Buz ParçasıActive
ICESHARD
Hedef konuma, darbe anında 3m yarıçaplı bir alanda patlayan bir buz parçası düşürür.
İsabet alan tüm düşmanlara 288 sihirli hasar (oyunculara karşı) / 200 sihirli hasar (diğer düşmanlara karşı) verir.
Stats
| Energy cost | 11 |
|---|---|
| Cast time | 1.2 s |
| Range | 14 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Yüce Buz AsasıYüce Büyük Buz AsasıYüce Buzul AsasıYüce Kırağı AsasıYüce Buz Sarkıtı AsasıYüce Donuk PrizmasıYüce Kutup AsasıYüce Soğuk Uğultusu
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange.effectarearadius | 3 | — | 3m |
| {1} | directattributechange[0].change | -130 | ×2.219 | 288 |
| {2} | directattributechange[1].change | -90 | ×2.219 | 200 |
Ability definition
{
"@uniquename": "ICESHARD",
"@target": "ground",
"@castupperbodyblendtime": "0.005",
"@category": "crowdcontrol",
"@castingtime": "1.2",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0",
"@disruptionfactor": "1",
"@recastdelay": "0",
"@energyusage": "5",
"@castrange": "14",
"@uitype": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerselfcastable": "true",
"spellindicationarea": {
"@target": "enemy",
"@position": "attarget",
"@visible": "true",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "0",
"circle": {
"@radius": "3"
}
}
},
"fill": {
"node": {
"@angle": "0",
"@distance": "0",
"circle": {
"@radius": "0-3"
}
}
}
}
},
"directattributechange": [
{
"@target": "enemy",
"@attribute": "health",
"@change": "-130.00",
"@effecttype": "magic",
"@effectarearadius": "3",
"@showarearadius": "true",
"@targetcountvaluebonusfactor": "0.08",
"IfTargetType": {
"@type": "player"
}
},
{
"@target": "enemy",
"@attribute": "health",
"@change": "-90.00",
"@effecttype": "magic",
"@effectarearadius": "3",
"@showarearadius": "true",
"@targetcountvaluebonusfactor": "0.08",
"IfTargetType": {
"@type": "mob"
}
}
]
}