撕裂旋转Active
RENDINGSPIN
挥舞斧头攻击自身周围5m半径范围内的敌人,基于目标与你之间的距离造成对应的物理伤害。
对所有被击中的敌人施加一层撕裂流血叠层。
距离:2.5m | 5m
伤害:277 | 317
每一层撕裂流血叠层在6s内造成100物理伤害(最多可堆叠3次)。
当达到最大堆叠后,受影响的敌人受到的治疗效果降低-12%,持续5s。
Stats
| Energy cost | 12 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 5 m |
| Target | Self |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | applyspell[1].effectarearadius | 5 | — | 5m |
| {1} | applyspell[0].effectarearadius | 2.5 | — | 2.5m |
| {2} | $RENDINGSPIN_LOWDAMAGE.directattributechange[0].change | -70 | ×3.959 | 277 |
| {3} | $RENDINGSPIN_MAXDAMAGE.directattributechange[0].change | -80 | ×3.959 | 317 |
| {4} | $AXE_BLEED.attributechangeovertime[0].totalchange | -25.2 | ×3.959 | 100 |
| {5} | $AXE_BLEED.attributechangeovertime[0].time | 6 | — | 6s |
| {6} | $AXE_BLEED.maxcharges | 3 | — | 3 |
| {7} | $AXE_BLEED_DEBUFF.buffovertime[0].value | -0.12 | — | -12% |
| {8} | $AXE_BLEED_DEBUFF.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "RENDINGSPIN",
"@keepmovingaftercast": "true",
"@target": "self",
"@castingtime": "0",
"@hitdelay": "0.3",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "3",
"@energyusage": "3",
"@castrange": "5",
"@uitype": "damage",
"@animIgnoreHitDelay": "true",
"@animIgnoreMovement": "true",
"@category": "damage",
"@showrange": "true",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_TEST_RENDINGSPIN_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "neutral",
"applyspell": [
{
"@spell": "RENDINGSPIN_CLOSERANGE",
"@target": "enemy",
"@effectarearadius": "2.5"
},
{
"@spell": "RENDINGSPIN_CONDITION",
"@target": "enemy",
"@effectarearadius": "5"
}
]
}