致命之刃Active
COMBATSTAFF_SLASH
把你武器的恶魔替身扔到目标位置,武器替身在该位置周围5m半径范围旋转,持续3s。
在3s内造成744物理伤害。
破坏所有被击中的敌人目前拥有的伤害护盾,并阻止任何新的伤害护盾施加在他们身上。
所有被击中的敌人每1.25s伤害输出降低-40%(对玩家) / -10%(对野怪)(最多可堆叠3次)。
此减益状态在离开该区域后持续5s。
Stats
| Energy cost | 43 |
|---|---|
| Cooldown | 26.8 s |
| Cast time | Instant |
| Range | 15 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Granted by(1)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $COMBATSTAFF_SLASH.spelleffectarea[0].circle[0].radius_start | 5 | — | 5m |
| {1} | $COMBATSTAFF_SLASH.spelleffectarea[0].time | 3 | — | 3s |
| {2} | $COMBATSTAFF_SLASH_PULSE.attributechangeovertime[0].totalchange | -240 | ×3.100 | 744 |
| {3} | $COMBATSTAFF_SLASH_EFFECT.buffovertime[1].value | -0.4 | — | -40% |
| {4} | $COMBATSTAFF_SLASH_EFFECT.buffovertime[5].value | -0.1 | — | -10% |
| {5} | $COMBATSTAFF_SLASH_PULSE.pulsingspell[0].interval | 1.25 | — | 1.25s |
| {6} | $COMBATSTAFF_SLASH_EFFECT.maxcharges | 3 | — | 3 |
| {7} | $COMBATSTAFF_SLASH_EFFECT.buffovertime[0].time | 5 | — | 5s |
Ability definition
{
"@uniquename": "COMBATSTAFF_SLASH",
"@target": "ground",
"@keepmovingaftercast": "false",
"@castrange": "15",
"@category": "instant",
"@castingtime": "0",
"@hitdelay": "0.32",
"@standtime": "0.4",
"@disruptionfactor": "0.0",
"@recastdelay": "26.8",
"@itempowerrecastdelaymodifier": "-0.4",
"@energyusage": "14",
"@uitype": "debuff",
"@hidespelleffecticon": "true",
"@showrange": "true",
"@adjustgroundtargettorange": "true",
"@requireslineofsight": "false",
"@interruptiblebyspell": "false",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$COMBATSTAFF_SLASH.spelleffectarea[0].circle[0].radius_start$"
},
{
"@tag": "$$COMBATSTAFF_SLASH.spelleffectarea[0].time$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_PULSE.attributechangeovertime[0].totalchange$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[1].value$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[5].value$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_PULSE.pulsingspell[0].interval$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_EFFECT.maxcharges$"
},
{
"@tag": "$$COMBATSTAFF_SLASH_EFFECT.buffovertime[0].time$"
}
]
}
},
"nop": {
"@target": "self",
"@effectarearadius": "5",
"@showarearadius": "true"
},
"projectile": {
"@flyspeed": "35",
"@startsocket": "mainhandprojectile",
"@hitsocket": "damage",
"@timeoffset": "0.1"
},
"spelleffectarea": {
"@time": "3",
"@effect": "COMBATSTAFF_SLASH_PULSE",
"@target": "enemy",
"@position": "attarget",
"@removeonleave": "true",
"@visible": "true",
"area": {
"shape": {
"circle": {
"@radius": "5"
}
}
}
}
}