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All Things Albion
英勇打击

英勇打击Active

HEROICSTRIKE2

朝目标敌人冲刺,造成237物理伤害
使移动速度提高20%,持续3.5s
为你施加一层英勇冲锋叠层

每个英勇冲锋叠层使你的普通攻击速度提高12%,持续6s(最多可堆叠3次)。

Stats

Energy cost6
Cooldown3 s
Cast timeInstant
Range3.5 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

禅师级阔剑禅师级阔刃大剑禅师级双剑禅师级王者之剑禅师级断水剑禅师级双刀禅师级拥王阔刃大剑禅师级无尽之剑

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $HEROICSTRIKE2_EFFECT.directattributechange[0].change -77.81 ×3.042 237
{1} $HEROICSTRIKE2_MOVESPEED_BUFF.buffovertime[0].value 0.2 20%
{2} $HEROICSTRIKE2_MOVESPEED_BUFF.buffovertime[0].time 3.5 3.5s
{3} $HEROIC_STACK.buffovertime[0].value 0.12 12%
{4} $HEROIC_STACK.buffovertime[0].time 6 6s
{5} $HEROIC_STACK.maxcharges 3 3

Ability definition

{
 "@uniquename": "HEROICSTRIKE2",
 "@target": "enemy",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "3",
 "@energyusage": "2",
 "@castrange": "3.5",
 "@uitype": "buff",
 "@category": "damage",
 "@showrange": "true",
 "@maxcharges": "3",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$HEROICSTRIKE2_EFFECT.directattributechange[0].change$"
    },
    {
     "@tag": "$$HEROICSTRIKE2_MOVESPEED_BUFF.buffovertime[0].value$"
    },
    {
     "@tag": "$$HEROICSTRIKE2_MOVESPEED_BUFF.buffovertime[0].time$"
    },
    {
     "@tag": "$$HEROIC_STACK.buffovertime[0].value$"
    },
    {
     "@tag": "$$HEROIC_STACK.buffovertime[0].time$"
    },
    {
     "@tag": "$$HEROIC_STACK.maxcharges$"
    }
   ]
  }
 },
 "dash": {
  "@animID": "cast_charge",
  "@ruleset": "timebasedondistance",
  "@movespeed": "20",
  "@endpositionoffset": "-2",
  "@endeffecttarget": "moving",
  "@standtime": "0.20",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 },
 "pulsingspell": {
  "@spell": "HEROICSTRIKE2_EFFECT",
  "@target": "enemy",
  "@initialinterval": "0.30",
  "@interval": "1",
  "@count": "1"
 }
}

Abilities