血腥收割主动
SCYTHESWING
在0.5s后,割裂你周围5m半径范围内的所有敌人,造成371物理伤害。
在0.4s后,追加第二次挥击,在3s内对所有被击中的敌人造成物理伤害,伤害量基于他们的当前生命值。
目标生命值:高于96.8% | 低于96.8%
伤害:637 | 1122
数据
| 能量消耗 | 68 |
|---|---|
| 冷却时间 | 20 s |
| 施放时间 | 瞬发 |
| 目标 | 自身 |
数值基于
技能的伤害和治疗取决于技能所在的武器。剑的倍率比弓更高。选择一把武器即可查看其数值。
来源(1)
驱散、净化、免疫和反射
游戏按类别移除效果,而不是按效果的作用。驱散会从敌人身上移除部分类别,净化会从你和友军身上移除另一些类别,而没有任何技能指定其类别的效果会一直保留到结束。
留下的效果
持续伤害作用对象: 敌人类别: 伤害
延迟效果, 无法攻击作用对象: 施法者类别: 瞬发
玩家施放的任何技能都无法驱散它。
反射
直接命中: 可被反射
持续伤害: 可被反射
高级视图
每个数字的来源及其计算方式。 运作方式
| # | 来源 | 基础 | 成长 | 结果 |
|---|---|---|---|---|
| {0} | $SCYTHESWING_HIT1.directattributechange.effectarearadius | 5 | — | 5m |
| {1} | hitdelay | 0.5 | — | 0.5s |
| {2} | $SCYTHESWING_HIT1.directattributechange[0].change | -98 | ×3.789 | 371 |
| {3} | pulsingspell[0].interval | 0.4 | — | 0.4s |
| {4} | $SCYTHESWING_HIT2.attributechangeovertime[0].time | 3 | — | 3s |
| {5} | $SCYTHESWING_HIT2.attributechangeovertime[1].IfTargetHealthPercentage[0].value | 0.4 | ×2.420 | 96.8% |
| {6} | $SCYTHESWING_HIT2.attributechangeovertime[0].IfTargetHealthPercentage[0].value | 0.4 | ×2.420 | 96.8% |
| {7} | $SCYTHESWING_HIT2.attributechangeovertime[1].totalchange | -168 | ×3.789 | 637 |
| {8} | $SCYTHESWING_HIT2.attributechangeovertime[0].totalchange | -296 | ×3.789 | 1122 |
技能定义
{
"@uniquename": "SCYTHESWING",
"@target": "self",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0.5",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "18",
"@castrange": "0",
"@uitype": "damage",
"@category": "instant",
"@showrange": "false",
"@assessment": "negative",
"@hidespelleffecticon": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_SCYTHESWING_V2_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"@ignoreLegacy250msDelay": "true",
"area": {
"shape": {
"circle": {
"@radius": "5"
}
},
"fill": {
"circle": {
"@radius": "0-5"
}
}
}
},
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$SCYTHESWING_HIT1.directattributechange.effectarearadius$"
},
{
"@tag": "$hitdelay$"
},
{
"@tag": "$$SCYTHESWING_HIT1.directattributechange[0].change$"
},
{
"@tag": "$pulsingspell[0].interval$"
},
{
"@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[0].time$"
},
{
"@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[1].IfTargetHealthPercentage[0].value$"
},
{
"@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[0].IfTargetHealthPercentage[0].value$"
},
{
"@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[1].totalchange$"
},
{
"@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[0].totalchange$"
}
]
}
},
"cannotattack": {
"@target": "self",
"@time": "0.5",
"@ignorecrowdcontrolresistance": "true"
},
"applyspell": {
"@target": "self",
"@spell": "SCYTHESWING_HIT1"
},
"pulsingspell": {
"@target": "self",
"@spell": "SCYTHESWING_HIT2",
"@count": "1",
"@initialinterval": "0.4",
"@interval": "0.4"
}
} 触发的技能
此技能通过其他条目施加的效果,按游戏执行到它们的顺序排列,并附上上方条目只提到名称的延迟、持续时间和条件。点击某一行可查看其完整条目。
SCYTHESWING -
SCYTHESWING_HIT1经由applyspellhealth -98{ "@uniquename": "SCYTHESWING_HIT1", "@target": "self", "@recastdelay": "0", "@castingtime": "0", "@castrange": "0", "@energyusage": "0", "@uitype": "damage", "@category": "damage", "@namelocatag": "@SPELLS_SCYTHESWING", "directattributechange": { "@target": "enemy", "@attribute": "health", "@effecttype": "physical", "@change": "-98", "@effectarearadius": "5", "@targetcountvaluebonusfactor": "0.08" } } -
