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All Things Albion
專注一心

專注一心Active

CHARGINGBLADE

由兩項技能組成。連擊狀態會在6s後重置。

第一段專注一心
0.2s集中您的精神,使自身造成的傷害移動速度增加8%(最多可疊加5層),最多持續6s
引導0.8s後可以使用下一段連擊。

第二段潛能釋放
使自身的移動速度增加30%,並對擊暈定身緩速免疫,持續2s
2s後,您會失去專注一心的效果。

Stats

Energy cost35
Cooldown15 s
Cast timeInstant
TargetSelf

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $CHARGINGBLADE_OVERCHARGE_MULTI.multispell[0].timewindow 6 6s
{1} $CHARGINGBLADE.channeling[0].totalduration 0.8 0.8s
{2} $CHARGINGBLADE.channeling[0].effectinterval 0.2 0.2s
{3} $CHARGINGBLADE_EFFECT.buffovertime[0].value 0.08 8%
{4} $CHARGINGBLADE_EFFECT.buffovertime[0].time 6 6s
{5} $CHARGINGBLADE_EFFECT.maxcharges 5 5
{6} $CHARGINGBLADE_OVERCHARGE.buffovertime[0].value 0.3 30%
{7} $CHARGINGBLADE_OVERCHARGE.buffovertime[0].time 2 2s
{8} $CHARGINGBLADE_OVERCHARGE_PREMULTI_REMOVE.hitdelay 2 2s

Ability definition

{
 "@uniquename": "CHARGINGBLADE",
 "@bindtoitem": "true",
 "@keepmovingaftercast": "false",
 "@target": "self",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0.2",
 "@disruptionfactor": "0",
 "@recastdelay": "15",
 "@castrange": "0",
 "@energyusage": "13",
 "@uitype": "buff",
 "@category": "instant",
 "@hidespelleffecticon": "false",
 "@maxstack": "1",
 "@unlockedtoequip": "false",
 "@assessment": "positive",
 "@statblock": "@SPELLS_CHANNELING_STATBLOCK_V2_MULTI",
 "@descriptionlocatag": "@SPELLS_CHARGINGBLADE_V2_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$CHARGINGBLADE_OVERCHARGE_MULTI.multispell[0].timewindow$"
    },
    {
     "@tag": "$$CHARGINGBLADE.channeling[0].totalduration$"
    },
    {
     "@tag": "$$CHARGINGBLADE.channeling[0].effectinterval$"
    },
    {
     "@tag": "$$CHARGINGBLADE_EFFECT.buffovertime[0].value$"
    },
    {
     "@tag": "$$CHARGINGBLADE_EFFECT.buffovertime[0].time$"
    },
    {
     "@tag": "$$CHARGINGBLADE_EFFECT.maxcharges$"
    },
    {
     "@tag": "$$CHARGINGBLADE_OVERCHARGE.buffovertime[0].value$"
    },
    {
     "@tag": "$$CHARGINGBLADE_OVERCHARGE.buffovertime[0].time$"
    },
    {
     "@tag": "$$CHARGINGBLADE_OVERCHARGE_PREMULTI_REMOVE.hitdelay$"
    }
   ]
  },
  "statblock": {
   "locareference": [
    {
     "@tag": "$$CHARGINGBLADE.energyusage$"
    },
    {
     "@tag": "$$CHARGINGBLADE.castingtime$"
    },
    {
     "@tag": "$$CHARGINGBLADE.channeling[0].totalduration$"
    },
    {
     "@tag": "$$CHARGINGBLADE.castrange$"
    },
    {
     "@tag": "$$CHARGINGBLADE.recastdelay$"
    },
    {
     "@tag": "$$CHARGINGBLADE_OVERCHARGE.energyusage$"
    },
    {
     "@tag": "$$CHARGINGBLADE_OVERCHARGE.castingtime$"
    },
    {
     "@tag": "$$CHARGINGBLADE_OVERCHARGE.castingtime$"
    },
    {
     "@tag": "$$CHARGINGBLADE_OVERCHARGE.castrange$"
    },
    {
     "@tag": "$$CHARGINGBLADE_OVERCHARGE.recastdelay$"
    }
   ]
  }
 },
 "channelingspell": {
  "@initialeffectinterval": "0",
  "@effectinterval": "0.2",
  "@effectcount": "5",
  "@energyusage": "0",
  "@damagecancelscasting": "false",
  "@disruptionfactor": "0",
  "@endeffect": "CHARGINGBLADE_OVERCHARGE_MULTI",
  "applyspell": {
   "@target": "self",
   "@spell": "CHARGINGBLADE_EFFECT"
  }
 }
}

Abilities