震荡连击Active
CONCUSSIVEBLOW_MULTI_1
施展最多两種组合技能。连技状态于6s后重置。
第一段与第二段:流动打击
朝目标敌人发起流动打击,在你正前方锥形区域内造成301物理伤害。
你对所有被击中的野怪的仇恨值提高50。
第三段:震荡打击
朝目标头顶发起震荡打击,在4m半径范围内造成301点物理伤害。
击晕目标,持续2.4s。
你对所有被击中的野怪的仇恨值提高50。
Stats
| Energy cost | 11 |
|---|---|
| Cooldown | 3 s |
| Cast time | Instant |
| Range | 4 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $CONCUSSIVEBLOW_MULTI_1.multispell[0].timewindow | 6 | — | 6s |
| {1} | $CONCUSSIVEBLOW_EFFECT.directattributechange[0].change | -85 | ×3.536 | 301 |
| {2} | $CONCUSSIVEBLOW_EFFECT.changeaggro[0].value | 50 | — | 50 |
| {3} | $CONCUSSIVEBLOW_MULTI_3.directattributechange[0].change | -85 | ×3.536 | 301 |
| {4} | $CONCUSSIVEBLOW_MULTI_3.directattributechange[0].effectarearadius | 4 | — | 4m |
| {5} | $CONCUSSION.stun[0].time | 1.43 | ×1.681 | 2.4s |
| {6} | $CONCUSSIVEBLOW_MULTI_3.changeaggro[0].value | 50 | — | 50 |
Ability definition
{
"@uniquename": "CONCUSSIVEBLOW_MULTI_1",
"@target": "enemy",
"@castingtime": "0",
"@hitdelay": "0.24",
"@standtime": "0.3",
"@disruptionfactor": "1",
"@recastdelay": "3",
"@energyusage": "3",
"@castrange": "4",
"@uitype": "buff",
"@category": "damage",
"@showrange": "true",
"@assessment": "negative",
"@descriptionlocatag": "@SPELLS_CONCUSSIVEBLOW_MULTI_1_V2_DESC",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@hidespelleffecticon": "true",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$CONCUSSIVEBLOW_MULTI_1.multispell[0].timewindow$"
},
{
"@tag": "$$CONCUSSIVEBLOW_EFFECT.directattributechange[0].change$"
},
{
"@tag": "$$CONCUSSIVEBLOW_EFFECT.changeaggro[0].value$"
},
{
"@tag": "$$CONCUSSIVEBLOW_MULTI_3.directattributechange[0].change$"
},
{
"@tag": "$$CONCUSSIVEBLOW_MULTI_3.directattributechange[0].effectarearadius$"
},
{
"@tag": "$$CONCUSSION.stun[0].time$"
},
{
"@tag": "$$CONCUSSIVEBLOW_MULTI_3.changeaggro[0].value$"
}
]
}
},
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-85.00",
"@effecttype": "physical"
},
"changeaggro": {
"@target": "self",
"@value": "50"
},
"spellimmunity": {
"@target": "enemy",
"@spellname": "CONCUSSIVEBLOW_EFFECT",
"@time": "0.5"
},
"multispell": {
"@spell": "CONCUSSIVEBLOW_MULTI_2",
"@slot": "mainhand1",
"@castableonlyonce": "true",
"@timeoutcooldown": "0",
"@extendtimewindowaftersuccessfulcastbyseconds": "1",
"@timewindow": "6"
},
"spelleffectarea": {
"@time": "0.1",
"@effect": "CONCUSSIVEBLOW_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@visible": "false",
"@applyeffectonlyoncepertarget": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "-4",
"arc": {
"@angle": "60",
"@innerradius": "3",
"@outerradius": "10"
}
}
}
}
}
}