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本站处于早期开发阶段。各部分仍在编写中,数据可能会有变动。

血腥收割状态栏上状态栏上

血腥收割主动

SCYTHESWING

在0.5s后,割裂你周围5m半径范围内的所有敌人,造成371物理伤害。
在0.4s后,追加第二次挥击,在3s内对所有被击中的敌人造成物理伤害,伤害量基于他们的当前生命值。

目标生命值:高于96.8% | 低于96.8%
伤害:637 | 1122

数据

能量消耗68
冷却时间20 s
施放时间瞬发
目标自身

数值基于

技能的伤害和治疗取决于技能所在的武器。剑的倍率比弓更高。选择一把武器即可查看其数值。

禅师级赤炎镰刀

来源(1)

驱散、净化、免疫和反射

游戏按类别移除效果,而不是按效果的作用。驱散会从敌人身上移除部分类别,净化会从你和友军身上移除另一些类别,而没有任何技能指定其类别的效果会一直保留到结束。

留下的效果

  • 持续伤害作用对象: 敌人类别: 伤害

    目标可用以下技能净化

    神圣法杖

    救赎

    自然法杖

    灵兽

    板甲头盔

    紧急护盾

    稀有坐骑

    蜕皮

  • 延迟效果, 无法攻击作用对象: 施法者类别: 瞬发

    玩家施放的任何技能都无法驱散它。

反射

直接命中: 可被反射

持续伤害: 可被反射

高级视图

每个数字的来源及其计算方式。 运作方式

# 来源 基础 成长 结果
{0} $SCYTHESWING_HIT1.directattributechange.effectarearadius 5 — 5m
{1} hitdelay 0.5 — 0.5s
{2} $SCYTHESWING_HIT1.directattributechange[0].change -98 ×3.789 371
{3} pulsingspell[0].interval 0.4 — 0.4s
{4} $SCYTHESWING_HIT2.attributechangeovertime[0].time 3 — 3s
{5} $SCYTHESWING_HIT2.attributechangeovertime[1].IfTargetHealthPercentage[0].value 0.4 ×2.420 96.8%
{6} $SCYTHESWING_HIT2.attributechangeovertime[0].IfTargetHealthPercentage[0].value 0.4 ×2.420 96.8%
{7} $SCYTHESWING_HIT2.attributechangeovertime[1].totalchange -168 ×3.789 637
{8} $SCYTHESWING_HIT2.attributechangeovertime[0].totalchange -296 ×3.789 1122

技能定义

{
 "@uniquename": "SCYTHESWING",
 "@target": "self",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@hitdelay": "0.5",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "20",
 "@energyusage": "18",
 "@castrange": "0",
 "@uitype": "damage",
 "@category": "instant",
 "@showrange": "false",
 "@assessment": "negative",
 "@hidespelleffecticon": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_SCYTHESWING_V2_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "spellindicationarea": {
  "@target": "enemy",
  "@position": "attarget",
  "@visible": "true",
  "@ignoreLegacy250msDelay": "true",
  "area": {
   "shape": {
    "circle": {
     "@radius": "5"
    }
   },
   "fill": {
    "circle": {
     "@radius": "0-5"
    }
   }
  }
 },
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$SCYTHESWING_HIT1.directattributechange.effectarearadius$"
    },
    {
     "@tag": "$hitdelay$"
    },
    {
     "@tag": "$$SCYTHESWING_HIT1.directattributechange[0].change$"
    },
    {
     "@tag": "$pulsingspell[0].interval$"
    },
    {
     "@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[0].time$"
    },
    {
     "@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[1].IfTargetHealthPercentage[0].value$"
    },
    {
     "@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[0].IfTargetHealthPercentage[0].value$"
    },
    {
     "@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[1].totalchange$"
    },
    {
     "@tag": "$$SCYTHESWING_HIT2.attributechangeovertime[0].totalchange$"
    }
   ]
  }
 },
 "cannotattack": {
  "@target": "self",
  "@time": "0.5",
  "@ignorecrowdcontrolresistance": "true"
 },
 "applyspell": {
  "@target": "self",
  "@spell": "SCYTHESWING_HIT1"
 },
 "pulsingspell": {
  "@target": "self",
  "@spell": "SCYTHESWING_HIT2",
  "@count": "1",
  "@initialinterval": "0.4",
  "@interval": "0.4"
 }
}

