This site is in early development. Sections are still being written and figures may change.

All Things Albion
정화의 연계

정화의 연계Active

TRIPLECOMBO_DIVEKICK

두 가지 능력을 조합합니다. 콤보는 5s 경과 시 초기화됩니다.

첫 번째 다이빙 발차기:
목표 위치로 도약하며, 충돌할 때까지 모든 군중 제어 효과로부터 면역 상태가 됩니다.
적을 1s 동안 공중으로 띄웁니다.
170의 물리 대미지를 입힙니다.

두 번째 정화의 주먹:
앞쪽에 펀치를 날려, 919의 물리 대미지를 입힙니다.
적중한 모든 적에게서 모든 버프제거합니다(지속 치유 효과 제외).

Stats

Energy cost28
Cooldown25 s
Cast timeInstant
Range12 m
TargetGround

Numbers shown for

Ability damage and healing scale with the weapon carrying them; a sword multiplies them by more than a bow. Select a weapon for its figures.

장로의 아발론의 철권

Granted by(1)

Advanced view

Where each number comes from, and the arithmetic behind it. How this works

# Source Base Progression Result
{0} $TRIPLECOMBO_DIVEKICK.multispell[0].timewindow 5 5s
{1} $TRIPLECOMBO_DIVEKICK_KNOCKBACK.knockback[0].duration 1 1s
{2} $TRIPLECOMBO_DIVEKICK_EFFECT.directattributechange.change -43 ×3.959 170
{3} $TRIPLECOMBO_POWERPUNCH_EFFECT.directattributechange.change -232 ×3.959 919
{4} multispell[0].timewindow 5 5s

Ability definition

{
 "@uniquename": "TRIPLECOMBO_DIVEKICK",
 "@target": "ground",
 "@keepmovingaftercast": "true",
 "@castingtime": "0",
 "@hitdelay": "0",
 "@standtime": "0",
 "@disruptionfactor": "1",
 "@recastdelay": "25",
 "@energyusage": "7",
 "@castrange": "12",
 "@uitype": "damage",
 "@category": "instant",
 "@adjustgroundtargettorange": "true",
 "@showrange": "true",
 "@assessment": "positive",
 "@hidespelleffecticon": "true",
 "@namelocatag": "@SPELLS_TRIPLECOMBO_ROUNDHOUSE",
 "@descriptionlocatag": "@SPELLS_TRIPLECOMBO_ROUNDHOUSE_REWORK_DESC",
 "@statblock": "@SPELLS_STATBLOCK_SEQUENCE_1_2",
 "@autoattackcooldownaftercasting": "Trigger",
 "@controllerpreferredtarget": "neutral",
 "@controllerpreferredcastdirection": "targetthenlookdirection",
 "@controllerselfcastable": "true",
 "locareferences": {
  "statblock": {
   "locareference": [
    {
     "@tag": "$$TRIPLECOMBO_DIVEKICK.energyusage$"
    },
    {
     "@tag": "$$TRIPLECOMBO_POWERPUNCH.energyusage$"
    },
    {
     "@tag": "$$TRIPLECOMBO_DIVEKICK.castingtime$"
    },
    {
     "@tag": "$$TRIPLECOMBO_POWERPUNCH.castingtime$"
    },
    {
     "@tag": "$$TRIPLECOMBO_DIVEKICK.castrange$"
    },
    {
     "@tag": "$$TRIPLECOMBO_POWERPUNCH.castrange$"
    },
    {
     "@tag": "$$TRIPLECOMBO_DIVEKICK.recastdelay$"
    },
    {
     "@tag": "$$TRIPLECOMBO_POWERPUNCH.recastdelay$"
    }
   ]
  }
 },
 "resetcooldowns": {
  "@target": "self",
  "@slot": "offhandormainhand3",
  "@amount": "1",
  "@relative": "true"
 },
 "multispell": {
  "@spell": "TRIPLECOMBO_POWERPUNCH",
  "@slot": "offhandormainhand3",
  "@castableonlyonce": "true",
  "@timeoutcooldown": "20",
  "@extendtimewindowaftersuccessfulcastbyseconds": "1",
  "@timewindow": "5"
 },
 "dummy": {
  "@target": "self",
  "@time": "1",
  "@showarearadius": "true",
  "@effectarearadius": "4"
 },
 "spellimmunity": [
  {
   "@target": "self",
   "@category": "forcedmovement",
   "@time": "2"
  },
  {
   "@target": "self",
   "@category": "crowdcontrol",
   "@time": "2"
  }
 ],
 "dash": {
  "@movespeed": "16",
  "@animID": "divekick",
  "@standtime": "0.15",
  "@scaleAnim": "true",
  "@endeffect": "TRIPLECOMBO_DIVEKICK_END",
  "@ruleset": "constanttime",
  "IfOwnLoadPercent": {
   "@op": "less",
   "@value": "150"
  }
 }
}

Abilities