SCYTHESWING_HIT2经由pulsingspell{ "@uniquename": "SCYTHESWING_HIT2", "@target": "all", "@castingtime": "0", "@hitdelay": "0", "@standtime": "0", "@disruptionfactor": "1", "@recastdelay": "0", "@energyusage": "0", "@castrange": "0", "@uitype": "damage", "@category": "damage", "@showrange": "false", "@assessment": "negative", "@namelocatag": "@SPELLS_SCYTHESWING", "@spelleffectlocatag": "@SPELLS_STATUS_DOT_PHYSICAL", "nop": { "@target": "self" }, "attributechangeovertime": [ { "@target": "enemy", "@attribute": "health", "@effecttype": "physical", "@change": "-74", "@targetcountvaluebonusfactor": "0.08", "@effectarearadius": "5", "@initialinterval": "0", "@interval": "0.75", "@count": "4", "IfTargetHealthPercentage": { "@op": "lessOrEqual", "@value": "0.4" } }, { "@target": "enemy", "@attribute": "health", "@effecttype": "physical", "@change": "-42", "@targetcountvaluebonusfactor": "0.08", "@effectarearadius": "5", "@initialinterval": "0", "@interval": "0.75", "@count": "4", "IfTargetHealthPercentage": { "@op": "greater", "@value": "0.4" } } ] }
这里有何变化13
2026年11月2日 自你上次访问以来新增
- 伤害 · 总计 (目标生命值 > 40%) 141 → 168 +19.1%
- 伤害 · 总计 (目标生命值 ≤ 40%) 255 → 296 +16.1%
之前在0.5s后,割裂你周围5m半径范围内的所有敌人,造成261物理伤害。
在0.4s后,追加第二次挥击,在3s内对所有被击中的敌人造成物理伤害,伤害量基于他们的当前生命值。
目标生命值:高于76.7% | 低于76.7%
伤害:376 | 680之后在0.5s后,割裂你周围5m半径范围内的所有敌人,造成261物理伤害。
在0.4s后,追加第二次挥击,在3s内对所有被击中的敌人造成物理伤害,伤害量基于他们的当前生命值。
目标生命值:高于76.7% | 低于76.7%
伤害:448 | 789
能量48
冷却时间20 s
施放时间瞬发命中延迟0.5 s2026年3月11日 自你上次访问以来新增
- 命中 · 半径 5 m → 已移除
- 伤害 98 → 已移除
英文原文。之前Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
Follow up with a second swing after 0.4s, dealing physical damage over 3s to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 376 | 680之后Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
Follow up with a second swing after 0.4s, dealing physical damage over 3s to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 376 | 680
能量48
冷却时间20 s
施放时间瞬发命中延迟0.5 s2025年6月30日 自你上次访问以来新增
- 冷却时间 25 s → 20 s -20%
英文原文。之前Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
Follow up with a second swing after 0.4s, dealing physical damage over 3s to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 376 | 680之后Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
Follow up with a second swing after 0.4s, dealing physical damage over 3s to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 376 | 680
能量48
冷却时间25 s→20 s
施放时间瞬发命中延迟0.5 s
再显示10项
2025年4月7日 自你上次访问以来新增
- 效果 持续伤害
- 治疗 · #1 40% → 已移除
- 伤害 · #2 120 → 已移除
- 伤害 · #1 220 → 98 -55.5%
- 持续效果 · 持续时间 无 → 3 s
- 治疗 · #2 无 → 40%
- 伤害 · 总计 · #2 无 → 141
- 伤害 · 总计 · #1 无 → 255
- 说明 措辞修改
英文原文。之前Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
Follow up with a second swing after 0.4s, dealing physical damage to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 320 | 587之后Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
Follow up with a second swing after 0.4s, dealing physical damage over 3s to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 376 | 680
能量48
冷却时间25 s
施放时间瞬发命中延迟0.5 s2024年10月28日 自你上次访问以来新增
- 冷却时间 20 s → 25 s +25%
英文原文。之前Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
Follow up with a second swing after 0.4s, dealing physical damage to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 320 | 587之后Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
Follow up with a second swing after 0.4s, dealing physical damage to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 320 | 587
能量48
冷却时间20 s→25 s
施放时间瞬发命中延迟0.5 s2024年7月22日 自你上次访问以来新增
- 伤害 108 → 98 -9.3%
英文原文。之前Reap all enemies in a 5m radius around you after 0.5s, dealing 288 physical damage.
