暗物质Active
DARKMATTER
对目标敌人施放一个充满暗物质的球体。
持续往其9m半径范围内距离最接近的敌人弹跳,每次击中造成316魔法伤害(对玩家) / 158魔法伤害(对野怪)(最多可击中7次;可以总计击中同一个目标多次,但无法连续击中两次)。
Stats
| Energy cost | 37 |
|---|---|
| Cooldown | 15 s |
| Cast time | 0.5 s |
| Range | 13 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
禅师级杰出诅咒法杖禅师级恶魔法杖禅师级诅咒法杖禅师级生咒法杖禅师级诅咒头颅禅师级天谴法杖禅师级召影法杖禅师级腐败呼唤法杖
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | chainspell[0].maxdistance | 9 | — | 9m |
| {1} | $DARKMATTER_EFFECT.directattributechange[0].change | -112 | ×2.825 | 316 |
| {2} | $DARKMATTER_EFFECT.directattributechange[1].change | -56 | ×2.825 | 158 |
| {3} | chainspell[0].maxcount | 7 | — | 7 |
Ability definition
{
"@uniquename": "DARKMATTER",
"@target": "enemy",
"@keepmovingaftercast": "false",
"@castingtime": "0.5",
"@hitdelay": "0.1",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "13",
"@castrange": "13",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@unlockedtoequip": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"chainspell": {
"@spell": "DARKMATTER_EFFECT",
"@target": "enemy",
"@chaintarget": "enemy",
"@onlyuniquetargets": "false",
"@maxdistance": "9",
"@maxcount": "7",
"@interval": "0.4",
"projectile": {
"@startsocket": "damage",
"@hitsocket": "damage"
}
},
"projectile": {
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage"
},
"projectileoverride": {
"weapon": {
"@id": "magicstaff2h",
"projectile": {
"@startsocket": "offhandprojectile",
"@hitsocket": "damage"
}
}
}
}