingtime": "0.4",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "16",
"@castrange": "13",
"@uitype": "movement",
"@category": "crowdcontrol",
"@usableincombat": "true",
"@showrange": "true",
"@interruptiblebyspell": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_CLAYMORECHARGE_V2_DESC",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$CLAYMORECHARGE_MARK.invincibility.time$"
},
{
"@tag": "$$CLAYMORECHARGE_EFFECT0.stun[0].time$"
},
{
"@tag": "$$CLAYMORECHARGE_EFFECT0.directattributechange[0].change$"
},
{
"@tag": "$$CLAYMORECHARGE_EFFECT1.directattributechange[0].change$"
},
{
"@tag": "$$CLAYMORECHARGE_EFFECT2.directattributechange[0].change$"
},
{
"@tag": "$$CLAYMORECHARGE_EFFECT3.directattributechange[0].change$"
},
{
"@tag": "$$CLAYMORECHARGE_AOE_EFFECT0.directattributechange[0].change$"
},
{
"@tag": "$$CLAYMORECHARGE_AOE_EFFECT1.directattributechange[0].change$"
},
{
"@tag": "$$CLAYMORECHARGE_AOE_EFFECT2.directattributechange[0].change$"
},
{
"@tag": "$$CLAYMORECHARGE_AOE_EFFECT3.directattributechange[0].change$"
}
]
}
},
"applyspell": [
{
"@spell": "CLAYMORECHARGE_MARK",
"@target": "enemy"
},
{
"@spell": "CLAYMORECHARGE_AURA",
"@target": "self"
}
],
"dummy": {
"@target": "self",
"@time": "1"
},
"dash": {
"@movespeed": "50",
"@scaleAnim": "true",
"@ruleset": "timebasedondistance",
"@animID": "charge_2hsword",
"@standtime": "0.5",
"@endeffect": "CLAYMORECHARGE_CONDITION",
"@endpositionoffset": "-1",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"spelleffectfx": {}
}