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FIREARTILLERY
3s boyunca odaklanırken hedef düşmana her 1.5s alevli küreler fırlatır.
Her bir küre, 3m yarıçaplı bir alanda 173 sihirli hasar verir.
Yanan bir iz bırakarak üzerindeki tüm düşmanları 6s boyunca ateşe verir.
Her 0.5s 47 sihirli hasar (oyunculara karşı) / 17 sihirli hasar (diğer düşmanlara karşı) verir. (4 defaya kadar birikir.) (Bu hasar yansıtılamaz.)
Stats
| Energy cost | 50 |
|---|---|
| Cooldown | 15 s |
| Cast time | 1.5 s |
| Range | 18 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Vendetta'nın GazabıYüce Kasvetli AsasıYüce Ateş AsasıYüce Yangın AsasıYüce Azap AsasıYüce Alaz AsasıYüce Şafak EzgisiYüce Alevyürüyen Asası
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | channeling.effectinterval | 1.5 | — | 1.5s |
| {1} | channeling.totalduration | 3 | — | 3s |
| {2} | $FIREARTILLERY_PROJECTILE.directattributechange[0].change | -55 | ×3.153 | 173 |
| {3} | $FIREARTILLERY_PROJECTILE.directattributechange[0].effectarearadius | 3 | — | 3m |
| {4} | $FIREARTILLERY_PROJECTILE.spelleffectarea[0].time | 6 | — | 6s |
| {5} | $FIREARTILLERY_DOT.attributechangeovertime[0].change | -15 | ×3.153 | 47 |
| {6} | $FIREARTILLERY_DOT.attributechangeovertime[1].change | -5.5 | ×3.153 | 17 |
| {7} | $FIREARTILLERY_DOT.attributechangeovertime[0].interval | 0.5 | — | 0.5s |
| {8} | $FIREARTILLERY_DOT.maxcharges | 4 | — | 4 |
Ability definition
{
"@uniquename": "FIREARTILLERY",
"@target": "enemy",
"@castingtime": "1.5",
"@keepmovingaftercast": "false",
"@hitdelay": "0",
"@standtime": "0.5",
"@disruptionfactor": "1",
"@recastdelay": "15",
"@energyusage": "16",
"@castrange": "18",
"@uitype": "damage",
"@category": "damage",
"@showrange": "true",
"@unlockedtoequip": "false",
"@assessment": "negative",
"@statblock": "@SPELLS_CHANNELING_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"channelingspell": {
"@initialeffectinterval": "0",
"@effectinterval": "1.5",
"@effectcount": "3",
"@energyusage": "0",
"@disruptionfactor": "0",
"@endeffect": "FIREARTILLERY_NOEFFECT",
"@endeffecttarget": "caster",
"@cancelpreventsendeffects": "true",
"@interruptpreventsendeffects": "true",
"@standtime": "0.5",
"applyspell": [
{
"@target": "enemy",
"@spell": "FIREARTILLERY_PROJECTILE"
},
{
"@target": "self",
"@spell": "FIREARTILLERY_PROJECTILE_CASTSOUND"
}
]
}
}