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All Things Albion
Ölümcül Darbe

Ölümcül DarbeActive

QDASH

Hedef yöne doğru sıçrayıp 3m yarıçaplı bir alan içerisindeki tüm düşmanlara 200 fiziksel hasar verirsin.
Her isabet ettiği düşman için üzerine bir Suikastçı Ruhu uygular.

En az bir düşmana isabet ederse 16 enerji yeniler.

Her Suikastçı Ruh Yükü, 8s boyunca verdiğin tüm hasarı 6% artırır (en fazla 3 defa birikir.)

Stats

Energy cost24
Cooldown4 s
Cast timeInstant
Range4.5 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Yüce HançeriYüce PençeleriYüce Çifte HançeriYüce KandökeriYüce ŞeytandişiYüce Can AlıcısıYüce Dizginlenmiş ÖfkesiYüce İkiz Katiller

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $QDASH_IMPACT_EFFECT.directattributechange[0].change -75 ×2.663 200
{1} $QDASH_IMPACT.applyspell[0].effectarearadius 3 3m
{2} $QDASH_ENERGYBONUS.attributechangeovertime[0].change 6 ×2.663 16
{3} $ASSASSINSPIRIT_STACK.buffovertime[0].value 0.06 6%
{4} $ASSASSINSPIRIT_STACK.buffovertime[0].time 8 8s
{5} $ASSASSINSPIRIT_STACK.maxcharges 3 3

Ability definition

{
 "@uniquename": "QDASH",
 "@target": "ground",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@recastdelay": "4",
 "@energyusage": "9",
 "@castrange": "4.5",
 "@uitype": "damage",
 "@category": "forcedmovement",
 "@showrange": "true",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@keepmovingaftercast": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "dash": {
  "@movespeed": "18",
  "@ruleset": "constanttime",
  "@scaleAnim": "true",
  "@animID": "dagger_dash",
  "@standtime": "0.1",
  "@endeffect": "QDASH_IMPACT",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 },
 "dummy": {
  "@target": "self",
  "@time": "1",
  "@effectarearadius": "3",
  "@showarearadius": "true"
 }
}

Abilities