ضربة بطوليةActive
HEROICSTRIKE2
يمكنك الاندفاع نحو العدو المستهدف لإلحاق 257 من الضرر البدني.
يزيد من سرعة الحركة بمقدار 20% لمدة 3.5s.
يطبق عليك شحنة بطولية واحدة.
تزيد كلشحنة بطولية من سرعة هجومك التلقائي بمقدار 12% لمدة 6s (تتراكم حتى 3 مرات).
Stats
| Energy cost | 7 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 3.5 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
سيف عريض للحكيمسيف الكلايمور للحكيمسيوف الحكيم المزدوجةالنصل اللامع للحكيمسيف منحوت للحكيمزوج جالاتين للحكيمصانع الملوك للحكيمنصل اللانهاية للحكيم
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $HEROICSTRIKE2_EFFECT.directattributechange[0].change | -77.81 | ×3.301 | 257 |
| {1} | $HEROICSTRIKE2_MOVESPEED_BUFF.buffovertime[0].value | 0.2 | — | 20% |
| {2} | $HEROICSTRIKE2_MOVESPEED_BUFF.buffovertime[0].time | 3.5 | — | 3.5s |
| {3} | $HEROIC_STACK.buffovertime[0].value | 0.12 | — | 12% |
| {4} | $HEROIC_STACK.buffovertime[0].time | 6 | — | 6s |
| {5} | $HEROIC_STACK.maxcharges | 3 | — | 3 |
Ability definition
{
"@uniquename": "HEROICSTRIKE2",
"@target": "enemy",
"@keepmovingaftercast": "true",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "3",
"@energyusage": "2",
"@castrange": "3.5",
"@uitype": "buff",
"@category": "damage",
"@showrange": "true",
"@maxcharges": "3",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$HEROICSTRIKE2_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$HEROICSTRIKE2_MOVESPEED_BUFF.buffovertime[0].value$"
},
{
"@tag": "$$HEROICSTRIKE2_MOVESPEED_BUFF.buffovertime[0].time$"
},
{
"@tag": "$$HEROIC_STACK.buffovertime[0].value$"
},
{
"@tag": "$$HEROIC_STACK.buffovertime[0].time$"
},
{
"@tag": "$$HEROIC_STACK.maxcharges$"
}
]
}
},
"dash": {
"@animID": "cast_charge",
"@ruleset": "timebasedondistance",
"@movespeed": "20",
"@endpositionoffset": "-2",
"@endeffecttarget": "moving",
"@standtime": "0.20",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"pulsingspell": {
"@spell": "HEROICSTRIKE2_EFFECT",
"@target": "enemy",
"@initialinterval": "0.30",
"@interval": "1",
"@count": "1"
}
}