触发的技能

此技能通过其他条目施加的效果,按游戏执行到它们的顺序排列,并附上上方条目只提到名称的延迟、持续时间和条件。点击某一行可查看其完整条目。

SCYTHESWING
  1. SCYTHESWING_HIT1 经由 applyspell health -98
    {
     "@uniquename": "SCYTHESWING_HIT1",
     "@target": "self",
     "@recastdelay": "0",
     "@castingtime": "0",
     "@castrange": "0",
     "@energyusage": "0",
     "@uitype": "damage",
     "@category": "damage",
     "@namelocatag": "@SPELLS_SCYTHESWING",
     "directattributechange": {
      "@target": "enemy",
      "@attribute": "health",
      "@effecttype": "physical",
      "@change": "-98",
      "@effectarearadius": "5",
      "@targetcountvaluebonusfactor": "0.08"
     }
    }
  2. SCYTHESWING_HIT2 经由 pulsingspell
    {
     "@uniquename": "SCYTHESWING_HIT2",
     "@target": "all",
     "@castingtime": "0",
     "@hitdelay": "0",
     "@standtime": "0",
     "@disruptionfactor": "1",
     "@recastdelay": "0",
     "@energyusage": "0",
     "@castrange": "0",
     "@uitype": "damage",
     "@category": "damage",
     "@showrange": "false",
     "@assessment": "negative",
     "@namelocatag": "@SPELLS_SCYTHESWING",
     "@spelleffectlocatag": "@SPELLS_STATUS_DOT_PHYSICAL",
     "nop": {
      "@target": "self"
     },
     "attributechangeovertime": [
      {
       "@target": "enemy",
       "@attribute": "health",
       "@effecttype": "physical",
       "@change": "-74",
       "@targetcountvaluebonusfactor": "0.08",
       "@effectarearadius": "5",
       "@initialinterval": "0",
       "@interval": "0.75",
       "@count": "4",
       "IfTargetHealthPercentage": {
        "@op": "lessOrEqual",
        "@value": "0.4"
       }
      },
      {
       "@target": "enemy",
       "@attribute": "health",
       "@effecttype": "physical",
       "@change": "-42",
       "@targetcountvaluebonusfactor": "0.08",
       "@effectarearadius": "5",
       "@initialinterval": "0",
       "@interval": "0.75",
       "@count": "4",
       "IfTargetHealthPercentage": {
        "@op": "greater",
        "@value": "0.4"
       }
      }
     ]
    }

这里有何变化13

  1. 2026年11月2日

    • 伤害 · 总计 (目标生命值 > 40%) 141 → 168 +19.1%
    • 伤害 · 总计 (目标生命值 ≤ 40%) 255 → 296 +16.1%

    之前在0.5s后,割裂你周围5m半径范围内的所有敌人,造成261物理伤害。
    在0.4s后,追加第二次挥击,在3s内对所有被击中的敌人造成物理伤害,伤害量基于他们的当前生命值。

    目标生命值:高于76.7% | 低于76.7%
    伤害:376 | 680

    之后在0.5s后,割裂你周围5m半径范围内的所有敌人,造成261物理伤害。
    在0.4s后,追加第二次挥击,在3s内对所有被击中的敌人造成物理伤害,伤害量基于他们的当前生命值。

    目标生命值:高于76.7% | 低于76.7%
    伤害:448 | 789

    能量48冷却时间20 s施放时间瞬发命中延迟0.5 s

  2. 2026年3月11日

    • 命中 · 半径 5 m → 已移除
    • 伤害 98 → 已移除
    英文原文。

    之前Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
    Follow up with a second swing after 0.4s, dealing physical damage over 3s to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 376 | 680

    之后Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
    Follow up with a second swing after 0.4s, dealing physical damage over 3s to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 376 | 680

    能量48冷却时间20 s施放时间瞬发命中延迟0.5 s

  3. 2025年6月30日

    • 冷却时间 25 s → 20 s -20%
    英文原文。

    之前Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
    Follow up with a second swing after 0.4s, dealing physical damage over 3s to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 376 | 680

    之后Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
    Follow up with a second swing after 0.4s, dealing physical damage over 3s to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 376 | 680

    能量48冷却时间25 s→20 s施放时间瞬发命中延迟0.5 s

再显示10项
  1. 2025年4月7日

    • 效果 持续伤害
    • 治疗 · #1 40% → 已移除
    • 伤害 · #2 120 → 已移除
    • 伤害 · #1 220 → 98 -55.5%
    • 持续效果 · 持续时间 无 → 3 s
    • 治疗 · #2 无 → 40%
    • 伤害 · 总计 · #2 无 → 141
    • 伤害 · 总计 · #1 无 → 255
    • 说明 措辞修改
    英文原文。

    之前Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
    Follow up with a second swing after 0.4s, dealing physical damage to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 320 | 587

    之后Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
    Follow up with a second swing after 0.4s, dealing physical damage over 3s to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 376 | 680

    能量48冷却时间25 s施放时间瞬发命中延迟0.5 s

  2. 2024年10月28日

    • 冷却时间 20 s → 25 s +25%
    英文原文。

    之前Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
    Follow up with a second swing after 0.4s, dealing physical damage to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 320 | 587

    之后Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
    Follow up with a second swing after 0.4s, dealing physical damage to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 320 | 587

    能量48冷却时间20 s→25 s施放时间瞬发命中延迟0.5 s

  3. 2024年7月22日

    • 伤害 108 → 98 -9.3%
    英文原文。

    之前Reap all enemies in a 5m radius around you after 0.5s, dealing 288 physical damage.
    Follow up with a second swing after 0.4s, dealing physical damage to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 320 | 587

