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All Things Albion
撕裂旋转

撕裂旋转Active

RENDINGSPIN

挥舞斧头攻击自身周围5m半径范围内的敌人,基于目标与你之间的距离造成对应的物理伤害
对所有被击中的敌人施加一层撕裂流血叠层

距离:2.5m | 5m
伤害:277 | 317

每一层撕裂流血叠层6s内造成100物理伤害(最多可堆叠3次)。
当达到最大堆叠后,受影响的敌人受到的治疗效果降低-12%,持续5s

Stats

Energy cost12
Cooldown3 s
Cast timeInstant
Range5 m
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禅师级战斧Khor之手禅师级战戟禅师级腐蚀召唤神斧禅师级赤炎镰刀禅师级熊爪神斧禅师级裂域斧禅师级水晶收割者

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} applyspell[1].effectarearadius 5 5m
{1} applyspell[0].effectarearadius 2.5 2.5m
{2} $RENDINGSPIN_LOWDAMAGE.directattributechange[0].change -70 ×3.959 277
{3} $RENDINGSPIN_MAXDAMAGE.directattributechange[0].change -80 ×3.959 317
{4} $AXE_BLEED.attributechangeovertime[0].totalchange -25.2 ×3.959 100
{5} $AXE_BLEED.attributechangeovertime[0].time 6 6s
{6} $AXE_BLEED.maxcharges 3 3
{7} $AXE_BLEED_DEBUFF.buffovertime[0].value -0.12 -12%
{8} $AXE_BLEED_DEBUFF.buffovertime[0].time 5 5s

Ability definition

{
 "@uniquename": "RENDINGSPIN",
 "@keepmovingaftercast": "true",
 "@target": "self",
 "@castingtime": "0",
 "@hitdelay": "0.3",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "3",
 "@energyusage": "3",
 "@castrange": "5",
 "@uitype": "damage",
 "@animIgnoreHitDelay": "true",
 "@animIgnoreMovement": "true",
 "@category": "damage",
 "@showrange": "true",
 "@unlockedtoequip": "false",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_TEST_RENDINGSPIN_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "applyspell": [
  {
   "@spell": "RENDINGSPIN_CLOSERANGE",
   "@target": "enemy",
   "@effectarearadius": "2.5"
  },
  {
   "@spell": "RENDINGSPIN_CONDITION",
   "@target": "enemy",
   "@effectarearadius": "5"
  }
 ]
}

Abilities