This site is in early development. Sections are still being written and figures may change.

All Things Albion
精力充沛冲刺

精力充沛冲刺Active

SPRINTEOT

开始奋力奔跑,使你的移动速度提高80%,持续5s
1s回复11能量

Stats

Cooldown30 s
Cast timeInstant
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禅师级学士便鞋禅师级牧师便鞋禅师级法师便鞋禅师级德鲁伊便鞋禅师级皇家便鞋禅师级恶灵便鞋禅师级妖精之鳞便鞋禅师级邪教徒便鞋禅师级纯洁便鞋T8_SHOES_CLOTH_PROTOTYPE

Granted by(10)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} buffovertime[0].value 0.8 80%
{1} buffovertime[0].time 5 5s
{2} attributechangeovertime[0].change 4 ×2.628 11
{3} attributechangeovertime[0].interval 1 1s

Ability definition

{
 "@uniquename": "SPRINTEOT",
 "@bindtoitem": "true",
 "@target": "self",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "0",
 "@recastdelay": "30",
 "@energyusage": "0",
 "@castrange": "0",
 "@category": "movementbuff",
 "@uitype": "movement",
 "@assessment": "positive",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_SPRINTEOT_BUFF_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "buffovertime": {
  "@type": "movespeedbonus",
  "@value": "0.8",
  "@target": "self",
  "@time": "5"
 },
 "attributechangeovertime": {
  "@target": "self",
  "@attribute": "energy",
  "@change": "4",
  "@initialinterval": "0.5",
  "@interval": "1",
  "@count": "4"
 },
 "spelleffectfx": {}
}

Abilities