脉冲震击Active
SHAPE_Q_CONE_MELEE
朝你正前方发射一道冲击波,造成320魔法伤害。
使伤害抗性降低-2%,持续6s。 (最多可堆叠3次)。
每击中1名敌人为你自身施加1层幻形叠层(最多2次)。
消耗幻形叠层可以强化你幻形型态的技能(骑上坐骑时会移除所有叠层)。
Stats
| Energy cost | 26 |
|---|---|
| Cooldown | 4 s |
| Cast time | Instant |
| Range | 10 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
禅师级潜行者法杖禅师级林语者法杖禅师级原始野性法杖禅师级血月法杖禅师级炼狱裂隙法杖禅师级大地符文法杖禅师级唤光者法杖禅师级凝视法杖
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SHAPE_Q_CONE_DAMAGE.directattributechange[0].change | -97 | ×3.295 | 320 |
| {1} | $SHAPE_Q_CONE_PIERCE.buffovertime[0].value | -0.02 | — | -2% |
| {2} | $SHAPE_Q_CONE_PIERCE.buffovertime[0].time | 6 | — | 6s |
| {3} | $SHAPE_Q_CONE_PIERCE.maxcharges | 3 | — | 3 |
| {4} | spelleffectarea[0].maxeffectareatargets | 2 | — | 2 |
Ability definition
{
"@uniquename": "SHAPE_Q_CONE_MELEE",
"@keepmovingaftercast": "false",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0.05",
"@standtime": "0.3",
"@recastdelay": "4",
"@energyusage": "8",
"@castrange": "10",
"@uitype": "damage",
"@category": "damage",
"@hidespelleffecticon": "true",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@unlockedtoequip": "false",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$SHAPE_Q_CONE_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$SHAPE_Q_CONE_PIERCE.buffovertime[0].value$"
},
{
"@tag": "$$SHAPE_Q_CONE_PIERCE.buffovertime[0].time$"
},
{
"@tag": "$$SHAPE_Q_CONE_PIERCE.maxcharges$"
},
{
"@tag": "$spelleffectarea[0].maxeffectareatargets$"
}
]
}
},
"spelleffectarea": [
{
"@target": "enemy",
"@effect": "SHAPE_Q_CONE_FEROCITY",
"@position": "atcaster",
"@time": "0.2",
"@visible": "false",
"@removeonleave": "false",
"@maxeffectareatargets": "2",
"@deletewhenmaxtargetshit": "true",
"area": {
"shape": {
"node": {
"@distance": "-5.8",
"arc": {
"@angle": "45",
"@innerradius": "6",
"@outerradius": "16"
}
}
}
}
},
{
"@target": "enemy",
"@effect": "SHAPE_Q_CONE_DAMAGE",
"@position": "atcaster",
"@time": "0.7",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"@removeonleave": "false",
"@skillshotindicatormin": "10",
"@skillshotindicatormax": "10",
"area": {
"shape": {
"node": [
{
"@distance": "-5.8",
"arc": {
"@angle": "A 0.05:45;0.2:45;0.21:0",
"@innerradius": "6",
"@outerradius": "16"
}
},
{
"@distance": "-3",
"arc": {
"@angle": "0",
"@innerradius": "0",
"@outerradius": "0"
}
}
]
}
}
}
]
}