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All Things Albion
Ateş Oku

Ateş OkuActive

FIRESTAFFBOLT2

Hedef düşmana alevli bir ok fırlatarak 196 sihirli hasar verir.
Hedef düşmanı tutuşturarak 4s içerisinde 50 sihirli hasar verir. (5 defaya kadar birikir.)

Stats

Energy cost9
Cast time0.8 s
Range13 m
TargetEnemy

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Yüce Ateş AsasıVendetta'nın GazabıYüce Kasvetli AsasıYüce Yangın AsasıYüce Azap AsasıYüce Alaz AsasıYüce Şafak EzgisiYüce Alevyürüyen Asası

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} directattributechange[0].change -62 ×3.153 196
{1} attributechangeovertime[0].totalchange -16 ×3.153 50
{2} attributechangeovertime[0].time 4 4s
{3} maxcharges 5 5

Ability definition

{
 "@uniquename": "FIRESTAFFBOLT2",
 "@target": "enemy",
 "@castingtime": "0.8",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.12",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "0",
 "@energyusage": "3",
 "@castrange": "13",
 "@uitype": "damage",
 "@category": "damage",
 "@animIgnoreHitDelay": "true",
 "@maxcharges": "5",
 "@showrange": "true",
 "@assessment": "negative",
 "@maxstack": "3",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_STATUS_DOT_MAGICAL",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "directattributechange": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-62.00",
  "@effecttype": "magic"
 },
 "attributechangeovertime": {
  "@target": "enemy",
  "@attribute": "health",
  "@change": "-4",
  "@count": "4",
  "@initialinterval": "0.3",
  "@interval": "1",
  "@effecttype": "magic"
 },
 "projectile": {
  "@flyspeed": "85",
  "@startsocket": "mainhandprojectile",
  "@hitsocket": "damage"
 },
 "projectileoverride": {
  "weapon": {
   "@id": "magicstaff2h",
   "projectile": {
    "@flyspeed": "65",
    "@startsocket": "offhandprojectile",
    "@hitsocket": "damage"
   }
  }
 },
 "spelleffectfx": {
  "@constraintpreset": "pointconstraint"
 }
}

Abilities