    之后Reap all enemies in a 5m radius around you after 0.5s, dealing 261 physical damage.
    Follow up with a second swing after 0.4s, dealing physical damage to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 320 | 587

    能量48冷却时间20 s施放时间瞬发命中延迟0.5 s

  4. 2024年5月29日

    • 伤害 · #2 126 → 120 -4.8%
    • 伤害 · #1 240 → 220 -8.3%
    英文原文。

    之前Reap all enemies in a 5m radius around you after 0.5s, dealing 288 physical damage.
    Follow up with a second swing after 0.4s, dealing physical damage to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 336 | 640

    之后Reap all enemies in a 5m radius around you after 0.5s, dealing 288 physical damage.
    Follow up with a second swing after 0.4s, dealing physical damage to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 320 | 587

    能量48冷却时间20 s施放时间瞬发命中延迟0.5 s

  5. 2024年1月8日

    • 命中延迟 1 s → 0.5 s -50%
    • 脉冲 · 间隔 0.5 s → 0.4 s -20%
    英文原文。

    之前Reap all enemies in a 5m radius around you after 1s, dealing 288 physical damage.
    Follow up with a second swing after 0.5s, dealing physical damage to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 336 | 640

    之后Reap all enemies in a 5m radius around you after 0.5s, dealing 288 physical damage.
    Follow up with a second swing after 0.4s, dealing physical damage to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 336 | 640

    能量48冷却时间20 s施放时间瞬发命中延迟1 s→0.5 s

  6. 2022年12月14日

    • 伤害 108 → 126 +16.7%
    英文原文。

    之前Reap all enemies in a 5m radius around you after 1s, dealing 288 physical damage.
    Follow up with a second swing after 0.5s, dealing physical damage to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 288 | 640

    之后Reap all enemies in a 5m radius around you after 1s, dealing 288 physical damage.
    Follow up with a second swing after 0.5s, dealing physical damage to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 336 | 640

    能量48冷却时间20 s施放时间瞬发命中延迟1 s

  7. 2021年7月28日

    • 效果 持续伤害
    • 伤害 · #1 74.45 → 108 +45.1%
    • 伤害 · 总计 83.75 → 已移除
    • 持续效果 · 持续时间 5 s → 已移除
    • 治疗 无 → 40%
    • 伤害 · #2 无 → 108
    • 伤害 · #3 74.45 → 240 +222.4%
    • 说明 措辞修改
    英文原文。

    之前Reap all enemies in a 5m radius around you after 1s, dealing 199 physical damage.
    Follow up with a second swing after 0.5s, dealing 199 physical damage and inflicting a bleed dealing 223 physical damage over 5s.

    之后Reap all enemies in a 5m radius around you after 1s, dealing 288 physical damage.
    Follow up with a second swing after 0.5s, dealing physical damage to all enemies hit based on their current Health.

    Target Health: Above 76.7% | Below 76.7%
    Damage: 288 | 640

    能量48冷却时间20 s施放时间瞬发命中延迟1 s

  8. 2021年3月17日

    • 说明 措辞修改
    英文原文。

    之前A mighty attack with your scythe that, after a short delay, deals 199 damage twice to enemies around you. The first hit causes the enemy to bleed for 45 damage per second for 5 seconds.

    Energy Cost: 18
    Cast time: instant
    Range: self
    Cooldown: 20s

    之后Reap all enemies in a 5m radius around you after 1s, dealing 199 physical damage.
    Follow up with a second swing after 0.5s, dealing 199 physical damage and inflicting a bleed dealing 223 physical damage over 5s.

    能量48冷却时间20 s施放时间瞬发命中延迟1 s

  9. 2020年3月28日

    • 说明 措辞修改
    英文原文。

    之前A mighty attack with your scythe that deals 199 damage twice to enemies around you. The first hit causes the enemy to bleed for 45 damage per second for 5 seconds.

    Energy Cost: 18
    Cast time: instant
    Range: self
    Cooldown: 20s

    之后A mighty attack with your scythe that, after a short delay, deals 199 damage twice to enemies around you. The first hit causes the enemy to bleed for 45 damage per second for 5 seconds.

    Energy Cost: 18
    Cast time: instant
    Range: self
    Cooldown: 20s

    能量48冷却时间20 s施放时间瞬发命中延迟1 s

  10. 2018年8月23日

    • 效果 沉默
    英文原文。

    之前A mighty attack with your scythe that deals 199 damage twice to enemies around you. The first hit causes the enemy to bleed for 45 damage per second for 5 seconds.

    Energy Cost: 18
    Cast time: instant
    Range: self
    Cooldown: 20s

    之后A mighty attack with your scythe that deals 199 damage twice to enemies around you. The first hit causes the enemy to bleed for 45 damage per second for 5 seconds.

    Energy Cost: 18
    Cast time: instant
    Range: self
    Cooldown: 20s

    能量48冷却时间20 s施放时间瞬发命中延迟1 s

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