Follow up with a second swing after 0.4s, dealing physical damage to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 320 | 587之后Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
Follow up with a second swing after 0.4s, dealing physical damage to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 320 | 587
能量48
冷却时间20 s
施放时间瞬发命中延迟0.5 s2024年5月29日 自你上次访问以来新增
- 伤害 · #2 126 → 120 -4.8%
- 伤害 · #1 240 → 220 -8.3%
英文原文。之前Reap all enemies in a 5m radius around you after 0.5s, dealing 288 physical damage.
Follow up with a second swing after 0.4s, dealing physical damage to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 336 | 640之后Reap all enemies in a 5m radius around you after 0.5s, dealing 288 physical damage.
Follow up with a second swing after 0.4s, dealing physical damage to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 320 | 587
能量48
冷却时间20 s
施放时间瞬发命中延迟0.5 s2024年1月8日 自你上次访问以来新增
- 命中延迟 1 s → 0.5 s -50%
- 脉冲 · 间隔 0.5 s → 0.4 s -20%
英文原文。之前Reap all enemies in a 5m radius around you after 1s, dealing 288 physical damage.
Follow up with a second swing after 0.5s, dealing physical damage to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 336 | 640之后Reap all enemies in a 5m radius around you after 0.5s, dealing 288 physical damage.
Follow up with a second swing after 0.4s, dealing physical damage to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 336 | 640
能量48
冷却时间20 s
施放时间瞬发命中延迟1 s→0.5 s2022年12月14日 自你上次访问以来新增
- 伤害 108 → 126 +16.7%
英文原文。之前Reap all enemies in a 5m radius around you after 1s, dealing 288 physical damage.
Follow up with a second swing after 0.5s, dealing physical damage to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 288 | 640之后Reap all enemies in a 5m radius around you after 1s, dealing 288 physical damage.
Follow up with a second swing after 0.5s, dealing physical damage to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 336 | 640
能量48
冷却时间20 s
施放时间瞬发命中延迟1 s2021年7月28日 自你上次访问以来新增
- 效果
持续伤害 - 伤害 · #1 74.45 → 108 +45.1%
- 伤害 · 总计 83.75 → 已移除
- 持续效果 · 持续时间 5 s → 已移除
- 治疗 无 → 40%
- 伤害 · #2 无 → 108
- 伤害 · #3 74.45 → 240 +222.4%
- 说明 措辞修改
英文原文。之前Reap all enemies in a 5m radius around you after 1s, dealing 199 physical damage.
Follow up with a second swing after 0.5s, dealing 199 physical damage and inflicting a bleed dealing 223 physical damage over 5s.之后Reap all enemies in a 5m radius around you after 1s, dealing 288 physical damage.
Follow up with a second swing after 0.5s, dealing physical damage to all enemies hit based on their current Health.
Target Health: Above 76.7% | Below 76.7%
Damage: 288 | 640
能量48
冷却时间20 s
施放时间瞬发命中延迟1 s- 效果
2021年3月17日 自你上次访问以来新增
- 说明 措辞修改
英文原文。之前A mighty attack with your scythe that, after a short delay, deals 199 damage twice to enemies around you. The first hit causes the enemy to bleed for 45 damage per second for 5 seconds.
Energy Cost: 18
Cast time: instant
Range: self
Cooldown: 20s之后Reap all enemies in a 5m radius around you after 1s, dealing 199 physical damage.
Follow up with a second swing after 0.5s, dealing 199 physical damage and inflicting a bleed dealing 223 physical damage over 5s.
能量48
冷却时间20 s
施放时间瞬发命中延迟1 s2020年3月28日 自你上次访问以来新增
- 说明 措辞修改
英文原文。之前A mighty attack with your scythe that deals 199 damage twice to enemies around you. The first hit causes the enemy to bleed for 45 damage per second for 5 seconds.
Energy Cost: 18
Cast time: instant
Range: self
Cooldown: 20s之后A mighty attack with your scythe that, after a short delay, deals 199 damage twice to enemies around you. The first hit causes the enemy to bleed for 45 damage per second for 5 seconds.
Energy Cost: 18
Cast time: instant
Range: self
Cooldown: 20s
能量48
冷却时间20 s
施放时间瞬发命中延迟1 s2018年8月23日 自你上次访问以来新增
- 效果
沉默
英文原文。之前A mighty attack with your scythe that deals 199 damage twice to enemies around you. The first hit causes the enemy to bleed for 45 damage per second for 5 seconds.
Energy Cost: 18
Cast time: instant
Range: self
Cooldown: 20s之后A mighty attack with your scythe that deals 199 damage twice to enemies around you. The first hit causes the enemy to bleed for 45 damage per second for 5 seconds.
Energy Cost: 18
Cast time: instant
Range: self
Cooldown: 20s
能量48
冷却时间20 s
施放时间瞬发命中延迟1 s- 效果