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All Things Albion
Tiro letale

Tiro letaleActive

DEADLYSHOT

Scaglia una freccia nella direzione bersaglio che trapassa tutti i nemici, infliggendo 252danni fisici a tutti i nemici colpiti.
Riduce le resistenze ai danni di -3% per 5s (si accumula fino a 3 volte).

Stats

Energy cost9
Cooldown2 s
Cast timeInstant
Range18 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Arco dell'anzianoArco lungo dell'anzianoArco da guerra dell'anzianoArco Sussurrante dell'AnzianoArco sibilante dell'anzianoArco di Badon dell'anzianoSquarcianebbia dell'anzianoArco Cavalcacieli dell'Anziano

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $DEADLYSHOT_DAMAGE.directattributechange[0].change -80 ×3.153 252
{1} $DEADLYSHOT_DEBUFF.buffovertime[0].value -0.03 -3%
{2} $DEADLYSHOT_DEBUFF.buffovertime[0].time 5 5s
{3} $DEADLYSHOT_DEBUFF.maxcharges 3 3

Ability definition

{
 "@uniquename": "DEADLYSHOT",
 "@target": "ground",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.2",
 "@standtime": "0.3",
 "@disruptionfactor": "1",
 "@recastdelay": "2",
 "@energyusage": "3",
 "@castrange": "18",
 "@uitype": "damage",
 "@category": "damage",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_DEADLYSHOT_NEW_REF_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$DEADLYSHOT_DAMAGE.directattributechange[0].change$"
    },
    {
     "@tag": "$$DEADLYSHOT_DEBUFF.buffovertime[0].value$"
    },
    {
     "@tag": "$$DEADLYSHOT_DEBUFF.buffovertime[0].time$"
    },
    {
     "@tag": "$$DEADLYSHOT_DEBUFF.maxcharges$"
    }
   ]
  }
 },
 "spelleffectarea": {
  "@visible": "false",
  "@time": "1",
  "@effect": "DEADLYSHOT_EFFECT",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormax": "18",
  "@skillshotindicatormin": "18",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "9",
     "rectangle": {
      "@width": "A 0:2;0.4:2;0.41:0",
      "@height": "18"
     }
    }
   }
  }
 }
}

Abilities