Savunma DarbesiActive
DEFENSIVESLAM
Hedef düşmana saldırarak 186 fiziksel hasar verirsin.
4s boyunca kendinle birlikte 8m yarıçaplı bir alan içerisindeki en fazla 10 müttefikin hasar dirençlerini 15% ve kitle kontrol direncini 20% artırır.
Stats
| Energy cost | 9 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 3.5 m |
| Target | Enemy |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Yüce GürzüYüce Çivili GürzüYüce Ağır GürzüYüce Sarsılmaz GürzüYüce Karabasan GürzüYüce Camlann GürzüYüce Yeminli GürzüYüce Korku Fırtınası Hükümdarı
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | directattributechange[0].change | -60 | ×3.107 | 186 |
| {1} | $DEFENSIVESLAM_EFFECT.buffovertime[0].value | 0.15 | — | 15% |
| {2} | $DEFENSIVESLAM_EFFECT.buffovertime[2].value | 0.2 | — | 20% |
| {3} | $DEFENSIVESLAM_EFFECT.buffovertime[0].time | 4 | — | 4s |
| {4} | $DEFENSIVESLAM_EFFECT.buffovertime[0].maxeffectareatargets | 10 | — | 10 |
| {5} | $DEFENSIVESLAM_EFFECT.buffovertime[0].effectarearadius | 8 | — | 8m |
Ability definition
{
"@uniquename": "DEFENSIVESLAM",
"@target": "enemy",
"@castingtime": "0",
"@keepmovingaftercast": "true",
"@hitdelay": "0.2",
"@standtime": "0.2",
"@disruptionfactor": "1",
"@recastdelay": "2",
"@energyusage": "3",
"@castrange": "3.5",
"@uitype": "damage",
"@category": "damage",
"@maxcharges": "1",
"@showrange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"directattributechange": {
"@target": "enemy",
"@attribute": "health",
"@change": "-60",
"@effecttype": "physical"
},
"applyspell": {
"@target": "self",
"@spell": "DEFENSIVESLAM_EFFECT"
}
}