Смертельный выстрелActive
DEADLYSHOT
Выпустите стрелу в указанном направлении, пронзив всех врагов и нанеся им 252 физического урона.
Снижает сопротивления урону на -3% в течение 5s (накапливается до 3 раз).
Stats
| Energy cost | 9 |
|---|---|
| Cooldown | 2 s |
| Cast time | Instant |
| Range | 18 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Лук (старейшина)Длинный лук (старейшина)Боевой лук (старейшина)Шепчущий лук (старейшина)Воющий лук (старейшина)Лук Бадона (старейшина)Туманный пронзатель (старейшина)Лук небесного странника (старейшина)
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $DEADLYSHOT_DAMAGE.directattributechange[0].change | -80 | ×3.153 | 252 |
| {1} | $DEADLYSHOT_DEBUFF.buffovertime[0].value | -0.03 | — | -3% |
| {2} | $DEADLYSHOT_DEBUFF.buffovertime[0].time | 5 | — | 5s |
| {3} | $DEADLYSHOT_DEBUFF.maxcharges | 3 | — | 3 |
Ability definition
{
"@uniquename": "DEADLYSHOT",
"@target": "ground",
"@castingtime": "0",
"@keepmovingaftercast": "false",
"@hitdelay": "0.2",
"@standtime": "0.3",
"@disruptionfactor": "1",
"@recastdelay": "2",
"@energyusage": "3",
"@castrange": "18",
"@uitype": "damage",
"@category": "damage",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@descriptionlocatag": "@SPELLS_DEADLYSHOT_NEW_REF_DESC",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"locareferences": {
"description": {
"locareference": [
{
"@tag": "$$DEADLYSHOT_DAMAGE.directattributechange[0].change$"
},
{
"@tag": "$$DEADLYSHOT_DEBUFF.buffovertime[0].value$"
},
{
"@tag": "$$DEADLYSHOT_DEBUFF.buffovertime[0].time$"
},
{
"@tag": "$$DEADLYSHOT_DEBUFF.maxcharges$"
}
]
}
},
"spelleffectarea": {
"@visible": "false",
"@time": "1",
"@effect": "DEADLYSHOT_EFFECT",
"@target": "enemy",
"@removeonleave": "false",
"@position": "atcaster",
"@rotation": "castdirection",
"@applyeffectonlyoncepertarget": "true",
"@skillshotindicatormax": "18",
"@skillshotindicatormin": "18",
"area": {
"shape": {
"node": {
"@angle": "0",
"@distance": "9",
"rectangle": {
"@width": "A 0:2;0.4:2;0.41:0",
"@height": "18"
}
}
}
}
}
}