Pancada MortalActive
QDASH
Salta em direção à posição alvo, causando 184 de dano físico a todos os inimigos em um raio de 3m.
Aplica um Espírito Assassino em você para cada inimigo acertado.
Acertar ao menos um inimigo restaurará 15 de Energia.
Cada Carga de Espírito Assassino aumenta todo o seu dano em 6% por 8s (acumula até 3 vezes).
Stats
| Energy cost | 22 |
|---|---|
| Cooldown | 4 s |
| Cast time | Instant |
| Range | 4.5 m |
| Target | Ground |
Numbers shown for
Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.
Adaga do AnciãoGarras do AnciãoPar de Adagas do AnciãoDessangrador do AnciãoPresa Demoníaca do AnciãoMortíficos do AnciãoFúria Contida do AnciãoGêmeas Aniquiladoras do Ancião
Granted by(8)
Advanced view
Where each number comes from, and the arithmetic behind it. How this works
| # | Source | Base | Progression | Result |
|---|---|---|---|---|
| {0} | $QDASH_IMPACT_EFFECT.directattributechange[0].change | -75 | ×2.452 | 184 |
| {1} | $QDASH_IMPACT.applyspell[0].effectarearadius | 3 | — | 3m |
| {2} | $QDASH_ENERGYBONUS.attributechangeovertime[0].change | 6 | ×2.452 | 15 |
| {3} | $ASSASSINSPIRIT_STACK.buffovertime[0].value | 0.06 | — | 6% |
| {4} | $ASSASSINSPIRIT_STACK.buffovertime[0].time | 8 | — | 8s |
| {5} | $ASSASSINSPIRIT_STACK.maxcharges | 3 | — | 3 |
Ability definition
{
"@uniquename": "QDASH",
"@target": "ground",
"@castingtime": "0",
"@hitdelay": "0",
"@standtime": "0",
"@recastdelay": "4",
"@energyusage": "9",
"@castrange": "4.5",
"@uitype": "damage",
"@category": "forcedmovement",
"@showrange": "true",
"@assessment": "negative",
"@adjustgroundtargettorange": "true",
"@keepmovingaftercast": "true",
"@statblock": "@SPELLS_STANDARD_STATBLOCK",
"@autoattackcooldownaftercasting": "Trigger",
"@controllerpreferredtarget": "enemy",
"@controllerpreferredcastdirection": "targetthenlookdirection",
"@controllerselfcastable": "true",
"dash": {
"@movespeed": "18",
"@ruleset": "constanttime",
"@scaleAnim": "true",
"@animID": "dagger_dash",
"@standtime": "0.1",
"@endeffect": "QDASH_IMPACT",
"IfOwnLoadPercent": {
"@op": "less",
"@value": "150"
}
},
"dummy": {
"@target": "self",
"@time": "1",
"@effectarearadius": "3",
"@showarearadius": "true"
}
}