致死のスワイプActive
QDASH
狙った位置に跳躍して、半径3m以内にいる全ての敵に258物理ダメージを与えます。
敵にヒットするたびにアサシンの精霊1体があなたに適用されます。
少なくとも敵1体に命中すると、エネルギーが21回復します。
アサシンの精霊のチャージ1つにつき、全てのダメージが、8sの間6%上昇します(最大3回までスタックします)。
Stats
| Energy cost | 31 |
|---|---|
| Cooldown | 4 s |
| Cast time | Instant |
| Range | 4.5 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
ダガー(老熟)かぎ爪(老熟)ダガーペア(老熟)ブラッドレター(老熟)デーモンファング(老熟)デスギヴァー(老熟)抑怒の短剣(老熟)ツインスレイヤー(老熟)
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $QDASH_IMPACT_EFFECT.directattributechange[0].change | -75 | ×3.444 | 258 |
| {1} | $QDASH_IMPACT.applyspell[0].effectarearadius | 3 | — | 3m |
| {2} | $QDASH_ENERGYBONUS.attributechangeovertime[0].change | 6 | ×3.444 | 21 |
| {3} | $ASSASSINSPIRIT_STACK.buffovertime[0].value | 0.06 | — | 6% |
| {4} | $ASSASSINSPIRIT_STACK.buffovertime[0].time | 8 | — | 8s |
| {5} | $ASSASSINSPIRIT_STACK.maxcharges | 3 | — | 3 |
Ability definition
{
"@uniquename": "QDASH",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@recastdelay": "4",
"@energyusage": "9",
"@castrange": "4.5",
"@uitype": "damage",
"@category": "forcedmovement",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@keepmovingaftercast": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"dash": {
"@movespeed": "18",
"@ruleset": "constanttime",
"@scaleAnim": "true",
"@animID": "dagger_dash",
"@standtime": "0.1",
"@endeffect": "QDASH_IMPACT",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"dummy": {
"@target": "self",
"@time": "1",
"@effectarearadius": "3",
"@showarearadius": "true"
}
}