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All Things Albion
Энергичная пробежка

Энергичная пробежкаActive

SPRINTEOT

Вы начинаете бежать, увеличивая свою скорость передвижения на 80% в течение 5s.
Восстанавливает 9.6 энергии каждые 1s.

Stats

Cooldown30 s
Cast timeInstant
TargetSelf

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Сандалии ученого (старейшина)Сандалии клирика (старейшина)Сандалии чародея (старейшина)Сандалии друида (старейшина)Королевские сандалии (старейшина)Дьявольские сандалии (старейшина)Сандалии из сказочной чешуи (старейшина)Сандалии культиста (старейшина)Сандалии чистоты (старейшина)T8_SHOES_CLOTH_PROTOTYPE

Granted by(10)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} buffovertime[0].value 0.8 80%
{1} buffovertime[0].time 5 5s
{2} attributechangeovertime[0].change 4 ×2.407 9.6
{3} attributechangeovertime[0].interval 1 1s

Ability definition

{
 "@uniquename": "SPRINTEOT",
 "@bindtoitem": "true",
 "@target": "self",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "0",
 "@recastdelay": "30",
 "@energyusage": "0",
 "@castrange": "0",
 "@category": "movementbuff",
 "@uitype": "movement",
 "@assessment": "positive",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@spelleffectlocatag": "@SPELLS_SPRINTEOT_BUFF_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "buffovertime": {
  "@type": "movespeedbonus",
  "@value": "0.8",
  "@target": "self",
  "@time": "5"
 },
 "attributechangeovertime": {
  "@target": "self",
  "@attribute": "energy",
  "@change": "4",
  "@initialinterval": "0.5",
  "@interval": "1",
  "@count": "4"
 },
 "spelleffectfx": {}
}

Abilities