Öfke AleviActive
SKILLSHOT_FIREBALL
Hedef yöne bir düşmanla çarpıştığı anda patlayan bir alev gönderirsin.
5m yarıçaplı bir alanda 428 sihirli hasar verir.
Patlamanın isabet ettiği tüm düşmanları tutuşturur ve 3s boyunca 134 sihirli hasar verir.
Stats
| Energy cost | 33 |
|---|---|
| Cooldown | 20 s |
| Cast time | 0.4 s |
| Range | 22 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Vendetta'nın GazabıYüce Kasvetli AsasıYüce Ateş AsasıYüce Yangın AsasıYüce Azap AsasıYüce Alaz AsasıYüce Şafak EzgisiYüce Alevyürüyen Asası
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $SKILLSHOT_FIREBALL_EFFECT.directattributechange[0].change | -205 | ×2.090 | 428 |
| {1} | $SKILLSHOT_FIREBALL_EFFECT.directattributechange[0].effectarearadius | 5 | — | 5m |
| {2} | $SKILLSHOT_FIREBALL_EFFECT.attributechangeovertime[0].totalchange | -64.2 | ×2.090 | 134 |
| {3} | $SKILLSHOT_FIREBALL_EFFECT.attributechangeovertime[0].time | 3 | — | 3s |
Ability definition
{
"@uniquename": "SKILLSHOT_FIREBALL",
"@target": "ground",
"@castingtime": "0.4",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "20",
"@energyusage": "16",
"@castrange": "22",
"@uitype": "damage",
"@category": "damage",
"@showrange": "false",
"@adjustgroundtargettorange": "true",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"spelleffectarea": {
"@visible": "false",
"@time": "1",
"@effect": "SKILLSHOT_FIREBALL_FX",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@maxeffectareatargets": "1",
"@deletewhenmaxtargetshit": "true",
"@skillshotindicatormax": "22",
"@skillshotindicatormin": "22",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "A 0:2.5;0.9:21",
"rectangle": {
"@width": "2.5",
"@height": "3.5"
}
}
}
}
}
}