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All Things Albion
Acil Durum Kalkanı

Acil Durum KalkanıActive

EMERGENCY_SHIELD

Etrafındaki 5m yarıçaplı alanda en fazla 10 müttefiğe bir Acil Durum Kalkanı sağlarsın ve bu kalkan sonraki 4s boyunca mevcut sağlıklarına göre hasar soğurur (dirençten önce).
Tüm zamanla hasar etkilerini arındırır.

Sağlık: %40 altında | %40 üstünde
Kalkan: 722 | 481

Stats

Cooldown30 s
Cast timeInstant
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Yüce Hasatçı KepiYüce Balıkçı KepiYüce Deri Yüzücü KepiYüce Madenci KepiYüce Taş Ocağı İşçisi KepiYüce Oduncu KepiYüce Muhafız Miğferi

Granted by(7)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $EMERGENCY_SHIELD_BIG.damageshield[0].maxeffectareatargets 10 10
{1} $EMERGENCY_SHIELD_BIG.damageshield[0].effectarearadius 5 5m
{2} $EMERGENCY_SHIELD_BIG.damageshield[0].time 4 4s
{3} $EMERGENCY_SHIELD_BIG.damageshield[0].damageabsorbed 300 ×2.407 722
{4} $EMERGENCY_SHIELD_SMALL.damageshield[0].damageabsorbed 200 ×2.407 481

Ability definition

{
 "@uniquename": "EMERGENCY_SHIELD",
 "@target": "self",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "30",
 "@energyusage": "0",
 "@castrange": "0",
 "@uitype": "heal",
 "@category": "buff_damageshield",
 "@assessment": "positive",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_TEST_EMERGENCY_SHIELD_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "removeactiveeffects": {
  "@category": "damage",
  "@target": "friendall",
  "@effectarearadius": "5",
  "@maxeffectareatargets": "10"
 },
 "applyspell": [
  {
   "@spell": "EMERGENCY_SHIELD_SMALL",
   "@target": "friendall",
   "IfTargetHealthPercentage": {
    "@op": "greater",
    "@value": "0.4"
   }
  },
  {
   "@spell": "EMERGENCY_SHIELD_BIG",
   "@target": "friendall",
   "IfTargetHealthPercentage": {
    "@op": "lessOrEqual",
    "@value": "0.4"
   }
  }
 ]
}

Abilities