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All Things Albion
仇恨打击

仇恨打击Active

THREATENINGSTRIKE_HAMMER

打击目标敌人,造成337物理伤害
你的仇恨值效率提高400%,持续3s

Stats

Energy cost17
Cooldown2 s
Cast timeInstant
Range3 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禅师级锤子禅师级巨锤禅师级长锤禅师级撼墓之锤禅师级锻造之锤禅师级守林木桩禅师级正义之手大锤禅师级霆威战锤

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -100.04 ×3.368 337
{1} buffovertime[0].value 4 400%
{2} buffovertime[0].time 3 3s

Ability definition

{
 "@uniquename": "THREATENINGSTRIKE_HAMMER",
 "@keepmovingaftercast": "true",
 "@target": "enemy",
 "@castingtime": "0",
 "@hitdelay": "0.1",
 "@standtime": "0.1",
 "@disruptionfactor": "1",
 "@recastdelay": "2",
 "@energyusage": "5",
 "@castrange": "3",
 "@uitype": "damage",
 "@category": "damage",
 "@showrange": "true",
 "@assessment": "positive",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_STATUS_THREATGENERATION_INCREASED",
 "@hidespelleffecticon": "true",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "buffovertime": {
  "@target": "self",
  "@type": "threatbonus",
  "@value": "4",
  "@time": "3"
 },
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-100.04",
  "@effecttype": "physical"
 }
}

Abilities