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All Things Albion
鐵蒺藜

鐵蒺藜Active

CALTROPS

在目標位置埋入一個2m半徑範圍的陷阱,持續12s
第一個敵人踩中陷阱時觸發,使3m半徑範圍內所有敵人緩速-30%,持續3s
造成107點物理傷害
若陷阱啟動,使自身移動速度增加30%,持續3s

Stats

Energy cost13
Cooldown5 s
Cast timeInstant
Range13 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禪師級十字弓禪師級重型十字弓禪師級輕型十字弓禪師級哀泣複誦者禪師級電光施放者禪師級圍城之弓禪師級塑能者禪師級弧光爆破者

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} spelleffectarea[0].circle[0].radius_start 2 2m
{1} spelleffectarea[0].time 12 12s
{2} $CALTROPS_EFFECT.buffovertime[0].effectarearadius 3 3m
{3} $CALTROPS_EFFECT.buffovertime[0].value -0.3 -30%
{4} $CALTROPS_EFFECT.buffovertime[0].time 3 3s
{5} $CALTROPS_EFFECT.directattributechange[0].change -34 ×3.153 107
{6} $CALTROPS_BUFF.buffovertime[0].value 0.3 30%
{7} $CALTROPS_BUFF.buffovertime[0].time 3 3s

Ability definition

{
 "@uniquename": "CALTROPS",
 "@target": "ground",
 "@keepmovingaftercast": "false",
 "@castingtime": "0",
 "@hitdelay": "0.25",
 "@standtime": "0.2",
 "@disruptionfactor": "1",
 "@recastdelay": "5",
 "@energyusage": "4",
 "@castrange": "13",
 "@uitype": "crowdcontrol",
 "@category": "crowdcontrol",
 "@showrange": "true",
 "@assessment": "negative",
 "@unlockedtoequip": "false",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_CALTROPS_TEST_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@requireslineofsight": "false",
 "@controllerpreferredtarget": "enemy",
 "@controllerselfcastable": "true",
 "nop": {
  "@effectarearadius": "2",
  "@showarearadius": "true",
  "@target": "self"
 },
 "spelleffectarea": {
  "@effect": "CALTROPS_EFFECT",
  "@time": "12",
  "@target": "all",
  "@maxeffectareatargets": "1",
  "@removeonleave": "false",
  "@applyeffectonlyoncepertarget": "true",
  "@deletewhenmaxtargetshit": "true",
  "@visible": "true",
  "@areatag": "hostilegroundeffectarea",
  "area": {
   "shape": {
    "circle": {
     "@radius": "2"
    }
   }
  }
 },
 "projectile": {
  "@flyspeed": "30",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage",
  "@timeoffset": "0.4"
 }
}

Abilities