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All Things Albion
Tiro Letal

Tiro LetalActive

DEADLYSHOT

Atira uma flecha na direção alvo, perfurando através dos inimigos, causando 207 de dano físico a todos os inimigos acertados.
Reduz resistências a dano em -3% por 5s (acumula até 3 vezes).

Stats

Energy cost8
Cooldown2 s
Cast timeInstant
Range18 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

Arco do AnciãoArco Longo do AnciãoArco de Guerra do AnciãoArco Sussurrante do AnciãoArco Plangente do AnciãoArco Badônico do AnciãoFura-bruma do AnciãoArco do Andarilho Celeste do Ancião

Granted by(8)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $DEADLYSHOT_DAMAGE.directattributechange[0].change -80 ×2.588 207
{1} $DEADLYSHOT_DEBUFF.buffovertime[0].value -0.03 -3%
{2} $DEADLYSHOT_DEBUFF.buffovertime[0].time 5 5s
{3} $DEADLYSHOT_DEBUFF.maxcharges 3 3

Ability definition

{
 "@uniquename": "DEADLYSHOT",
 "@target": "ground",
 "@castingtime": "0",
 "@keepmovingaftercast": "false",
 "@hitdelay": "0.2",
 "@standtime": "0.3",
 "@disruptionfactor": "1",
 "@recastdelay": "2",
 "@energyusage": "3",
 "@castrange": "18",
 "@uitype": "damage",
 "@category": "damage",
 "@assessment": "negative",
 "@adjustgroundtargettorange": "true",
 "@statblock": "@SPELLS_STANDARD_STATBLOCK",
 "@descriptionlocatag": "@SPELLS_DEADLYSHOT_NEW_REF_DESC",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "enemy",
 "locareferences": {
  "description": {
   "locareference": [
    {
     "@tag": "$$DEADLYSHOT_DAMAGE.directattributechange[0].change$"
    },
    {
     "@tag": "$$DEADLYSHOT_DEBUFF.buffovertime[0].value$"
    },
    {
     "@tag": "$$DEADLYSHOT_DEBUFF.buffovertime[0].time$"
    },
    {
     "@tag": "$$DEADLYSHOT_DEBUFF.maxcharges$"
    }
   ]
  }
 },
 "spelleffectarea": {
  "@visible": "false",
  "@time": "1",
  "@effect": "DEADLYSHOT_EFFECT",
  "@target": "enemy",
  "@removeonleave": "false",
  "@position": "atcaster",
  "@rotation": "castdirection",
  "@applyeffectonlyoncepertarget": "true",
  "@skillshotindicatormax": "18",
  "@skillshotindicatormin": "18",
  "area": {
   "shape": {
    "node": {
     "@angle": "0",
     "@distance": "9",
     "rectangle": {
      "@width": "A 0:2;0.4:2;0.41:0",
      "@height": "18"
     }
    }
   }
  }
 }
}

Abilities