This site is in early development. Sections are still being written and figures may change.

All Things Albion
Смертельный выстрел

Смертельный выстрелActive

DEADLYSHOT

Выпустите стрелу в указанном направлении, пронзив всех врагов и нанеся им 247 физического урона.
Снижает сопротивления урону на -3% в течение 5s (накапливается до 3 раз).

Stats

Energy cost9
Cooldown2 s
Cast timeInstant
Range18 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Лук (старейшина)Длинный лук (старейшина)Боевой лук (старейшина)Шепчущий лук (старейшина)Воющий лук (старейшина)Лук Бадона (старейшина)Туманный пронзатель (старейшина)Лук небесного странника (старейшина)

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $DEADLYSHOT_DAMAGE.directattributechange[0].change -80 ×3.085 247
{1} $DEADLYSHOT_DEBUFF.buffovertime[0].value -0.03 -3%
{2} $DEADLYSHOT_DEBUFF.buffovertime[0].time 5 5s
{3} $DEADLYSHOT_DEBUFF.maxcharges 3 3

Ability definition

{
 "@uniquename": "DEADLYSHOT",
 "@target": "ground",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.2",
 "@standtime": "0.3",
 "@disruptionfactor": "1",
 "@recastdelay": "2",
 "@energyusage": "3",
 "@castrange": "18",
 "@uitype": "damage",
 "@category": "damage",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_DEADLYSHOT_NEW_REF_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$DEADLYSHOT_DAMAGE.directattributechange[0].change$"
    },
    {
     "@tag": "$$DEADLYSHOT_DEBUFF.buffovertime[0].value$"
    },
    {
     "@tag": "$$DEADLYSHOT_DEBUFF.buffovertime[0].time$"
    },
    {
     "@tag": "$$DEADLYSHOT_DEBUFF.maxcharges$"
    }
   ]
  }
 },
 "spelleffectarea": {
  "@visible": "false",
  "@time": "1",
  "@effect": "DEADLYSHOT_EFFECT",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormax": "18",
  "@skillshotindicatormin": "18",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "9",
     "rectangle": {
      "@width": "A 0:2;0.4:2;0.41:0",
      "@height": "18"
     }
    }
   }
  }
 }
}

Abilities